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The King of Fighters '98 UMFE/Chris: Difference between revisions
VolcanoShed (talk | contribs) Filled out Chris' combo section |
added an introduction to Chris's page and added a changes to previous versions section |
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== Introduction == | == Introduction == | ||
Chris is a tricky rushdown character with a lot of movement options. Chris has some of the fastest movement speed in the game alongside access to teleports, a slide, an aerial divekick and some forwards moving attacks that lets him move around the screen really well. On offense he has access to good low confirms, a pretty safe but slow overhead, an invul jumping command grab and a nice crossup. On defense he does have access to a dp but it is pretty slow, but he can also use his jumping command grab defensively. His supers are also good, one being a great punisher and the other one being a invul reversal. Chris does not have many tools to fight at long range but due to his excellent movement that is not a big problem for him. | |||
== Changes from previous versions == | |||
'''98 to 98UM''' | |||
* cl.C has 3 frames less recovery | |||
* df+B has a bigger hurtbox on chris's torso | |||
* projectiles lower that are psycho ball height and lower can't be passed under with it | |||
* increased damage on j.D | |||
* removed j.CDs first hitbox | |||
specials: | |||
* hcb+A now knocks down | |||
* dp+P startup increased by 6 frames and recovery is 3 frames shorter. | |||
Supers; | |||
* qcbx2+K now connects well against airborne opponents | |||
'''98UM to 98UMFE''' | |||
Specials: | |||
* qcf+D less recovery | |||
== Normal Moves == | == Normal Moves == |
Revision as of 21:40, 10 October 2021
Introduction
Chris is a tricky rushdown character with a lot of movement options. Chris has some of the fastest movement speed in the game alongside access to teleports, a slide, an aerial divekick and some forwards moving attacks that lets him move around the screen really well. On offense he has access to good low confirms, a pretty safe but slow overhead, an invul jumping command grab and a nice crossup. On defense he does have access to a dp but it is pretty slow, but he can also use his jumping command grab defensively. His supers are also good, one being a great punisher and the other one being a invul reversal. Chris does not have many tools to fight at long range but due to his excellent movement that is not a big problem for him.
Changes from previous versions
98 to 98UM
- cl.C has 3 frames less recovery
- df+B has a bigger hurtbox on chris's torso
- projectiles lower that are psycho ball height and lower can't be passed under with it
- increased damage on j.D
- removed j.CDs first hitbox
specials:
- hcb+A now knocks down
- dp+P startup increased by 6 frames and recovery is 3 frames shorter.
Supers;
- qcbx2+K now connects well against airborne opponents
98UM to 98UMFE
Specials:
- qcf+D less recovery
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Step Turn: (close): b/f + C
Aerial Drop: (close): b/f + D
Command Moves
Spinning Array: f + A
Reverse Anchor Kick: f + B
Carry Off Kick: df + B
Special Moves
Sliding Touch: qcf + A/C
Hunting Air Blast: dp + B/D
Shooting Dancer Thrust: hcb + A/C
Shooting Dancer Step: hcb + A/C
Gliding Stomp: (in the air) qcf + A/C
Scramble Dash: qcf + B/D
Direction Change: dp + A/C
Desperation Moves
Twister Driver: qcb, qcb + B/D
Chain Slide Touch: qcf, qcf + A/C
Combos
0 Stock
Low
- cr.B, cr.A, f+A, hcb+A
Anywhere
- (jump-in), cl.C, f+A, hcb+A
- dp+P, cl.C, f+A, hcb+A
1 Stock
Low
- cr.B, cr.A, f+A, qcfx2+A
Anywhere
- (jump-in), cl.C, f+A, qcfx2+A
- dp+P, cl.C, f+A, qcfx2+A
Quick Max
Low
- cr.B, cr.A, ABC, cl.C, f+A, hcb+A
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcfx2+A with qcfx2+AC