-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters '98 UMFE/Wolfgang Krauser: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Jaunty (talk | contribs)
added a changes from previous version section to Krausers page
Jaunty (talk | contribs)
added normal descriptions for Rugals page
Line 33: Line 33:


'''Close'''
'''Close'''
*cl. A:  
*cl. A: good for stopping hops when you're too close for st.A/B. Good light combo filler. Cancelable. Chainable.
*cl. B:  
*cl. B: hits low. Cancelable.
*cl. C:  
*cl. C: hits higher up than cl.D but is otherwise outclassed by cl.D. whiffs on short crouchers. Cancelable.
*cl. D:  
*cl. D: His best heavy button for combos. has a nice amount of active frames so can be a good meaty. Cancelable.


'''Stand'''
'''Stand'''
*st. A:  
*st. A: good anti hop button. whiffs on short crouchers. Cancelable.
*st. B:  
*st. B: good anti hop button and fast mid range poke. whiffs on short crouchers.
*st. C:  
*st. C: pretty nice higher hitting poke as it's safe on block. whiffs on short crouchers.
*st. D:  
*st. D: His best long range poke as it will hit the shorter crouchers. Has good priority.


'''Crouch'''
'''Crouch'''
*cr. A:  
*cr. A: good for blockstrings and light combos. Cancelable. Chainable.
*cr. B:  
*cr. B: a standard cr.B. Good for blockstrings and low combos.  Chainable.
*cr. C:  
*cr. C: a nice mid range poke with a good hitbox. Cancelable.
*cr. D:  
*cr. D: a sweep with decent range and a lot of active frames. Cancelable.


'''Jump'''
'''Jump'''
*j. A:  
*j. A: good jumpin normal. Also his fastest jumping normal by far so it's the best air to air normal when you need the speed.
*j. B:  
*j. B: Good jumpin normal with more downwards priority than j.A.
*j. C:  
*j. C: Great crossup normal.
*j. D:  
*j. D: His highest damaging normal jumpin.


'''Blowback'''
'''Blowback'''
*st. CD:
*st. CD: has faster than average st.CD startup and has a great high hitting hitbox for anti airing. Also has good amount of active frames. Cancelable on contact or whiff.
*j. CD:
*j. CD: fairly fast startup for a j.CD and a decent hitbox for  air to airing. Also good for blockstun pressure.


== Throws ==
== Throws ==


'''Cliff-Hanger Drop:''' (close) b/f + C
'''Cliff-Hanger Drop:''' (close) b/f + C
* regular throw, techable. Rugal picks up the opponent and knees their back sending them about full screen screen away. Causes soft knockdown.


'''Kaiser Driver '91:''' (close) b/f + D
'''Kaiser Driver '91:''' (close) b/f + D
 
* regular throw, techable. Rugal picks up the opponent, turns around and then knees their back sending them about half screen away. Causes hard knockdown.


== Special Moves ==
== Special Moves ==

Revision as of 22:47, 17 October 2021


Introduction

Changes from previous versions

98 to 98UM

Normals:

  • cl.C less damage
  • st.C less damage
  • st.D less damage
  • st.CD less damage, smaller hitbox

Specials:

  • rdp+K less damage, D version no longer has invincibility, more recovery
  • qcf+K less damage
  • qcf+P/K less damage, heavy version has faster startup but more recovery
  • f,hcf+P less damage

Supers:

  • qcf,hcb+P more recovery on whiff, characteristics don't change if both buttons are pressed

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A: good for stopping hops when you're too close for st.A/B. Good light combo filler. Cancelable. Chainable.
  • cl. B: hits low. Cancelable.
  • cl. C: hits higher up than cl.D but is otherwise outclassed by cl.D. whiffs on short crouchers. Cancelable.
  • cl. D: His best heavy button for combos. has a nice amount of active frames so can be a good meaty. Cancelable.

Stand

  • st. A: good anti hop button. whiffs on short crouchers. Cancelable.
  • st. B: good anti hop button and fast mid range poke. whiffs on short crouchers.
  • st. C: pretty nice higher hitting poke as it's safe on block. whiffs on short crouchers.
  • st. D: His best long range poke as it will hit the shorter crouchers. Has good priority.

Crouch

  • cr. A: good for blockstrings and light combos. Cancelable. Chainable.
  • cr. B: a standard cr.B. Good for blockstrings and low combos. Chainable.
  • cr. C: a nice mid range poke with a good hitbox. Cancelable.
  • cr. D: a sweep with decent range and a lot of active frames. Cancelable.

Jump

  • j. A: good jumpin normal. Also his fastest jumping normal by far so it's the best air to air normal when you need the speed.
  • j. B: Good jumpin normal with more downwards priority than j.A.
  • j. C: Great crossup normal.
  • j. D: His highest damaging normal jumpin.

Blowback

  • st. CD: has faster than average st.CD startup and has a great high hitting hitbox for anti airing. Also has good amount of active frames. Cancelable on contact or whiff.
  • j. CD: fairly fast startup for a j.CD and a decent hitbox for air to airing. Also good for blockstun pressure.

Throws

Cliff-Hanger Drop: (close) b/f + C

  • regular throw, techable. Rugal picks up the opponent and knees their back sending them about full screen screen away. Causes soft knockdown.

Kaiser Driver '91: (close) b/f + D

  • regular throw, techable. Rugal picks up the opponent, turns around and then knees their back sending them about half screen away. Causes hard knockdown.

Special Moves

Lift Up Blow: (close) hcb, f + B/D


Kaiser Suplex: (close) hcb, f + A/C


Phoenix Throw: qcf + A/C


Blitz Ball-Upper: qcb + A/C


Blitz Ball-Lower: qcb + B/D


Leg Tomahawk: qcf + B/D


Kaiser Kick: dp + B/D


Kaiser Duel Sobat: rdp + B/D


Desperation Moves

Kaiser Wave: f, hcf + A/C (press to hold)


Gigantic Cyclone: (close) hcb x 3 + A/C


Unlimited Desire: qcf, hcb + A/C

Combos

0 Stock

Low

  • cr.Bx1~2, cr.A, dp+D

Anywhere

  • cr.C, rdp+D
  • (jump-in), cl.C, rdp+D, qcf+K/qcb+P/qcb+K
  • (jump-in), cl.C, dp+D
-Note: cl.C, dp+D only combos on standing opponents

Corner

  • qcf+K, cl.D

1 Stock

Low

  • cr.B, cr.A/st.A, qcf,hcb+P
-Note: you can do this as cr.B, qcf+A, hcb+P for an easier cancel

Anywhere

  • (jump-in), cl.C/cr.C, qcf,hcb+P

Corner

  • cr.B, cr.A/st.A, qcf,hcb+P, cl.D
  • (jump-in), cl.C/cr.C, qcf,hcb+P, cl.D

Quick Max

Low

  • cr.B, cr.A, ABC, cr.C, f,hcf+P

Anywhere

  • qcf+K, ABC, st.C
  • qcf+K, ABC, f,hcf+P

3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode

  • In any 1 stock combo, replace qcf,hcb+P with qcf,hcb+AC or f,hcf+P with f,hcf+AC

Strategy & Tips

Videos

King of Fighters 98 UM FE: Krauser Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro