- A DP that lacks full Invulnerability to be a reversal, but still can be a good as a occasional anti-air
-Happy New Year 2025!
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===Dream Blast=== | ===Dream Blast=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_f+a, iori_f+a>a | ||
| description = *Iori does a strike forwards. | | description = *Iori does a strike forwards. | ||
*Can combo from lights and heavies. | *Can combo from lights and heavies. | ||
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*Both hits cancelable both raw and when cancelled into. | *Both hits cancelable both raw and when cancelled into. | ||
*Key to Iori's combos. | *Key to Iori's combos. | ||
| | | description2 = *This will whiff if there was too much pushback before the first hit; it will, for example, whiff after a cl.C f+A or cr.B cr.A f+A. | ||
}} | }} | ||
===Thunder Axe Shadow Reaper=== | ===Thunder Axe Shadow Reaper=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_rawf+b,iori_cancelf+b | ||
| description2 = *A slow overhead. | | description2 = *A slow overhead. | ||
*Loses the overhead property if cancelled into. | *Loses the overhead property if cancelled into. | ||
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===Lily Breaker=== | ===Lily Breaker=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_jb+b | ||
| description = *A very good crossup kick that can be combo-ed into. | | description = *A very good crossup kick that can be combo-ed into. | ||
*Will whiff on short crouchers. | *Will whiff on short crouchers. | ||
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===Fire Ball=== | ===Fire Ball=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_qcf+a, iori_qcf+c | ||
| input = qcf + A/C | |||
| input2 = 236 A/C | |||
| description2 = *A ground-travelling projectile. | | description2 = *A ground-travelling projectile. | ||
*A version travels slowly, while C version travels much faster. | *A version travels slowly, while C version travels much faster. | ||
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| phases = | | phases = | ||
}} | }} | ||
===Dark Thrust=== | ===Dark Thrust=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_dp+a, iori_dp+c | ||
| input = dp + A/C | |||
| input2 = 623 A/C | |||
|image=iori_dpA1_umfe.png | |||
|image2=iori_dpA2_umfe.png | |||
|image3=iori_dpA3_umfe.png | |||
| description = *A DP that lacks full Invulnerability to be a reversal, but still can be a good as a occasional anti-air | | description = *A DP that lacks full Invulnerability to be a reversal, but still can be a good as a occasional anti-air | ||
| phases = | | phases = | ||
<gallery mode=packed-hover heights=110px> | |||
File:iori_dpA1_umfe.png|'''1st hit''' | |||
File:iori_dpA2_umfe.png|'''2nd hit''' | |||
File:iori_dpA3_umfe.png|'''3rd hit''' | |||
</gallery> | |||
| description2 = *A good DP that can be used as a Reversal. | |||
| phases2 = | |||
<gallery mode=packed-hover heights=110px> | |||
File:iori_dpC1_umfe.png|'''1st hit''' | |||
File:iori_dpC2_umfe.png|'''2nd hit''' | |||
File:iori_dpC3_umfe.png|'''3rd hit''' | |||
</gallery> | |||
}} | }} | ||
===Deadly Flower=== | ===Deadly Flower=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_qcb+a,iori_qcb+a>qcb+p,iori_qcb+a>qcb+p>qcb+p,iori_qcb+c,iori_qcb+c>qcb+p,iori_qcb+c>qcb+p>qcb+p | ||
| | | input = (qcb + A/C)x1~3 | ||
*Iori's main combo special. The light version combos from lights. | | input2 = (214 A/C)x1~3 | ||
| description6 = *The first two hits are mids, and the third one hits overhead. | |||
*Iori's main combo special. The light version combos from lights and the heavy version from heavies. | |||
*Causes hard knockdown and gives Iori plenty of time to set up whatever offense he wants afterwards. | *Causes hard knockdown and gives Iori plenty of time to set up whatever offense he wants afterwards. | ||
*All 3 hits of both the A and C Rekka are Negative and unsafe on block point-blank. At further ranges, they are still unsafe, but the opponent will need a fairly fast long-range move to punish. | *All 3 hits of both the A and C Rekka are Negative and unsafe on block point-blank. At further ranges, they are still unsafe, but the opponent will need a fairly fast long-range move to punish. | ||
*The A Rekkas knock the enemy back a bit on hit. | *The A Rekkas knock the enemy back a bit on hit. | ||
*The full C rekkas make them land right next to Iori with a hard knockdown, setting up a few wakeup options. | *The full C rekkas make them land right next to Iori with a hard knockdown, setting up a few wakeup options. | ||
}} | }} | ||
===Slash Talon Comb=== | ===Slash Talon Comb=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_dp+b,iori_dp+d | ||
| | | input = dp + B/D | ||
| input2 = 623 B/D | |||
| description2 = *Iori does a leap forwards and hits with his flames. | | description2 = *Iori does a leap forwards and hits with his flames. | ||
* | *B version travels a shorter distance than D version. | ||
*D version is cancellable into any special move. | *B version can be cancelled into his qcb+P on contact whereas D version is cancellable into any special move. | ||
*Unsafe on block, and since his qcb+P is also not safe on block there's no real way to reduce risk. However dp+D qcf+A is a fairly safe option. | *Unsafe on block, and since his qcb+P is also not safe on block there's no real way to reduce risk. However dp+D qcf+A is a fairly safe option. | ||
*Can go over some lows. | *Can go over some lows. | ||
*Has a little bit of startup invincibility. | *Has a little bit of startup invincibility. | ||
*Main use is for baiting guard cancel CD. Just cancel your normal into dp+D and go into qcf+A if there is no Guard Cancel. If there is a Guard Cancel you can react and either cancel into Maiden Masher or Rekkas. | *Main use is for baiting guard cancel CD. Just cancel your normal into dp+D and go into qcf+A if there is no Guard Cancel. If there is a Guard Cancel you can react and either cancel into Maiden Masher or Rekkas. | ||
}} | }} | ||
===Dark Crescent Slice=== | ===Dark Crescent Slice=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_hcb+b,iori_hcb+d | ||
| | | input = hcb + B/D | ||
*B version runs a shorter distance. | | input2 = 63214 B/D | ||
| description2 = *Iori runs forwards and hits the opponent. If successful, he takes them to the ground and blows them up with flames. | |||
*B version runs a shorter distance. D version runs a longer distance. | |||
*Has low invincibility during the run. | *Has low invincibility during the run. | ||
*Will combo from heavies, but only at close range. | *Will combo from heavies, but only at close range. | ||
*Can be used as a decent longer-range punish. | *Can be used as a decent longer-range punish. | ||
*Unsafe on block. | *Unsafe on block. | ||
}} | }} | ||
===Scum Gale=== | ===Scum Gale=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_hcbf+p | ||
| description = *Iori grabs hold of the opponent and shoves them behind him. | | description = *Iori grabs hold of the opponent and shoves them behind him. | ||
*A command grab that lets Iori follow up with a combo afterwards. | *A command grab that lets Iori follow up with a combo afterwards. | ||
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| phases = | | phases = | ||
}} | }} | ||
==Desperation Moves== | ==Desperation Moves== | ||
===Maiden Masher=== | ===Maiden Masher=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_qcfhcb+a,iori_qcfhcb+c | ||
| input = qcf hcb + A/C | |||
| input2 = 2363214 A/C | |||
| description2 = *A Version goes a shorter distance, C version goes a longer distance | | description2 = *A Version goes a shorter distance, C version goes a longer distance | ||
*Iori crouches low and dashes forwards, doing a Ranbu on hit. | *Iori crouches low and dashes forwards, doing a Ranbu on hit. | ||
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| phases = | | phases = | ||
}} | }} | ||
===One For The Road Blast=== | ===One For The Road Blast=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_qcbhcf+a,iori_qcbhcf+c | ||
| input = qcb hcf + A/C | |||
| input2 = 2141236 A/C | |||
| description2 = *Iori sends out a big blast of flames. | | description2 = *Iori sends out a big blast of flames. | ||
*The A version only reaches a bit in front of Iori, while the C version travels a bit more than halfscreen. | *The A version only reaches a bit in front of Iori, while the C version travels a bit more than halfscreen. | ||
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| phases = | | phases = | ||
}} | }} | ||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
===Maiden Masher=== | ===Maiden Masher=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_qcfhcb+psdm | ||
| description = *Does more damage than the regular versions, but is much slower. | | description = *Does more damage than the regular versions, but is much slower. | ||
*Can be combo-ed into from heavies. | *Can be combo-ed into from heavies. | ||
| phases = | | phases = | ||
}} | }} | ||
===One For The Road Blast=== | ===One For The Road Blast=== | ||
{{FrameDataCargo-KOF98FE | {{FrameDataCargo-KOF98FE | ||
| moveId = | | moveId = iori_qcbhcf+psdm | ||
| description = *The MAX version creates a series of pillars that go from Iori to the other end of the screen. These pillars reach all the way to the top of the screen. | | description = *The MAX version creates a series of pillars that go from Iori to the other end of the screen. These pillars reach all the way to the top of the screen. | ||
| phases = | | phases = | ||
}} | }} | ||
== Strategy & Tips == | == Strategy & Tips == | ||
The King of Fighters '98 UMFE | |
Iori is a highly versatile character that can do just about anything, but leans towards rushdown and mixups due to his great access to hard knockdowns. At further ranges, he has a fireball and a good poke as his main tools, but Iori really starts to shine when he lands a hit into his hard knockdown rekka. He has plenty of mixup options, like a good crossup, a command grab he can combo out of, good low confirms, and an overhead. Most of these options will allow him to combo into rekka again and repeat the situation. On defense, he has access to a great DP for reversals and anti-airs, and a good DM that can low-profile and anti-air well. Iori's main weakness is that he lacks certain kinds of ground moves, so his grounded poking game can feel a bit lacking. Notably, his sweep, while a great whiff punisher, is unsafe on block, and his standing B isn't the long and fast mid poke that some other characters have.
98 to 98UM
Normals:
Specials:
Supers:
98UM to 98UMFE
Specials:
close A
cl.A
cl.A |
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close B
cl.B
cl.B |
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close C
cl.C
cl.C |
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close D
cl.D
cl.D |
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far A
5A
A |
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far B
5B
B |
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far C
5C
C |
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far D
5D
D |
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crouch A
2A
2A |
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crouch B
2B
2B |
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crouch C
2C
2C |
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crouch D
2D
2D |
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jump A
j.A
j.A |
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jump B
j.B
j.B |
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jump C
j.C
j.C |
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jump D
j.D
j.D |
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stand CD
5CD
CD |
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jump CD
j.CD
j.CD |
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Reverse Skinner: b/f+C (close)
Double-reverse Skinner: b/f+D (close)
Dream Blast
6A
6A |
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Thunder Axe Shadow Reaper
6B
6B |
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Lily Breaker
j.4B
j.4B |
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Fire Ball
qcf + A/C
236 A/C |
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Dark Thrust
dp + A/C
623 A/C |
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Deadly Flower
(qcb + A/C)x1~3
(214 A/C)x1~3 |
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Slash Talon Comb
dp + B/D
623 B/D |
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Dark Crescent Slice
hcb + B/D
63214 B/D |
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Scum Gale
632146A/C
632146A/C |
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Maiden Masher
qcf hcb + A/C
2363214 A/C |
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One For The Road Blast
qcb hcf + A/C
2141236 A/C |
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Maiden Masher
2363214P
2363214P |
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One For The Road Blast
2141236P
2141236P |
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