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The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos: Difference between revisions
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m Corrected some combo notation. |
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: <code>6A, ABC, 236236A</code> | : <code>6A, ABC, 236236A</code> | ||
: Extremely easy Quick MAX overhead into super. | : Extremely easy Quick MAX overhead into super. You can also perform 2A after the Quick MAX overhead to get a proper hitconfirm, at the cost of range. | ||
: <code>6A, ABC, 623B</code> | : <code>6A, ABC, 623B</code> | ||
: Quick MAX into hard knockdown. | : Quick MAX into hard knockdown. | ||
: <code> | : <code>6A, ABC, f.C xx 2141236P</code> | ||
: | : f.C only hits tall crouchers and standing opponents, except Choi, where it whiffs altogether. | ||
: <code>(j.X), cl.C(1) > 6A xx 214A > 214A, ABC, 2141236P</code> | : <code>(j.X), cl.C(1) > 6A xx 214A > 214A, ABC, 2141236P</code> | ||
: The Quick MAX timing on the second rekka is awkward, so you might need to practice. | : The Quick MAX timing on the second rekka is awkward, so you might need to practice. | ||
: <code>(j.X), cl.C(1) > 6A, ABC, | : <code>(j.X), cl.C(1) > 6A, ABC, f.C xx 2141236P</code> | ||
: Saisyu's highest damage. The link between Quick MAX 6A and | : Saisyu's highest damage. The link between Quick MAX 6A and f.C is quite tight, and you need to remember that f.C only hits on standing opponents or tall crouchers (but never on Choi). | ||
== Navigation == | == Navigation == |
Revision as of 21:13, 30 May 2024
Combos
Meterless
Low
2B, 2A, (2A) xx 623B
- Basic low confirm.
2B, cl.C(1) > 6A xx 623D
:- Tight microwalk link. Requires Saisyu to be point blank.
Mid/Jump-In
(j.X), cl.C(1) > 6A xx 623D
- Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1) > 6A xx 214A > 214A, 623C
- Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
With Meter
2B, 2A, (2A) xx 236236A
- Low confirm into DM.
(j.X), cl.C(1) > 6A xx 2141236P
- Heavy confirm into Orochinagi.
2B, cl.C(1) > 6A xx 2141236P
:- The tight microwalk link for Orochinagi, requires point blank.
6B, 236236A
- Can't hitconfirm. Very risky, but the link is easily done with the button hold trick.
With Quick MAX
2B, ABC, cl.C > 6A xx 2141236P
- Low Quick MAX from 2B.
6A, ABC, 236236A
- Extremely easy Quick MAX overhead into super. You can also perform 2A after the Quick MAX overhead to get a proper hitconfirm, at the cost of range.
6A, ABC, 623B
- Quick MAX into hard knockdown.
6A, ABC, f.C xx 2141236P
- f.C only hits tall crouchers and standing opponents, except Choi, where it whiffs altogether.
(j.X), cl.C(1) > 6A xx 214A > 214A, ABC, 2141236P
- The Quick MAX timing on the second rekka is awkward, so you might need to practice.
(j.X), cl.C(1) > 6A, ABC, f.C xx 2141236P
- Saisyu's highest damage. The link between Quick MAX 6A and f.C is quite tight, and you need to remember that f.C only hits on standing opponents or tall crouchers (but never on Choi).