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The King of Fighters '98 UMFE/Mr. Big
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Normal Moves
Throws
Million Dollar Buster: b/f + C
Highlift Throw: b/f + D
Command Moves
Prick Stick: f + A
- an overhead
Special Moves
Drum Shot: (close) hcb, f + A/C
- causes a hard knockdown, and can be comboed into from a close normal attack
Ground Blaster: qcf + A/C
- Kinda looks like Terry's Power Wave. The A version can be comboed from a close C or D.
Cross Diving: hcb + A/C
- Does a horizontal spin hitting the enemy once then knocking them down
- A version goes half screen while C version goes full screen. A version combos from hard attacks and pushes back if you hit your opponent at a distance, but may be punished by some characters supers who have fast start up.
Spinning Lancer: hcb + B/D
- A spinning attack that reflects only airborne fireballs
- The A version does 2 to 3 hits, while the C version does 11 hits only on tall characters
Crazy Drum: press A or C repeatedly
- Slides forward slowly wacking away with his sticks
- The hits do not combo
- A version goes for a much shorter distance than the C version
- Is in a counter hit state while activated
California Romance: dp + A/C
- The A version does 3 hits up close, while the C version does 4
- Doesn't have invincibility at the start up
Desperation Moves
Blaster Wave: qcf, qcf + A/C
- A very quick start up electrical blast that looks similar to Benimaru's qcf, qcf + P. The max version does 10 hits, while the normal version does 4 hits.
Rising Spear: (close) hcb, hcb + A/C
- a throw super that does 15 hits on normal and does 20 in max.
Desperation Moves
Blaster Wave: qcf, qcf + A/C
Rising Spear: hcb, hcb + A/C