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The King of Fighters '98 UMFE/Athena Asamiya
Introduction
Normal Moves
Standing
- st.A :
a standard jab with some good reach, useful for stopping hops. Chainable and cancelable.
- st.b :
an upwards angled kick. A fast poking move. Whiffs on low crouchers. Not chainable.
- st.C :
- st.D :
Close cl.A :
cl.B :
cl.C :
cl.D :
Crouching
cr.A :
cr.B :
cr.C :
cr.D :
Jumping j.A :
neutral j.A :
j.B :
neutral j.B :
j.C :
neutral j.C :
j.D:
neutral j.D :
Throws
Bit Throw: b/f + D (close)
Psychic Throw: b/f + C (close)
Psychic Shoot: b/d/f + C/D (close in the air)
Command Moves
Phoenix Bomb: d + B (in air)
Renkantai: f + B
Special Moves
Psycho Ball: qcb + A/C
Psycho Sword: dp + A/C (can also be performed in the air)
Phoenix Arrow: qcb + B/D (in the air)
Super Psychic Throw: hcf + A/C (close)
Psycho Reflector: qcb + B/D
Psychic Teleport: qcf + B/D
Desperation Moves
Psycho Ball Revolution: qcf,qcf + A/C
Phoenix Fang Arrow: qcf,qcf + B/D (in the air)
Shining Crystal Bit: hcb,hcb + A/C (can also be performed in the air)
> Crystal Shoot: qcb + A/C (can be held)
> Deactivate: Press A+B+C+D