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The King of Fighters '98 UMFE/King
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Introduction
Normal Moves
Standing
- st.A : standard standing jab with good range and priority. Great for stopping hops. Chainable. Not cancelable.
- st.B : upwards angled kick. Has low invulnerability when she's off the ground. Good for stopping hops and but is prone to trading as an anti air against jumps. Not Chainable. Not cancelable,
- st.C : King delivers a quick straight punch. Very fast and active poke at 4f that can catch hops and function as a anti air from further away. It also works well against grounded opponent in footsies, though it won't hit crouchers other than the large ones and is susceptible to getting hit by lows. Not cancelable.
- st.D : King delivers a high roundhouse kick. Another good poke, hits a bit lower than st.C. Works well for Anti airs at long range where you hit with the tip of her shoe. Not cancelable.
Close
- cl.A : Close range elbow strike. Whiffs on tiny crouchers. Chainable. Cancelable.
- cl.B : a low kick. This is a fast standing low. Not Chainable. Cancelable.
- cl.C : an upwards angled elbow strike. Hits above king so can be used as a close range anti air. For combos cl.D is the better choice. Whiffs on tiny crouchers.
- cl.D : A two hit kicking move. The first kick hits straight and the second one upwards. This is your main combo option from jumpins, the two hits makes it easy to hitconfirm. Both hits are cancelable.
Crouching
- cr.A :
- cr.B :
- cr.C :
- cr.D :
Jumping
- j.A :
- j.B :
- j.C :
- j.D :
Throws
Hold Rush: b/f + C
Hook Buster: b/f + D
Command Moves
Sliding Kick: df + B
Special Moves
Venom Strike: qcf + B/D
Double Venom Strike: qcf, qcf + B/D
Trap Shoot: dp + B/D
Tornado Kick: hcb + B/D
Surprise Rose: dp + A/C
Mirage Kick: hcb + A/C
Desperation Moves
Illusion Kick: qcf, hcb + B/D
Silent Slash: qcb, qcb + B/D