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The King of Fighters '98 UMFE/Orochi Shermie
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Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Bakurai: (close) b/f + C
Enrai: (close) b/f + D
Command Moves
Kourai: f + B
Special Moves
Yatanagi no Muchi: qcb + A/C
Syajitsu no Odori: qcb + B/D
Mugetu no Raiun: hcf + A/B/C/D
Raijin no Tue: qcf + B/D (in the air)
Desperation Moves
Syukumei - Genei - Shinshi: qcf, qcf + B/D
Ankoku Raikouken: qcf, qcf + A/C
Combos
0 Stock
Low
- cr.B, cr.A, qcb+A
Anywhere
- (jump-in), cl.C, qcb+C
Very Close
- (jump-in), cl.C, f+B, qcb+C
1 Stock
Low
- cr.B, cr.A/st.A, qcfx2+P
- -Note: you can do this as cr.B, qcf+A, qcf+P for an easier cancel
Anywhere
- (jump-in), cl.C/cr.C, qcfx2+B
Quick Max
Low
- cr.B, cr.A, ABC, cl.C, qcfx2+P
- -Note: hold forward during quick max activation to ensure you're close enough for cl.C
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcfx2+P with qcfx2+AC or qcfx2+B with qcfx2+BD