-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters '98 UMFE/Choi Bounge

From Dream Cancel Wiki
Jump to navigation Jump to search


Introduction

what a horrible little man

Changes from Previous Versions

98 to 98UM

Normals:

  • st.A is now cancelable
  • cr.C has a longer cancel window
  • Taunt has a hitbox
  • f+A can now be cancelled and combo-ed from

Specials:

  • After b~f+P you can now do j.qcf+K
  • After a qcb+P you can now do j.qcf+K
  • d~u+P is now stable and all hits will connect on hit

Supers:

  • qcf,hcb+K now does 13 hits

98UM to 98UMFE

Specials:

Charge times are shorter, standardized with the rest of the cast

Normal Moves

Close

  • cl.A:
  • cl.B:
  • cl.C:
  • cl.D:

Standing

  • st.A:
  • st.B:
  • st.C:
  • st.D:

Crouching

  • cr.A:
  • cr.B:
  • cr.C:
  • cr.D:

Jumping

  • j.A:
  • j.B:
  • j.C:
  • j.D:

CD Normals

  • st.CD:
  • j.CD:

Throws

Head Jabber: b/f+C (close)

Low Bloodletter: b/f+D (close)

Command Moves

Double Decker Slice: f+A

Mad Slasher Kick: f+B

Special Moves

Hisho Kuretsu Zan: d~u+B/D (hold)

Hoko Tenkan: any direction+A/B/C/D (during d~u+K)

Hurricane Cutter: d~u+A/C

Flying Monkey Slice: b~f+B/D

Hoko Tenkan: any direction + A/B/C/D (during b~f+K, can enter 3 times)

Flying Slice Dash: b~f+A/C

Kaiten Hien Zan: qcb+A/C

Flying Monkey Ambush: A/C (during qcb+P)

Soaring Kick: qcf+B/D (in air)

Desperation Moves

Phoenix Flattener: qcf,hcb+B/D

Tornado Ripper: hcbx2+A/C

Combos

General Notes

  • In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD if you have the resources.

Meterless

Low

cr.B, cr.A, d,u+C

Mid/Jump-In

(j.X), cr.B, cr.A, d,u+C
Can be done after a jump-in.

Other

j.C, j.qcf+B

With Meter

Low

cr.BxN, st.A, qcf,hcb+B
You can do this as cr.BxN, qcf+A, hcb+B for an easier cancel.

Mid/Jump-In

(j.X), cr.B, st.A, qcf,hcb+B
Can be done after a jump-in. You can do this as (j.X), cr.B, qcf+A, hcb+B for an easier cancel.
(j.X), cl.C/cr.C, f+B, (st.A), qcf,hcb+B
Can be done after a jump-in, although this is difficult, especially with buttons other than j.C. st.A is optional, you can go straight into qcf,hcb+B after f+B at the cost of a bit of damage.

Corner

f+A, b,f+D > uf+D > uf+D > d+D

With Quick MAX

Low

cr.B, cr.A, ABC, cr.C, qcf,hcb+B

Mid/Jump-In

(j.X), cr.B, cr.A, ABC, cr.C, qcf,hcb+B
Can be combo-ed after a jump-in.
(j.X), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B
Can be combo-ed after a jump-in.

Strategy & Tips

Videos

King of Fighters 98 UM FE: Choi Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro