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The King of Fighters '98 UMFE/Choi Bounge
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Introduction
what a horrible little man
Changes from Previous Versions
98 to 98UM
Normals:
- st.A is now cancelable
- cr.C has a longer cancel window
- Taunt has a hitbox
- f+A can now be cancelled and combo-ed from
Specials:
- After b~f+P you can now do j.qcf+K
- After a qcb+P you can now do j.qcf+K
- d~u+P is now stable and all hits will connect on hit
Supers:
- qcf,hcb+K now does 13 hits
98UM to 98UMFE
Specials:
Charge times are shorter, standardized with the rest of the cast
Normal Moves
Close
- cl.A:
- cl.B:
- cl.C:
- cl.D:
Standing
- st.A:
- st.B:
- st.C:
- st.D:
Crouching
- cr.A:
- cr.B:
- cr.C:
- cr.D:
Jumping
- j.A:
- j.B:
- j.C:
- j.D:
CD Normals
- st.CD:
- j.CD:
Throws
Head Jabber: b/f+C (close)
Low Bloodletter: b/f+D (close)
Command Moves
Double Decker Slice: f+A
Mad Slasher Kick: f+B
Special Moves
Hisho Kuretsu Zan: d~u+B/D (hold)
- Hoko Tenkan:
any direction+A/B/C/D (during d~u+K)
Hurricane Cutter: d~u+A/C
Flying Monkey Slice: b~f+B/D
- Hoko Tenkan:
any direction + A/B/C/D (during b~f+K, can enter 3 times)
Flying Slice Dash: b~f+A/C
Kaiten Hien Zan: qcb+A/C
- Flying Monkey Ambush:
A/C (during qcb+P)
Soaring Kick: qcf+B/D (in air)
Desperation Moves
Phoenix Flattener: qcf,hcb+B/D
Tornado Ripper: hcbx2+A/C
Combos
General Notes
- In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD if you have the resources.
Meterless
Low
cr.B, cr.A, d,u+C
Mid/Jump-In
(j.X), cr.B, cr.A, d,u+C
- Can be done after a jump-in.
Other
j.C, j.qcf+B
With Meter
Low
cr.BxN, st.A, qcf,hcb+B
- You can do this as cr.BxN, qcf+A, hcb+B for an easier cancel.
Mid/Jump-In
(j.X), cr.B, st.A, qcf,hcb+B
- Can be done after a jump-in. You can do this as (j.X), cr.B, qcf+A, hcb+B for an easier cancel.
(j.X), cl.C/cr.C, f+B, (st.A), qcf,hcb+B
- Can be done after a jump-in, although this is difficult, especially with buttons other than j.C. st.A is optional, you can go straight into qcf,hcb+B after f+B at the cost of a bit of damage.
Corner
f+A, b,f+D > uf+D > uf+D > d+D
With Quick MAX
Low
cr.B, cr.A, ABC, cr.C, qcf,hcb+B
Mid/Jump-In
(j.X), cr.B, cr.A, ABC, cr.C, qcf,hcb+B
- Can be combo-ed after a jump-in.
(j.X), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B
- Can be combo-ed after a jump-in.