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The King of Fighters '98 UMFE/Saisyu Kusanagi
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Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Flaming Hammer: (close) b/f + C
Swift Shoulder Throw: (close) b/f + D
Command Moves
Thundering Hammer: f + A
- is an overhead
Cranium Press: f + B
Special Moves
Dark Thrust: dp + A/C
Fire Ball: qcf + A/C
Divine Demolisher: hcb + B/D
Hit Hatchet: dp + B/D
Fusillade of Flame: qcb + A/C (up to 2 times)
Desperation Moves
Serpent Wave: qcb, hcf + A/C (can be held down)
Annihilating Slicer: qcf, qcf + A/C