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The King of Fighters '98 UMFE/Andy Bogard
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN.
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Original Iron Press - f/b + C (close)
Wrap-Around Slam - f/b + D (close)
Command Moves
Facelift Smash - df + A
Chin Raiser - f + B
Special Move
Hishou Ken - qcb + A
Geki Hishou Ken - qcb + C
Dam Breaker Punch - hcf + A/C (near)
Sonic Split - hcf + B/D
Syo Ryu Dan - dp + A/C
Zen ei Ken - db, f + A/C
> Ga dan kou - qcf + A/C
Shiranui Shadow - qcf + B/D (in air)
> Downward Jab - A/C while landing
> Uppercut Crush - B/D while landing
Desperation Moves
Flying Comet Punch - qcf x 2 + A/C
Super Sonic Swirl - qcb,db,f + B/D