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The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos
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Combos
Meterless
Low
2B, 2A, (2A) xx 623B
- Basic low confirm.
2B, cl.C(1) > 6A xx 623D
:- Tight microwalk link. Requires Saisyu to be point blank.
Mid/Jump-In
(j.X), cl.C(1) > 6A xx 623D
- Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1) > 6A xx 214A > 214A, 623C
- Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
With Meter
2B, 2A, (2A) xx 236236A
- Low confirm into DM.
(j.X), cl.C(1) > 6A xx 2141236P
- Heavy confirm into Orochinagi.
2B, cl.C(1) > 6A xx 2141236P
:- The tight microwalk link for Orochinagi, requires point blank.
6B, 236236A
- Can't hitconfirm. Very risky, but the link is easily done with the button hold trick.
With Quick MAX
2B, ABC, cl.C > 6A xx 2141236P
- Low Quick MAX from 2B.
6A, ABC, 236236A
- Extremely easy Quick MAX overhead into super. If you're somehow good enough, you can do a microrun for two 2As for a hitconfirm.
6A, ABC, 623B
- Quick MAX into hard knockdown.
6B, ABC, 5C xx 2141236P
- Quick MAX on 6B is tight. 5C only hits tall crouchers and standing opponents.
(j.X), cl.C(1) > 6A xx 214A > 214A, ABC, 2141236P
- The Quick MAX timing on the second rekka is awkward, so you might need to practice.
(j.X), cl.C(1) > 6A, ABC, 5C xx 2141236P
- Saisyu's highest damage. The link between Quick MAX 6A and 5C is quite tight, and you need to remember that 5C only hits on standing opponents or tall crouchers.