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The King of Fighters '98 UMFE/Blue Mary
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Victor Heave: (close) b/f + C
Head Throw: (close) b/f + D
Command Throw
Hammer Arch: f + A
Climbing Arrow: df + B
Double Rolling: f + B
Special Moves
Spin Fall: qcf + B/D
M. Spider: qcf + A/C
Straight Slicer: b~f + B/D
Crab Crunch: During Straight Slice hit, qcf + B/D
Vertical Arrow: dp + B/D
M. Snatcher: During Vertical Arrow hit, dp + B/D
Backdrop Real: (close) hcb, f + A/C
M. Reverse Race Lock: qcb + B
- counters only high attacks
M. Headbuster: qcb + D
- counters mid/low attacks
Desperation Moves
M. Typhoon: (close) hcb, hcb + B/D
M. Splash Rose: qcf, hcb + A/C
M. Dynamite Swing: qcf, qcf + B/D