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The King of Fighters '98 UMFE/Chris
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Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Step Turn: (close) b/f + C
Aerial Drop: (close) b/f + D
Command Moves
Spinning Array: f + A
Reverse Anchor Kick: f + B
Carry Off Kick: df + B
Special Moves
Sliding Touch: qcf + A/C
Hunting Air Blast: dp + B/D
Shooting Dancer Thrust: hcb + A/C
Shooting Dancer Step: hcb + A/C
Gliding Stomp: (in the air) qcf + A/C
Scramble Dash: qcf + B/D
Direction Change: dp + A/C
Desperation Moves
Twister Driver: qcb, qcb + B/D
Chain Slide Touch: qcf, qcf + A/C