Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
cl. A:
cl. B:
cl. C:
cl. D:
Stand
st. A:
st. B:
st. C:
st. D:
Crouch
cr. A:
cr. B:
cr. C:
cr. D:
Jump
j. A:
j. B:
j. C:
j. D:
Blowback
st. CD:
j. CD:
Throws
Ryuuchou Kyaku: b/f+C (close)
Kubikiri Nage: b/f+D (close)
Command Moves
Kouryuu Koukyaku Geri: F+A
an overhead move, but loses its property when canceled from a normal move
Ryuu Hanshuu: F+B
Special Moves
Ryuu-Geki Ken: qcf + A/C
Ryuuga: dp + A/C
Ryuu Zanshou: dp + B/D
Kyokugen-ryuu Renbu Kyaku: hcf + B/D (close)
a proximity unblockable throw, you can juggle them with special move of your choice, or an hyper hopped j.D for an air reset.
Hien Ryuujin Kyaku: qcb + B/D (in the air)
Hien Senpuu Kyaku: hcb + B/D
Desperation Moves
Haoh Shokou Ken: f,hcf + A/C
Ryuko Ranbu: qcf,hcb + B/D
Muei Senpuu Juudan Kyaku: qcf,qcf + B/D (can also be done in the air)