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The King of Fighters '98 UMFE/Billy Kane
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl.A :
- cl. B :
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Drop into Hell: (close) b/f + C
Skewering Toss: (close) b/f + D
Command Moves
Wide Revolving Kick: f + A
Pole Vault Kick: f + B
Special Moves
Midsection Club Cruncher: hcf + A/C
Flaming Midsection Club Cruncher: During Midsection Club Cruncher hit, qcf + A/C
Whirlwind Cane: tap A repeatedly (can be cancelled with ABCD simultaneously)
Focus Continuous Beat Canes: tap C repeatedly (can be cancelled with ABCD simultaneously)
Sparing Crackdown Cane: dp + B/D
Pursuing Fire Dragon Cane: qcb + B
- counters high attacks
Pursing Water Serpent Cane: qcb + D
- counters mid/low attacks
Slicing Spiral Cane: dp + A/C
Desperation Moves
Super Fire Wheel: qcf, hcb + A/C
Big Fan: qcf, qcf + A/C
Combos
- cr.B cr.B st.B f+A/dp+A
3 hit confirm into f+A for more damage or dp+A for soft knockdown.
(j.X) cr.C hcf+A qcf+A
midscreen jumpin combo
(j.X) cr.C qcfx2+A
jumpin combo into super. Good to use close to the corner because further out the second hit of the super will whiff.
- cr.C dp+B [C]
Midscreen juggle after dp+B ending in his mash C move.
- (j.X) cr.C dp+B qcb,hcf+A
Corner combo juggle into super