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The King of Fighters '98 UMFE/Mature

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Revision as of 01:12, 10 December 2020 by Jaunty (talk | contribs) (wrote Matures normals, throws and command normal)
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Introduction

Changes from KOF 98UM

  • QCB+D - slower startup but less recovery
  • dp+P - more damage

Normal Moves

Close

  • cl. A: good range and speed making it an excellent checking button. whiffs on regular crouchers. Cancelable. Chainable.
  • cl. B: low hitting kicks in two parts. Great for hitconfirming and empty jump mixups. Cancelable. not chainable.
  • cl. C: fast attack that is good for combos. Cancelable.
  • cl. D: slow two hit kick, first hit hits low to the ground and the second one higher up. Cancelable.

Stand

  • st. A: same as cl.A
  • st. B: same as cl.B
  • st. C: decent poking normal at the mid distance. whiffs on tiny crouchers.
  • st. D: slow but very long ranged kick. it has a lot of recovery so it will need to be spaced out to not get punished for.

Crouch

  • cr. A: similar to her cl.A but hits lower. One of her main pokes and light chain button. Cancelable. Chainable.
  • cr. B: low hitting kick. one of her main low combo starters and close range pressure buttons. Not cancelable. Chainable.
  • cr. C: fast and high hitting. it has two stages, the first one has a nice anti airing hitbox but the second one will get beat out easily. Cancelable.
  • cr. D: a sweep with good range. hits low. Cancelable on whiff and contact.

Jump

  • j. A: Matures most reliable jumpin normal.
  • j. B: Matures other jumpin normal. hits two times and is good for mixups but is less consistent than j.A.
  • j. C: Matures best air to air. hits straight in front of Mature with great priority.
  • j. D: Matures other air to air normal. Hits higher up than j.C but is slower and has less priority.

Blowback

  • st. CD: slow startup but it has good range. Cancelable on whiff and on contact.
  • j. CD: great jumpin button for pressure but it has a lot of startup.

Throws

Death Blow: (close) b/f + C

  • regular throw, techable. Mature grabs the opponent and slashes them while throwing them almost fullscreen away. causes soft knockdown

Back Rush: (close) b/f + D

  • regular throw, techable. Mature throws the opponent right behind her, causes a backturned hard knockdown.

Command Moves

Crematory: f + B

  • long range poke with great priority.
  • not cancelable so its only real use is as a poke.

Special Moves

Death Downer: qcb + A/C (can be entered 3 times in a row)

Metal Massacre: qcb + B/D

Despair: qcf + A/C

Deceaser: hcb + B/D

Sacrilege: dp + A/C

Ebony Tears: qcf, hcb + A/C

Desperation Moves

Nocturnal Lights: qcf, qcf + A/C

Heaven's Gates: qcb, hcf + B/D

Combos

Strategy & Tips

Videos

King of Fighters 98 UM FE: Mature Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro