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The King of Fighters '98 UMFE/Leona Heidern
Introduction
Changes from previous versions
98 to 98UM
Normals:
- st.C hitbox size increased, now hits all crouchers
- st.C starts up 1 frame faster
- Far D startup decreased by 2 frames and has 5f less recovery
- neutral j.D has 1 frame less startup
Specials: d~u+As recovery increased by 10 frames d~u+A added startup invincibility and decreased the hurtbox on it vertically during the two first hitboxes of the move making it a better anti air to compensate for the added recovery b~f+D starts up faster and can now combo from heavy normals but has increased recovery by 2 frames Leona can now move after throwing her qcb+P boomerang, the projectile disappears if Leona is hit or if she guards something. If the boomerang hits Leona can juggle afterwards. Earring bomb can't be used if the booomerang is on the screen earring bomb now juggles and allows for followup attacks
Supers:
- j.qcf,hcb+P invincibility increased
- j.qcf,hcb+P hitbox size increased
98UM to 98UMFE
Normals:
- cr.B Timing for comboing into itself is easier
Specials:
- air QCB+P While jumping backwards after blocked, you can do a jump attack, air throw or a V-slasher
- d~u+K after it's blocked you can do a jump attack, air throw or a V-Slasher
Supers:
- QCFx2+P has longer invincibility
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Leona Crash: b/f + C (close)
Order Backslash: b/f + D (close)
Heidern Inferno: b/d/f + C/D (in the air)
Command Moves
Strike Arch: f + B
- Overhead with hard knockdown when done alone.
- No knockdown and hits mid when cancelled into. Combos from heavy normals and into V-Slasher.
Special Moves
Moon Slasher: charge down to up + A/C
Baltic Launcher: charge back to towards + A/C
Grand Saber: charge back to towards + B/D
Gliding Buster: f + D (during D version of Grand Saber)
X-Caliber: charge down to up + B/D
I-Slasher: qcb + A/C
Earring Explosive: qcb + B/D
Desperation Moves
V-Slasher: qcf,hcb + A/C (in the air)
Gravity Storm: qcf,qcf + A/C
Rebel Spark: qcb,hcf + B/D
Combos
0 Stock
Low
- cr.Bx1~2, cr.A, d,u+C
Anywhere
- (jump-in), cr.C, d,u+C
- -Note: you need to hold down during the jump to get enough charge for d,u+C
- (jump-in), cl.D, b,f+D > f+D
- -Note: you can do cl.D as b+D to get enough charge for b,f+D
1 Stock
Anywhere
- (jump-in), cl.D, f+B, air qcf,hcb+C
- j.D, air qcf,hcb+C
Quick Max
Low
- cr.B, ABC, cl.D, f+B, air qcf,hcb+C
Anywhere
- (jump-in), cl.D, f+B, ABC, cr.D
- (jump-in), cl.D, f+B, ABC, j.D, air qcf,hcb+C
- -Note: you can do j.D, air qcf,hcb+C as qcf,uf+D, hcb+C for an easier cancel
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcf,hcb+C with qcf,hcb+AC or qcb,hcf+K with qcb,hcf+BD
Strategy & Tips
Videos
The King of Fighters '98 UM Final Edition: Iori/O.Yashiro/Krauser vs. EX-Yuri/Leona/Eiji
http://youtu.be/ofkt1LPKFE0?t=1m25s