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The King of Fighters '98 UMFE/Wolfgang Krauser
Introduction
Changes from previous versions
98 to 98UM
Normals:
- cl.C less damage
- st.C less damage
- st.D less damage
- st.CD less damage, smaller hitbox
Specials:
- rdp+K less damage, D version no longer has invincibility, more recovery
- qcf+K less damage
- qcf+P/K less damage, heavy version has faster startup but more recovery
- f,hcf+P less damage
Supers:
- qcf,hcb+P more recovery on whiff, characteristics don't change if both buttons are pressed
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A: good for stopping hops when you're too close for st.A/B. Good light combo filler. Cancelable. Chainable.
- cl. B: hits low. Cancelable.
- cl. C: hits higher up than cl.D but is otherwise outclassed by cl.D. whiffs on short crouchers. Cancelable.
- cl. D: His best heavy button for combos. has a nice amount of active frames so can be a good meaty. Cancelable.
Stand
- st. A: good anti hop button. whiffs on short crouchers. Cancelable.
- st. B: good anti hop button and fast mid range poke. whiffs on short crouchers.
- st. C: pretty nice higher hitting poke as it's safe on block. whiffs on short crouchers.
- st. D: His best long range poke as it will hit the shorter crouchers. Has good priority.
Crouch
- cr. A: good for blockstrings and light combos. Cancelable. Chainable.
- cr. B: a standard cr.B. Good for blockstrings and low combos. Chainable.
- cr. C: a nice mid range poke with a good hitbox. Cancelable.
- cr. D: a sweep with decent range and a lot of active frames. Cancelable.
Jump
- j. A: good jumpin normal. Also his fastest jumping normal by far so it's the best air to air normal when you need the speed.
- j. B: Good jumpin normal with more downwards priority than j.A.
- j. C: Great crossup normal.
- j. D: His highest damaging normal jumpin.
Blowback
- st. CD: has faster than average st.CD startup and has a great high hitting hitbox for anti airing. Also has good amount of active frames. Cancelable on contact or whiff.
- j. CD: fairly fast startup for a j.CD and a decent hitbox for air to airing. Also good for blockstun pressure.
Throws
Cliff-Hanger Drop: (close) b/f + C
- regular throw, techable. Rugal picks up the opponent and knees their back sending them about full screen screen away. Causes soft knockdown.
Kaiser Driver '91: (close) b/f + D
- regular throw, techable. Rugal picks up the opponent, turns around and then knees their back sending them about half screen away. Causes hard knockdown.
Special Moves
Lift Up Blow: (close) hcb, f + B/D
Kaiser Suplex: (close) hcb, f + A/C
Phoenix Throw: qcf + A/C
Blitz Ball-Upper: qcb + A/C
Blitz Ball-Lower: qcb + B/D
Leg Tomahawk: qcf + B/D
Kaiser Kick: dp + B/D
Kaiser Duel Sobat: rdp + B/D
Desperation Moves
Kaiser Wave: f, hcf + A/C (press to hold)
Gigantic Cyclone: (close) hcb x 3 + A/C
Unlimited Desire: qcf, hcb + A/C
Combos
0 Stock
Low
- cr.Bx1~2, cr.A, dp+D
Anywhere
- cr.C, rdp+D
- (jump-in), cl.C, rdp+D, qcf+K/qcb+P/qcb+K
- (jump-in), cl.C, dp+D
- -Note: cl.C, dp+D only combos on standing opponents
Corner
- qcf+K, cl.D
1 Stock
Low
- cr.B, cr.A/st.A, qcf,hcb+P
- -Note: you can do this as cr.B, qcf+A, hcb+P for an easier cancel
Anywhere
- (jump-in), cl.C/cr.C, qcf,hcb+P
Corner
- cr.B, cr.A/st.A, qcf,hcb+P, cl.D
- (jump-in), cl.C/cr.C, qcf,hcb+P, cl.D
Quick Max
Low
- cr.B, cr.A, ABC, cr.C, f,hcf+P
Anywhere
- qcf+K, ABC, st.C
- qcf+K, ABC, f,hcf+P
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcf,hcb+P with qcf,hcb+AC or f,hcf+P with f,hcf+AC