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The King of Fighters '98 UMFE/EX Mai/Combos
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General Notes
- 2B, 5A is a link.
- EX Mai generally needs Dodge for her main combos, especially with Quick MAX.
Meterless
Low
2B, 5A, (214K), 214C
- Most damaging meterless combo from a low starter. The 214K, 214C has to be done fast or the last 214C will whiff. You can choose to just do the 214C for more consistency at the cost of a small amount of damage.
Mid/Jump-In
(j.X), 2C, (214K), 214C
- 214C is the most consistent ender for your combos. 214K, 214C can be used point-blank.
(j.X), 2C, 41236D
- More damaging than the above combo, but much more unsafe if not confirmed.
Overhead
6B, 2C, 214C
- Link combo after hitting the overhead fairly close.
With Meter
Low
2B, 5A, 2141236D
Mid/Jump-In
(j.X), 2C, 2141236D
- Very consistent, because it carries forward before going upwards.
Overhead
6B, 2C, 2141236D
Dodge Cancel
3B, AB, A/B/C/D, 41236D/2141236D
- Slide conversion with Extra mode or Ultimate mode with dodge.
With Quick MAX
Low
2B, 2B, ABC, microwalk cl.C, 41236K/2141236K/236236P
- Difficult to perform because of the tight microwalk and fast cancels.
Jump-In
j.X, ABC, cl.C, 41236K/2141236K/236236P
- Quick MAX from a jump-in can be tricky, but it is much easier to perform than the low option.
Overhead
6B, ABC, 41236D/214C
- Keeps MAX Mode.
6B, ABC, 2141236K
- Very risky. Only use if you don't have Dodge, as it cannot be hitconfirmed.
Dodge Cancel, Low
2B, 2B, ABC, microwalk cl.C, 3B (1), AB, A/B/C/D, 41236K/2141236K/236236P
- The microwalk is tight to perform. You can do a single 2B to make it easier, but this makes it much harder to hitconfirm.
Dodge Cancel, Overhead/Jump-In
6B, ABC, microwalk cl.C, 3B (1), AB, A/B/C/D, 41236K/2141236K/236236P
- Main overhead confirm. This microwalk is much more lenient.
j.X, ABC, cl.C, 3B (1), AB, A/B/C/D, 41236K/2141236K/236236P
- The Quick MAX from a jump-in can be tricky to perform.
Corner
j.2A, j.236K > P, ABC, 41236D/2141236B
- Highly specific corner combo, very difficult to perform.