Difference between revisions of "The King of Fighters '98 UMFE/King"

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(started work on kings normals section)
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'''Standing'''
'''Standing'''


* st.A :
* st.A : standard standing jab with good range and priority. Great for stopping hops. Chainable. Not cancelable.


* st.B :
* st.B : upwards angled kick. Has low invulnerability when she's off the ground. Good for stopping hops and but is prone to trading as an anti air against jumps. Not Chainable. Not cancelable,


* st.C :
* st.C : King delivers a quick straight punch. Very fast and active poke at 4f that can catch hops and function as a anti air from further away. It also works well against grounded opponent in footsies, though it won't hit crouchers other than the large ones and is susceptible to getting hit by lows. Not cancelable.


* st.D :
* st.D : King delivers a high roundhouse kick. Another good poke, hits a bit lower than st.C. Works well for Anti airs at long range where you hit with the tip of her shoe. Not cancelable.


'''Close'''
'''Close'''

Revision as of 18:50, 23 October 2020

Kyo98umfeking.jpg

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Introduction

Normal Moves

Standing

  • st.A : standard standing jab with good range and priority. Great for stopping hops. Chainable. Not cancelable.
  • st.B : upwards angled kick. Has low invulnerability when she's off the ground. Good for stopping hops and but is prone to trading as an anti air against jumps. Not Chainable. Not cancelable,
  • st.C : King delivers a quick straight punch. Very fast and active poke at 4f that can catch hops and function as a anti air from further away. It also works well against grounded opponent in footsies, though it won't hit crouchers other than the large ones and is susceptible to getting hit by lows. Not cancelable.
  • st.D : King delivers a high roundhouse kick. Another good poke, hits a bit lower than st.C. Works well for Anti airs at long range where you hit with the tip of her shoe. Not cancelable.

Close

  • cl.A :
  • cl.B :
  • cl.C :
  • cl.D :

Crouching

  • cr.A :
  • cr.B :
  • cr.C :
  • cr.D :

Jumping

  • j.A :
  • j.B :
  • j.C :
  • j.D :

Throws

Hold Rush: b/f + C

Hook Buster: b/f + D


Command Moves

Sliding Kick: df + B


Special Moves

Venom Strike: qcf + B/D

Double Venom Strike: qcf, qcf + B/D

Trap Shoot: dp + B/D

Tornado Kick: hcb + B/D

Surprise Rose: dp + A/C

Mirage Kick: hcb + A/C


Desperation Moves

Illusion Kick: qcf, hcb + B/D

Silent Slash: qcb, qcb + B/D

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro