Difference between revisions of "The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos"
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(we're all good for the saishu combos here) |
m (Cleaned up descriptions and added an extra combo.) |
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Line 7: | Line 7: | ||
''Low'' | ''Low'' | ||
: <code>2B, 2A, 623B</code> | : <code>2B, 2A, (2A), 623B</code> | ||
: Basic low confirm. | : Basic low confirm. | ||
: <code>2B, cl.C(1), 6A, 623D</code>: | : <code>2B, cl.C(1), 6A, 623D</code>: | ||
: | : Tight microwalk link. Requires Saisyu to be point blank. | ||
''Mid/Jump-In'' | ''Mid/Jump-In'' | ||
: <code>(j.X), cl.C(1), 6A, 623D</code> | : <code>(j.X), cl.C(1), 6A, 623D</code> | ||
: | : Go-to heavy starter combo for a hard knockdown. | ||
: <code>(j.X), cl.C(1), 6A, 214A > 214A, 623C | |||
: Saisyu's highest meterless damage, but it sacrifices the hard knockdown. | |||
: <code>6B, 5B/623B</code> | : <code>6B, 5B/623B</code> | ||
: Not very useful, since you should be using the plus frames for more offence. | |||
=== With Meter === | === With Meter === |
Revision as of 23:35, 4 February 2024
Combos
Meterless
Low
2B, 2A, (2A), 623B
- Basic low confirm.
2B, cl.C(1), 6A, 623D
:- Tight microwalk link. Requires Saisyu to be point blank.
Mid/Jump-In
(j.X), cl.C(1), 6A, 623D
- Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1), 6A, 214A > 214A, 623C
- Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
6B, 5B/623B
- Not very useful, since you should be using the plus frames for more offence.
With Meter
2B, 2A, 236236P
- Low confirm into DM.
(j.X), cl.C(1), 6A, 2141236P
2B, cl.C(1), 6A, 2141236P
:
- Low frame link into super.
6B, 236236P
With Quick MAX
2B, ABC, cl.C, 6A, 2141236P
6B, ABC, 5C, 2141236P
- Quick MAX on 6B is incredibly tight.
2B, cl.C(1), 6A, 214A > 214A, ABC, 2141236P
- Saisyu's highest damage.