-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters '98 UMFE/Orochi Yashiro
The King of Fighters '98 UMFE | |
Contents
- 1 Introduction
- 2 Movelist
- 3 Changes from Previous Versions
- 4 Normals
- 5 Throws
- 6 Command Normals
- 7 Special Normals
- 8 Desperation Moves
- 9 Super Desperation Moves
- 10 General Notes
- 11 Strategy & Tips
- 12 Videos
- 13 Navigation
{| style="margin-right:1em;" align="left"
| |}
Introduction
Orochi Yashiro is a grappler with a set of great long-range normals, especially st.B and j.D. These let him control space and lock the opponent's movement down, so he can go in and start his mixups. Once in, he has access to multiple mixup options like lows, an overhead, and 3 command grabs. His weaknesses include a lack of safe specials to cancel into, a lack of a dedicated anti-jump tool, and a lack of meterless fullscreen options.
Movelist
Changes from Previous Versions
98 to 98UM
Normals:
- st.C's recovery has been reduced by 5 frames
- cl.C's activation range has been reduced
- st.B's priority has been reduced
- j.D's active frames have been reduced
- j.D's priority has been reduced
- Raw f+A's startup has been decreased by 4 frames
- f+A can now OTG
- j.C now has a better crossup hitbox
Specials:
- hcf+K now combos from heavies
- qcb+P's startup has been increased by 2 frames
Supers:
- qcfx2+P's startup has been decreased, and its hitbox has been lengthened
- qcfx2+K is now much faster
98UM to 98UMFE
N/A
Normals
Close Standing Normals
cl.A
close A
cl.A
cl.A |
|
---|
cl.B
close B
cl.B
cl.B |
|
---|
cl.C
close C
cl.C
cl.C |
|
---|
cl.D
close D
cl.D
cl.D |
|
---|
st.A
Far Standing Normals
stand A
st.A
A |
|
---|
st.B
stand B
st.B
B |
|
---|
st.C
stand C
st.C
C |
|
---|
st.D
stand D
st.D
D |
|
---|
Crouch Normals
cr.A
crouch A
cr.A
2A |
|
---|
cr.B
crouch B
cr.B
2B |
|
---|
cr.C
crouch C
cr.C
2C |
|
---|
cr.D
crouch D
cr.D
2D |
|
---|
Jump Normals
j.A
jump A
j.A
j.A |
|
---|
j.B
jump B
j.B
j.B |
|
---|
j.C
jump C
j.C
j.C |
|
---|
j.D
jump D
j.D
j.D |
|
---|
Blowback Normals
st.CD
stand CD
st.CD
CD |
|
---|
j.CD
jump CD
j.CD
j.CD |
|
---|
Throws
Baku
Baku: b/f+C (close)
- Regular throw, techable. Orochi Yashiro punches the opponent in the stomach, sending them fullscreen away with a soft knockdown.
Beki
Beki: b/f+D (close)
- Regular throw, techable. Orochi Yashiro picks the opponent up and slams them behind him, sending them fullscreen away with a backturned hard knockdown.
Command Normals
f+A
No results
No results
No results
|
No resultsNo results
|
---|
f+B
No results
No results
No results
|
No resultsNo results
|
---|
Special Normals
Niragu Daichi
No results
No results
No results
|
No results
|
---|
Musebu Daichi
No results
No results
No results
|
No results
|
---|
Odoru Daichi
No results
No results
No results
|
No resultsNo results
|
---|
Kujiki Daichi
No results
No results
No results
|
No resultsNo results
|
---|
Desperation Moves
Ankoku Jigoku Gokuraku Otoshi
No results
No results
No results
|
No results
|
---|
Araburu Daichi
No results
No results
No results
|
No results
|
---|
Hoeru Daichi
No results
No results
No results
|
No results
|
---|
Super Desperation Moves
Ankoku Jigoku Gokuraku Otoshi
No results
No results
No results
|
No results
|
---|
Araburu Daichi
No results
No results
No results
|
No results
|
---|
Hoeru Daichi
No results
No results
No results
|
No results
|
---|
General Notes
- cr.B, cr.A is a tight link, so in situations where hitting low is not strictly required it can be useful to start with cr.A instead.
- Orochi Yashiro can use either of his command normals, f+A or f+B, in combos: f+B does more damage, but f+A is safer on block, so less need to hit confirm it and you have the option of delaying the cancel to get an overhead hit.
- In any metered combo, you can replace hcbx2+P with hcbx2+AC for more damage if you have the resources.
Strategy & Tips
Videos
Navigation
The King of Fighters '98 UMFE | |