I'm sure more confirmations/edits will be made in the next few days but here is my preliminary report:
EDIT: Consolidated all the other findings.
System
-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Overall, hit hitboxes have been adjusted to be taller and it's harder to cross characters up now. It was noticable as we couldn't get K''s j.B or j.D to crossup. Most characters cannot hop over a standing opponent anymore.
Liz:
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391dmg.
-Liz's Ex DM now does no pushback on blocked opponents because it explodes on hit.
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Liz now has an Ex qcf+K. Whenever you cancel the teleport it'll automatically perform an Ex version of the special you cancelled into (like Ex dp+P), only performing 1 meter/stock total.
-qcf+A builds little meter.
-qcf,hcb+P damage toned down.
Shen:
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777 so it's pretty negligible.
-Fully charged qcf+P now only removes 50% of the guard gauge on regular characters (Maxima, Ralf, Clark and Goro have an extra "points")
-hcb~f+P command throw can now be [DC] out of.
-qcf+C builds miniscule meter
Duo Lon:
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C), s.A-->s.C/D, or just rekkas.
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Duo Lon's qcb+A projectile's startup appears to be much faster now
-HD combos last longer. The f.A cancels normally instead of being a HDC (arcade: qcf x2, [DC] f.A, [DC] qcf x3... console: qcf x2, [DC] f.A, qcf x3...)
-(corner) qcf+P x3 [DC] qcb+A, qcf,hcb+P no longer works due to faster qcb+A speed.
Maxima:
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he drop downwards.
-Maxima's damage has been decreased slightly, though he can still do simple fatal combos.
-No longer possible to cancel a backdash into air qcb+A to build meter.
-Neomax is faster!
-Frionel didn't mention anything about EX Maxima Press though at the EVO build it didn't push Maxima back on block and was easier to punish.
Goro:
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?).
-His NM has been buffed to 571, yup!
- j.C, s.C, df.C, [HD], s.C, df.C, Ex hcb~f+AC, hcf A, qcb B, hcf C, [SC?] hcb x2+P DM, [MC] qcf x2+AC was seen as one of his mission mode combos, suggestion that he can now [SC] his hcf C.
Kyo:
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
Chin:
-Chin is now top tier.
-Chin's B version counter (qcb B), now does the D version follow up instead (harder to follow up with)
-Chin's Ex counter has a shorter active window
-I was kidding about Chin, he seems largely unchanged.
K':
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
Iori:
-Iori's Ex qcb+P and Ex hcf+P lost it's invincibility
Mai:
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM, she has an Ex aerial version as well.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Mai has a new link: s.B, s.D. It cannot be cancelled out of but you can activated HD off of it.
Terry:
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury "feel" to it.
Takuma:
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
Joe:
-Joe's NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you.
[/color]-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
Benimaru:
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he's been buffed.
Ash:
-Ash's Ex qcb+P now juggles even grounded opponents.
Ryo:
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
Andy:
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself.
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Andy has a new link: s.B --> s.D which can be cancelled out of.
Raiden:
-Raiden's dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.
-If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.
-His double DK shenanigans still work in the corner.
-GCCD --> DK has been removed according to reports
Robert:
-Robert's f+A by itself works like 2k2 and will juggle the opponent.
King:
-King's slide cancels by itself now (before you had to cancel into it).
-King's NM has been fixed, it now goes further and when MC'd does full damage.
Kim:
-Kim's qcb+K has more recovery now
Mature:
-Mature's qcb+K has better recovery
-Mature's Ex dp+P is more punishable
Kensou:
-Kensou's old multi-punch DM is now a 1 frame command grab DM!
-Kensou has his old s.B --> far C link back from XII; it does not cancel.
Hwa Jai:
-Hwa Jai's A version qcf~hcb+P DM is now a 1 frame command grab, the C version in unchanged and still combos from the slide.
-Hwa Jai's B version Dragon Tail (qcb K) is now as fast as the "Drink Pink" version and hence he can do stuff like s.B, df.B, qcb+B in a blockstring/combo.
Ralf:
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Ralf's Air dive punch has less bounce back
-Ralf's Ex Galatic Phantom (qcf x2+AC) DM can now be charged much like his older iteratins. Full charged it's unblockable does 50% damage.
Clark:
-Clark's B version hcf K now has autoguard!
-Clark's far C feels faster, needs to be confirmed
-Clark's hop feels faster
Leona
-Leona's HD combos have been nerfed slightly.
Kula:
-Kula's Ex Ray spin lost it's (start-up?) invincibility
Vice:
-Vice's Ex Splash has less start up and therefore much faster. It only goes half screen now.
-Vice has a new link: close D --> far D. It cannot be cancelled out of but you can activated HD off of it.
-Mayhem into the Splash follow up can be now be [SC]'ed after she slams them to the ground. Previously you can only do if after you input the Splash but before they hit the ground which is when she inflicts the Splash damage (pardon the pun).
-D version Deicide (hcf D) now stuns the opponent long enough to do a C Mayhem (qcb C)
-Both DMs can be [MC]
Once again, I apologize if I misreport something or I have left something out. There were simply far too many changes to record them all let alone let my overstimulated mind process.
The wait was all worth it guys , my hats off to SNKP. The game feels like a HUGE improvement over a near perfect XIII 1.1. Speaking of labels, I dubbed the console version XIII.5 and Aram from Atlus seems to agree with me.
I want to thank Aram, Mike, and Yu (?) for putting on such a fine setup for us hungry fans; you guys are so awesome I can't really say it in enough.
Day 1 reports end but stay tuned as there are more announcements coming throughout this weekend. I need some sleep now.
Frionel's podcast complied by Sparkster of SRK.
Kyo
• hcb+K is unsafe on block.
• EX Air Orochinagi added. Completely invulnerable and very fast. Beats most everything as an air-to-air.
• qcf+D will connect after df.D midscreen.
• Sidenote: Since Kyo can no longer delay the second kick (both hits of qcf+K are automatic) there's always a gap that can be punished with an invincible reversal after blocking the first upkick.
Benimaru
• qcf+AC locks opponent in air for a juggle. This can lead to crossup/under resets or more damaging combos.
• Neomax is much faster, but not invulnerable.
• dp+K was reportedly faster
Daimon
• dp+K (DC) hcf+C works anywhere but has an odd timing.
• j.CD may only cause a counterwire against a grounded opponent?
Terry
• Real Bout style cr.A cr.C chain combo added. The chained cr.C cancels into specials and DMs, but not command normals.
• Crack Shoot is roughly -1 against standing opponents, +1 against crouching opponents.
• All hits of Neomax connect properly now. Terry is fully invulnerable during the DM.
Andy
• Cr.D starts up slower but has the exact same hitbox.
• Cr.C hits twice like 02UM Andy. Can easily be hitconfirmed into HD mode or specials.
• A version Zaneiken is now safe on block. I'll note that I was able to punish this buffed version at the EVO build with Duo Lon's qcf+AC so it can only be punished by certain fast moves.
• Andy had a 100% guardcrush blockstring for 1 meter and full HD mode, but this no longer guardcrushes in the console version.
• Kept his invincible and safe hcf+BD. One of the few remaining safe reversals.
Joe
• dp+D has a lot of invuln like in XII, but it's still starts up really slow. DP+B is very fast but not invuln.
• EX Screw Upper will launch the opponent into the air and deal damage when the opponent falls down? No longer should drop the opponent out on hit and always gets full damage.
• Screw Straight Neomax has faster startup. Joe isn't invulnerable though.
• Screw Upper can be MAX Canceled into Screw Straight Neomax. Joe will wait and automatically time the Neomax to connect as the opponent falls down from the tornado.
Ryo
• dp+A starts up faster and is difficult to punish on block. Think of O.Ryu's old dp+A in '98.
• f.B parry starts up faster. There was no mention of the df.B parry.
• hcb+BD starts and travels faster. Confirms easily off of st.D and should punish harder than the standard B version. Should be good for punishing moves that are safe on block by spacing.
Robert
• f.A is a launcher if uncanceled.
• The last kick of Robert's EX Ranbu does 100 damage, up from 50.
Takuma
• Stun combo is tighter and requires more hits. Landing it builds less meter than before.
• hcb+BD used to let the player run through the opponent to switch sides or escape the corner though this is now fixed.
• The wakeup frame infinites on him are fixed.
Iori
• qcb+AC is no longer invuln.
• dp+AC launches the opponent higher on hit and can be followup up with new juggles.
• Iori can no longer cross up a standing opponent with a short hop.
• qcb+D still safe on block
Mature
• dp+AC is still invuln but now unsafe on block.
• qcb+K is + frames on block to the point where you can do cl.C as a frametrap afterward.
Vice
• st.D xx st.D is a new chain combo. The second hit can't be canceled outside of HD mode, but it should be BC-able.
• qcb+AC starts up faster.
Mai (now the captain of the Women Team)
• j.2B safer on block.
• Musasabi no Mai is really safe. If spaced at the enemy's feet even 3 frame moves can't punish.
• EX Air DM is fully invulnerable. Like V-Slasher it beats everything as an air-to-air.
• qcb+A has a higher hitbox and anti-airs better.
• Neomax tracks the opponent and moves faster. Air OK. Startup invincible.
• st.B st.D chain combo. Not cancelable, but can be used to hitconfirm into HD mode.
• Possible to combo after EX air DM.
King
• df.D always cancelable
• Neomax does full damage if it connects.
Yuri
• Has an instant version of hcb+K command grab. Connects from cr.B st.B hitconfirm.
• hcb+K is drive cancelable
• Can't cross up a standing opponent.
K'
• j.B cannot crossup, period.
• Cannot crossup standing characters, but j.C and j.D can crossup crouchers.
• Outside of corner K' can't do cl.C f.A xx qcf+A f+D; second shell will whiff. This means no long midscreen hitconfirms unless you want to spend a meter for EX Ein trigger which makes the f+D connect.
• Narrow Spike recovers slower. Less safe abare tactic. Only dp+A links afterward in corner BnBs.
• HD combos are still intact.
• Basic bnbs are weaker.
• Ein trigger is not neutral on block. If feels near 02 OG status on block though not quite as negative. Meaty Ein Trigger pressure is gone.
• Normal Air Minute Spike is an anywhere juggle. The recovery is huge though.
Kula
• qcb+BD is not invulnerable. It can hop over low attacks kinda like the XI version but it will lose to meaty attacks. All combos are intact.
• hcb,hcb+AC is faster and connects in juggles. While the damage is low it travels fullscreen fast and makes Kula invincible while doing so.
Kim
• Can do qcb,hcf+BD in the air.
• qcf,qcf+K could start up faster.
Raiden
• Level 4 dropkick requires 32 seconds.
• Cannot combo after midscreen dropkick.
• Level 4 dropkick is still safe on block. Weaker versions are punishable.
• AA Bomber grab freezes the screen for a second.
Hwa Jai
• New st.CD. He jumps up and move forward before attacking. Makes Hwa Jai unthrowable.
• dp+B has a long window of invincibility. Strong anti-air.
• qcf,hcb+A is an instant grab DM. Deals 300 damage when drunk.
• Can only land one qcf+P before ending a juggle with DM.
• If hit out of the drinking DM's recovery Hwa Jai stays drunk.
• qcb+B is faster and works as a combo ender. Seemed safer against command grab punishes.
Athena
• cl.C f.B xx Phoenix Arrow connects against all crouching opponents.
• EX Teleport can be canceled into any Special, DM, or Neomax at any time. Doing so costs no drive meter.
Kensou
• qcf,hcb+P is an instant grab DM
• st.B st.C chain combo. Hitconfirms into HD mode: cr.B cr.B st.B st.C BC...
• qcb+A projectile moves slower.
• Air qcb+P is safer on block.
Chin
• qcb,hcf+P shoulder tackle deals a little less damage.
• Instead of countering with a cancelable kick Chin attacks with a backward roll. Better against projectiles, though worse for close ranged counters.
• EX counter has a shorter counter window.
• His Neomax can be directed at any direction from the startup instead of the default forward angle.
Leona
• The startup speed of EX Excalibur is improved and can be followed up on the ground and in combos: cl.D f.B qcb+AC, run forward cl.D... Instant overhead nj.D xx qcb+AC for a combo or big frame advantage.
• Midscreen HD combo doesn't work anymore. Possibly removed, or maybe just more difficult as reported at EVO. Works in the corner.
• Baltic Launcher starts up faster.
• V-slasher still good for flying through attacks. EX version auto-angles at the opponent.
Ralf
• Vulcan Punch launches the opponent out after two hits.
• qcf+AC is faster.
• Galactica Phantom is chargeable. Becomes unblockable at full charge and does 500 damage. Unlike earlier versions a player can let go early to punish a roll or jump.
• Air qcf+P hits twice. Only the first hit is an overhead.
Clark
• hcf+B has guardframes and works as a delayed grab.
• There was some trouble trying to do an older combo into airgrab.
• Sidenote: There is no reversal superjump to escape his setups, unlike in 2002 UM.
• Sidenote: You can't option select his air grab with j.A+C like you could in 2002 UM.
Ash
-qcb+AC/qcb+BD kiss launches a grounded opponent instead of hitting three times for lockdown. The new launch allows for midscreen followups and resets. Also the flame will automatically lock on to the opponent's location now.
-Germinal (the sealing DM) costs no meter in Sans-culotte mode!
Attending TGS...
As far as the Persona 4 fighter...
In other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3. (http://i53.tinypic.com/2ijj4fb.jpg)
@chippy: i think the only characters in the persona fighting will be from 3 and 4
Man, I'm glad they get gave us color edit too. Most of those colors are horrible. Coming from a background that loves those extras, I'll never fully understand why the hardcore passed up on so many options for 3rd strike online. Hopefully Capcom will do a hyper version and just fill it with all kinds of hijinks for those who actually wanted more than the same game over and over. That's why I LOVED Alpha Anthology.
In other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3. (http://i53.tinypic.com/2ijj4fb.jpg)
This makes me so happy we're getting color edit in KoF XIII as a standard feature, lol. Not as much because I don't have to pay for it exclusively (though it is nice), but because SO MANY OF THOSE COLORS SUCK! ;) SonicTempest's video of Iori color editing from PAX had a better application of proper highlights and contrast, than some of those things.
This is very odd, as 3S does some amazing things with shadow hues, blending, and contrast, generally. I dunno if I'm let down because I've seen the game itself do better, of because XIII looks so much better, that I just can't get as hype for 3S's art anymore, haha.
(http://www.m-land.co.jp/img/toku/4964808302222-t.jpg)Well, I don't. I don't like Mai in swimsuit, since for me she is a fighter (sexy one, ok), but not a model. But besides this, Mai looks ugly in that picture.
Mai and Yuri fans will love this.
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)Loving Vice with KillBill colors, funny Trial's stage is Dojo with Takuma, and cool DLC characters will have Trial, too.
What's interesting is that you can do other attacks inbetween the moves that are ordered in the trial. It's fine as long as it stays as a combo, so you can create your own method of solving the trials.
What, fighters arent allowed to enjoy themselves at the beach? Or are they expected to wear their fighting costumes wherever they go? :Pmmm... yeah, but she is not the only one who enjoy the beach, isn't it? What i don't like is that use of "Mai in swimsuit!" for free.
so im guessing you want mai to be a classy lady instead of a sex object?What, fighters arent allowed to enjoy themselves at the beach? Or are they expected to wear their fighting costumes wherever they go? :Pmmm... yeah, but she is not the only one who enjoy the beach, isn't it? What i don't like is that use of "Mai in swimsuit!" for free.
Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY
-Official illustration (of Shinkiro i think, but not sure) where you can see Mai, BlueMary, Terry and Andy enjoying the beach > OK, great picture.
Sorry for the off topic! :P
so im guessing you want mai to be a classy lady instead of a sex object?I like how Mai is and how she looks like (if i prefer a classy lady, probably I would like Elisabeth), but I don't like fanservice.
I respect your opinion, but I don't see anything wrong with sexualizing a fictional character. I'm sorry that it bothers you, but a lot of people like Mai that way (I know I do, but I can promise you I respect the woman behind the boobies).To put you an example I love Mai in PS3 cover, but I don't feel absolutely anything about that Mai in swimsuit and yes, it bothers me a bit. But, hey, no big deal... I know people like it, I assumed Mai is famous for this and I can understand it. It was just my personal opinion as Mai fan and player, because of DarKaoz comment :)
QuoteIn other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3. (http://i53.tinypic.com/2ijj4fb.jpg)
That is so SAD is Evil... You have KOF XIII and VF5US with Free Color edit and Customization... SoulCalibur 5 will probably have free customization too, but that's Capcom.
I thought it'd be less about name calling Capcom, and more about calling their fan's stupid, haha. There's a fine line between critiques, and simply slander...
When it's in print it is called libel. ;)
Nice, KOF-i got updated and it has a new stage:
(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)
@SAB-CA: What? SkullGirls artstyle is the shit! Don't say bad things about it! >:(
lol Seriously, I really dig SkullGirls artstyle, it's a fresh take on the genre and I really like what they have done.
Nice, KOF-i got updated and it has a new stage:
(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)
am i the only one here interested in seeing a flame-less kyo?
am i the only one here interested in seeing a flame-less kyo?
So you're saying you want Shingo? ;)
yes i would like shingo you know without the derpam i the only one here interested in seeing a flame-less kyo?
So you're saying you want Shingo? ;)
SHINGO KICK!yes i would like shingo you know without the derpam i the only one here interested in seeing a flame-less kyo?
So you're saying you want Shingo? ;)
Nice, KOF-i got updated and it has a new stage:The sad part is the producer said something like "when you look at the characters closely you cant see any pixel or whatsoever so its great". As a Pixel art fan it made me unhappy. :(
(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)
@SAB-CA: What? SkullGirls artstyle is the shit! Don't say bad things about it! >:(
lol Seriously, I really dig SkullGirls artstyle, it's a fresh take on the genre and I really like what they have done.
And I like most of Skullgirls artstyle (I'm a fan of dark, strong outlines, and even their very american use of stuff like squash and stretch for animating), my grievences have more to do with their immature brand of fanservice, and some other details. Even FrameTrap episode 1 had to address some of those issues, lol, and the biggest fans of the game on NeoGAF have reservations over some elements.Yeah the thing that I dont like is most of the characters looks like hookers on Halloween.
Nice, KOF-i got updated and it has a new stage:
(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)
oh man can you believe KOF XIII comes out In little over a month? man I remember those hopeless days months ago where it seemed like there was no hope, oh by the way remember luther blisset? fuck that guy lolshhhhhhh your not supposed to mention his name
you know its really not Capcom's fault. when you got fans as stupid as they have them, willing to pay anything for the most retarded shit you get, you exploit that so you can squeeze every possible penny out of them. if i had a company making fighters and fans soo stupid that they would pay 40 for every new edition with only 1 new character added with some balance changes, fuck yeah i would abuse that and pluck them. its only natural for capcom to do that shit cause the fans ask for it, no they demand it. when your fans bend over for you and demand you fuck them with no lube and get paid for it, goddamnit you do that shit.
oh man can you believe KOF XIII comes out In little over a month? man I remember those hopeless days months ago where it seemed like there was no hope, oh by the way remember luther blisset?fuckI miss that guy lol
We all love and miss Luther Blisset -Kane317
I don't know, since ex kyo and ex iori seems to came along with DLC stages, is pretty obvious that the third character will be related with the stage
Still, I don't know which version of takuma could be, there is the one based on 2002og which I really don't like, and there's it the SVC version which was a sort of mix of takuma and marco rodriguez
And I still think that Eiji will be the third one, I don't care if he appears in the kyokugen stage, it seems more probable than another version of takuma
Which Max Impact site was this? I never remembered this. I can definitely see your point, but the card pictured, at least for me wasn't bad. I just hope someone takes the time to scan all of them in a nice resolution so I can save them to my computer. ;)
Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY
think there is a vid about changes on the main pageWhich Max Impact site was this? I never remembered this. I can definitely see your point, but the card pictured, at least for me wasn't bad. I just hope someone takes the time to scan all of them in a nice resolution so I can save them to my computer. ;)
Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY
Has anyone found anymore character changes in the gameplay yet?
Has anyone found anymore character changes in the gameplay yet?
Frionel's podcast complied by Sparkster of SRK.
Kyo
• hcb+K is unsafe on block.
• EX Air Orochinagi added. Completely invulnerable and very fast. Beats most everything as an air-to-air.
• qcf+D will connect after df.D midscreen.
• Sidenote: Since Kyo can no longer delay the second kick (both hits of qcf+K are automatic) there's always a gap that can be punished with an invincible reversal after blocking the first upkick.
Benimaru
• qcf+AC locks opponent in air for a juggle. This can lead to crossup/under resets or more damaging combos.
• Neomax is much faster, but not invulnerable.
• dp+K was reportedly faster
Daimon
• dp+K (DC) hcf+C works anywhere but has an odd timing.
• j.CD may only cause a counterwire against a grounded opponent?
Terry
• Real Bout style cr.A cr.C chain combo added. The chained cr.C cancels into specials and DMs, but not command normals.
• Crack Shoot is roughly -1 against standing opponents, +1 against crouching opponents.
• All hits of Neomax connect properly now. Terry is fully invulnerable during the DM.
Andy
• Cr.D starts up slower but has the exact same hitbox.
• Cr.C hits twice like 02UM Andy. Can easily be hitconfirmed into HD mode or specials.
• A version Zaneiken is now safe on block. I'll note that I was able to punish this buffed version at the EVO build with Duo Lon's qcf+AC so it can only be punished by certain fast moves.
• Andy had a 100% guardcrush blockstring for 1 meter and full HD mode, but this no longer guardcrushes in the console version.
• Kept his invincible and safe hcf+BD. One of the few remaining safe reversals.
Joe
• dp+D has a lot of invuln like in XII, but it's still starts up really slow. DP+B is very fast but not invuln.
• EX Screw Upper will launch the opponent into the air and deal damage when the opponent falls down? No longer should drop the opponent out on hit and always gets full damage.
• Screw Straight Neomax has faster startup. Joe isn't invulnerable though.
• Screw Upper can be MAX Canceled into Screw Straight Neomax. Joe will wait and automatically time the Neomax to connect as the opponent falls down from the tornado.
Ryo
• dp+A starts up faster and is difficult to punish on block. Think of O.Ryu's old dp+A in '98.
• f.B parry starts up faster. There was no mention of the df.B parry.
• hcb+BD starts and travels faster. Confirms easily off of st.D and should punish harder than the standard B version. Should be good for punishing moves that are safe on block by spacing.
Robert
• f.A is a launcher if uncanceled.
• The last kick of Robert's EX Ranbu does 100 damage, up from 50.
Takuma
• Stun combo is tighter and requires more hits. Landing it builds less meter than before.
• hcb+BD used to let the player run through the opponent to switch sides or escape the corner though this is now fixed.
• The wakeup frame infinites on him are fixed.
Iori
• qcb+AC is no longer invuln.
• dp+AC launches the opponent higher on hit and can be followup up with new juggles.
• Iori can no longer cross up a standing opponent with a short hop.
• qcb+D still safe on block
Mature
• dp+AC is still invuln but now unsafe on block.
• qcb+K is + frames on block to the point where you can do cl.C as a frametrap afterward.
Vice
• st.D xx st.D is a new chain combo. The second hit can't be canceled outside of HD mode, but it should be BC-able.
• qcb+AC starts up faster.
Elizabeth
• qcf+A builds little meter.
• qcf,hcb+P damage toned down.
•qcf,qcf+AC explodes on hit, meaning it no longer pushes the opponent back and can be punished more easily on block.
-qcb+AC counter followup recovery can only be canceled into a special.
• Older qcf,hcb+P combos didn't work in the newest build, but it may have been possible from the EVO build. May work from different timings or setups.
• New move: qcf/qcb+BD command dash. Faster, projectile invulnerable and has lower body invuln. If you cancel this EX dash into a special, it becomes an EX special for free (i.e. costs no Drive or Super Meter).
Duo Lon
• EX f.A leaves player at larger frame advantage. Links easily into heavy normals now. Possible to hitconfirm into f.AC, link cl.D and BC into HD combo.
• HD combos last longer. Probably means that f.A cancels normally instead of being a HDC.
• Neomax does more damage.
• qcb+A startup is faster. Feels like a normal projectile's startup.
• (corner) qcf+P x3 (DC) qcb+A, qcf,hcb+P no longer works due to faster qcb+A speed.
Shen Woo
• qcf+C builds miniscule meter and does 50% guard damage from a full charge.
• Command grab is drive cancelable
Mai (now the captain of the Women Team)
• j.2B safer on block.
• Musasabi no Mai is really safe. If spaced at the enemy's feet even 3 frame moves can't punish.
• EX Air DM is fully invulnerable. Like V-Slasher it beats everything as an air-to-air.
• qcb+A has a higher hitbox and anti-airs better.
• Neomax tracks the opponent and moves faster. Air OK. Startup invincible.
• st.B st.D chain combo. Not cancelable, but can be used to hitconfirm into HD mode.
• Possible to combo after EX air DM.
King
• df.D always cancelable
• Neomax does full damage if it connects.
Yuri
• Has an instant version of hcb+K command grab. Connects from cr.B st.B hitconfirm.
• hcb+K is drive cancelable
• Can't cross up a standing opponent.
K'
• j.B cannot crossup, period.
• Cannot crossup standing characters, but j.C and j.D can crossup crouchers.
• Outside of corner K' can't do cl.C f.A xx qcf+A f+D; second shell will whiff. This means no long midscreen hitconfirms unless you want to spend a meter for EX Ein trigger which makes the f+D connect.
• Narrow Spike recovers slower. Less safe abare tactic. Only dp+A links afterward in corner BnBs.
• HD combos are still intact.
• Basic bnbs are weaker.
• Ein trigger is not neutral on block. If feels near 02 OG status on block though not quite as negative. Meaty Ein Trigger pressure is gone.
• Normal Air Minute Spike is an anywhere juggle. The recovery is huge though.
Kula
• qcb+BD is not invulnerable. It can hop over low attacks kinda like the XI version but it will lose to meaty attacks. All combos are intact.
• hcb,hcb+AC is faster and connects in juggles. While the damage is low it travels fullscreen fast and makes Kula invincible while doing so.
Maxima
• Air qcb+C makes Maxima land with air trajectory. Can be used more offensively to get in on the opponent instead of pushing him out as in the Arcade version.
• No longer possible to cancel a backdash into air qcb+A to build meter.
• Neomax is faster!
• Damage nerfed just slightly, though he can still do simple fatal combos.
• Frionel didn't mention anything about EX Maxima Press though at the EVO build it didn't push Maxima back on block and was easier to punish.
Kim
• Can do qcb,hcf+BD in the air.
• qcf,qcf+K could start up faster.
Raiden
• Level 4 dropkick requires 32 seconds.
• Cannot combo after midscreen dropkick.
• Level 4 dropkick is still safe on block. Weaker versions are punishable.
• AA Bomber grab freezes the screen for a second.
Hwa Jai
• New st.CD. He jumps up and move forward before attacking. Makes Hwa Jai unthrowable.
• dp+B has a long window of invincibility. Strong anti-air.
• qcf,hcb+A is an instant grab DM. Deals 300 damage when drunk.
• Can only land one qcf+P before ending a juggle with DM.
• If hit out of the drinking DM's recovery Hwa Jai stays drunk.
• qcb+B is faster and works as a combo ender. Seemed safer against command grab punishes.
Athena
• cl.C f.B xx Phoenix Arrow connects against all crouching opponents.
• EX Teleport can be canceled into any Special, DM, or Neomax at any time. Doing so costs no drive meter.
Kensou
• qcf,hcb+P is an instant grab DM
• st.B st.C chain combo. Hitconfirms into HD mode: cr.B cr.B st.B st.C BC...
• qcb+A projectile moves slower.
• Air qcb+P is safer on block.
Chin
• qcb,hcf+P shoulder tackle deals a little less damage.
• Instead of countering with a cancelable kick Chin attacks with a backward roll. Better against projectiles, though worse for close ranged counters.
• EX counter has a shorter counter window.
• His Neomax can be directed at any direction from the startup instead of the default forward angle.
Leona
• The startup speed of EX Excalibur is improved and can be followed up on the ground and in combos: cl.D f.B qcb+AC, run forward cl.D... Instant overhead nj.D xx qcb+AC for a combo or big frame advantage.
• Midscreen HD combo doesn't work anymore. Possibly removed, or maybe just more difficult as reported at EVO. Works in the corner.
• Baltic Launcher starts up faster.
• V-slasher still good for flying through attacks. EX version auto-angles at the opponent.
Ralf
• Vulcan Punch launches the opponent out after two hits.
• qcf+AC is faster.
• Galactica Phantom is chargeable. Becomes unblockable at full charge and does 500 damage. Unlike earlier versions a player can let go early to punish a roll or jump.
• Air qcf+P hits twice. Only the first hit is an overhead.
Clark
• hcf+B has guardframes and works as a delayed grab.
• There was some trouble trying to do an older combo into airgrab.
• Sidenote: There is no reversal superjump to escape his setups, unlike in 2002 UM.
• Sidenote: You can't option select his air grab with j.A+C like you could in 2002 UM.
Ash
-qcb+AC/qcb+BD kiss launches a grounded opponent instead of hitting three times for lockdown. The new launch allows for midscreen followups and resets. Also the flame will automatically lock on to the opponent's location now.
-Germinal (the sealing DM) costs no meter in Sans-culotte mode!
Nice, KOF-i got updated and it has a new stage:
(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)
What's Adon doing in KOF?
Only Thai looking fighter in fighting games is Payak Sitipitak from Buriki One.What's Adon doing in KOF?
Adon is nowhere near that ugly...or bald.... or actually somewhat Thai looking.
... SO where did this get this leaked image? SNKP site? Spek? The Moon?
I love playing Mr. Karate Takuma, but... well, we'll have to see how he turns out. NEED SOME MORE WOMEN! What's with Fighters lately, making their Additional characters all men? (-_-;;)
(http://www.4gamer.net/games/136/G013663/20110909009/TN/002.jpg)Hwa looks awesome in that picture. Does this mean that KOFi had a gallery update as well? I totally wish someone would rip the XII art someday.
Hmm... they are using KOFXII artwork now? So that means they had Hwa artwork for XII already? That one looks really cool.
http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/ (http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/)
(http://www.signedbyr.com/en/wp-content/uploads/2011/09/new.png)
http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/ (http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/)
I'm kinda' meh about it. I do share Arstal's concern too. I mean, Iori with Rekka's has almost always placed high tier. Hell, Iori was upper high tier even in CVS2. The fundamental design of the character is pure figthing game rapeage. Now you're adding Mr. Karate, who's probably going to be better than Takuma, and Kyo with Rekka's and god knows what other improvements he might have.
I totally get why they're going this direction. It's cheaper, easier, and fulfills the fan hype. But hey, I was in favor of them headswapping Kyo in order to get Rock into the game.
Saiki might be the only one who's broken if early reports are to be believed and he remains unchanged on launch. But I'm not looking forward to dealing with an army of 98 Iori, Kyo with Rekka's, and K/Ryo. You know there's going to be SF4 players and you know they're going to pick Shoto. It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.
Saiki might be the only one who's broken if early reports are to be believed and he remains unchanged on launch. But I'm not looking forward to dealing with an army of 98 Iori, Kyo with Rekka's, and K/Ryo. You know there's going to be SF4 players and you know they're going to pick Shoto. It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.
SAB CA mentioned on neogaf that Saiki has been nerfed according to No.17, he wasn't as strong in the JP loketest build as he was at the EVO build.
I'm disappointed and I have a concern.
SNK said these chars will be "strong". I'm worried about what might happen to the competitive balance of the game if these chars are overpowered and tourney legal.
The LAST thing this community needs competitively is a banlist war.
I'm really disappointed in the DLC characters. I'm still happy for a console release of the game, but that just was not what I was expecting at all. Atleast the changes to the system are worthwhile.
It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.Iori was far from awesome in CvS2 or XI, and while he is high tier in 2002/UM, he's not broken in them.
It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.Iori was far from awesome in CvS2 or XI, and while he is high tier in 2002/UM, he's not broken in them.
While I wouldn't go so far as to call them ugly, Makoto (SF), Baiken (GG), Hinako (KOF), and Aoi (VF) are a few female fighters I can think of who aren't meant to be sexy...unless the graphics teams just really screwed up *laughs* .
Third point is indisputable, though.
Anyway, yeah, his moveset is well-rounded. Then again, so are Ryo's and Terry's. Yet, somehow, those two were considered among the worst characters in XIII v1.1. Just because Iori has a very similar moveset to his 98 version doesn't mean he's automatically the top character. Like SAB-CA said, there's no point in calling characters OP/broken/whatever until there's some concrete information on their final versions, which includes stuff like frame data (precise or eyeballed) and hit boxes.
An official announcement of the publisher is expected to arrive next week to deny that shit.
I can tell you one thing: the arts exist, but the document's author probably had no idea why and how.
I can tell you formally that the information on these characters and the price that was given is completely false.
It was not until the official announcements before rave.
Thank you :)
Also, I received a report from SpekSNK
http://www.speksnk.org/foro/viewtopic.php?f=23&t=73920 (http://www.speksnk.org/foro/viewtopic.php?f=23&t=73920)
There is one more on-disc character, but let's wait and see...
NEED SOME MORE WOMEN! What's with Fighters lately, making their Additional characters all men? (-_-;;)
brb cancelling my pre order
I agree with SAB that we shouldn't declare the characters overpowered- that's not my intent.
My concern/intent is that we have a plan in case they are. There's evidence that they could be, at least in the case of EX Iori. This way we don't have ugliness later, which is what I'm really afraid could happen.
Why does THIS matter!?
So your favorite character did not get in, guess what mine neither, get over it. For a second I thought this was gamefaqs, that how shitty today's thread derailed.Seriously, this.
Also, I didn't know that all of the downloadable characters were gonna be EX characters. I never heard any mention of this.RSG's reps mentioned it at gamescon, back during the whole confusion over whether it was 5 new characters on disc + 3 DLC or just 5 new characters total.
All this complaining just makes me excited to see what Shin Mr. Karate can do, if only to see everyone flip flop on the character. I'm intrigued by the console character left to be revealed (boss saiki? adelheid/hiedern? Rose?)
However, seeing as I was hyped about just getting a straight arcade port of XIII v1.1 back in early June, then even more hyped about the rebalanced "XIII.5", I'm not going to get a weird DLC character choice get me down now.
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !
I just got back from a KOF XIII console showing. I spent many hours with it and had a fiddle around with the various options and modes.
I also think I have proof of who one of the characters could be......
My money is on Geese Howard. Why? I found something very interesting in the sound test option:
(http://file:///C:/Users/Yas/Downloads/IMG_2088.JPG)
I just got back from a KOF XIII console showing. I spent many hours with it and had a fiddle around with the various options and modes.
I also think I have proof of who one of the characters could be......
My money is on Geese Howard. Why? I found something very interesting in the sound test option:
(http://file:///C:/Users/Yas/Downloads/IMG_2088.JPG)
It was reported that on ocations Geese's theme was played as Billy's theme intead of his own (wich is also present in the game).
Yamamoto also confirmed that he will not be appearing for the time being.
Don´t get false hopes, Geese is the shit, but he will not be in this game.
Why doesn't it? :) Seriously though, it just is much more interesting, whether it be style reasons, personal preference, or just for the sake of creativity. Chiefly, I'm one who like diversity in his gaming cast, and I love the way SNKP has been very daring with the character choices. I'd be a bit disappointed if all we end up with is a bunch of guys who have similiar body types, since XII and XIII have given me some of my favorite characters, from the ones who go aganist the usual molds.
It's much more than a "hur hur, they gotz boobz!" issue for me, I assure you!
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !
haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol
I'll use Mai, Mature and King :)wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !
haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol
ahah yes
that ll probably be my team i have always been an only female characters player good to know i ll have someone with who shares hints ! i ll try mai and mature too probably and b mar ... oh damn she is not in the game !
All I need is Shingo or chizuru and then my three sacred treasures team will be complete =O
Too bad they can't since their not in a good condition in the story
RT @JWonggg: I have lately been a @AtlusUSA fanboy. So please bring out KOFXIII Asap so I can wreck fools in it! GOGOGO
I wouldn't put too much stock in that remaining on-disc character left to reveal, either.
Looks like Kane forgot to close this thread hehe, we have hit over a 100 pages again.
It's pretty stupid to cancel pre-orders over these characters. We're getting an improved version with new characters, challenges and story mode and what appears to be a robust online system. I cannot understand how people can be upset over that.
quote from "lol, forums" (Staff member of Atlus):QuoteI wouldn't put too much stock in that remaining on-disc character left to reveal, either.
I guess we are not getting a non-ex or new character.
quote from "lol, forums" (Staff member of Atlus):I would buy an Ex-King.QuoteI wouldn't put too much stock in that remaining on-disc character left to reveal, either.
I guess we are not getting a non-ex or new character.
Everyone in their sane minds will take a "brand new character" over a sprite edit, but that's not the issue. The thing is that doing a sprite re-edit like Saiki takes roughly 2/8 or 3/8 the effort and time than creating a brand new character from scratch. And even if "they drop" 4 sprite edits characters that doesn't equate to having a brand new guy; this is so because when doing a brand new character several teams are involved in the work, and for a sprite edit not only less work but less people are involved.
Bottom line is, I wouldn't hold my hopes too up for brand new drawn from scratch guys; if SNK would have that much graphic manpower at disposal to this game then perhaps Billy would animate properly; I'm kinda long resigned to the idea that we are going to have reedit characters only for the console.
Again; Bottom line is, the concept is "having a meato reedit or nothing", thus if more characters than the ones planned right now are going to be added to the game, they aren't gonna be shinny new things but rather sprite edits (considering the time the game needs to be printed, tested, rated and distributed, we roughly had for about half month left for ingame development at max).
It's pretty stupid to cancel pre-orders over these characters. We're getting an improved version with new characters, challenges and story mode and what appears to be a robust online system. I cannot understand how people can be upset over that.
Also note, that when they choose to "restart" rounds after having picking random, the restarts actually seem to give them a new stage to fight in each time! This is actually quite cool.That's really nice! I have no idea why so few games do this (well, maybe it's to cut down loading times).
edit? kula got some huge ass bitches as bodyguards. they as tall as maxima?!?!? wtf!
I'll use Mai, Mature and King :)wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !
haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol
ahah yes
that ll probably be my team i have always been an only female characters player good to know i ll have someone with who shares hints ! i ll try mai and mature too probably and b mar ... oh damn she is not in the game !
After seeing those sprites, i want to see Diana making a playable appearance in future games, and also the return of Foxy.
Some new images from KOF-i gallery by patrickthehedgehog from NeoGAF:Be sure to thank him for me. Any chance he could post up the picture of the Kim Team that has that awsome Hwa "KOF XII" art? Thank you. :)
http://img.photobucket.com/albums/v231/takk28/photo-3.png (http://img.photobucket.com/albums/v231/takk28/photo-3.png)
http://img.photobucket.com/albums/v231/takk28/photo1.png (http://img.photobucket.com/albums/v231/takk28/photo1.png) (New Kula win pose? + Didn't know Diana had a butterfly tatto)
http://img.photobucket.com/albums/v231/takk28/photo3.png (http://img.photobucket.com/albums/v231/takk28/photo3.png)
http://img.photobucket.com/albums/v231/takk28/photo5.png (http://img.photobucket.com/albums/v231/takk28/photo5.png)
Just my opinion about the console version :
A great game (KOF XIII arcade)
+ new balance
+ 6 characters (according to infos, rumors, all that) => 37 characters (3 that should be DLC)
+ 12 new stages (3 that should be DLC)
+ Customize mode to play with dolls like little girls
+ online play (we'll see for the netcode)
+ other modes, stuff, alternative outfits ...
It is a great deal !
Just my opinion about the console version :
A great game (KOF XIII arcade)
+ new balance
+ 6 characters (according to infos, rumors, all that) => 37 characters (3 that should be DLC)
+ 12 new stages (3 that should be DLC)
+ Customize mode to play with dolls like little girls
+ online play (we'll see for the netcode)
+ other modes, stuff, alternative outfits ...
It is a great deal !
I agree, I think people focus way too much on the negative and should just look at the positive. Worrying really does no good until anything official has been announced.
It's SUPPOSE to be on the iPhone game... according to what the vid menu claims. So maybe someone will upload it?
Damn it... they never let me see the new KOFXIII intro! =(
The rar that was posted hese has some images that are cut off sab ca, Could somebody please post the fixed one?
It's SUPPOSE to be on the iPhone game... according to what the vid menu claims. So maybe someone will upload it?
Really? I think the KOF-i only has the Arcade intro, since this is the latest pic from the Video Room I have seen:
(http://3.bp.blogspot.com/-Zp6xMaliqWI/Tmq9Gry9Z4I/AAAAAAAACPE/h_y9vwXT-K0/s1600/download6.jpg)
EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)
They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.
Any words about if story mode is fully voiced?
Those animations where superb, I watched BB CS2 opening to make sure my eyes weren't playing a trick on me
i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room
SERIOUSLY! OH WHAT THE FUCK!i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room
According to some really old info I remember reading, rooms are limited to 2 people, so you won't be waiting.
This is order to improve the netcode as well.
i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room
According to some really old info I remember reading, rooms are limited to 2 people, so you won't be waiting.
This is order to improve the netcode as well.
EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)
They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.
EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)
They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.
Is it possible that, once/if the clipped images get "fixed" that someone could break this down into 2 rars? 69 MBs would kill my Dial-Up connection. :( If there is a link to the gallery itself, that would work too.
I'm really hopeful for this game. It seems like KOFXIII is the game KOFXII was supposed to be.
Kind of sad if there are only 2 people lobbies, since I have a couple of friends I usually play with.Im cool with it being just 2 think about it, no more waiting in a room where your just watching now is all about getting to that next match.
On the other hand. Playing vs. randoms should be less annoying now (not that I do that unless I don't have anyone on my FL to play with).
Take All Comers Day 3 Finals begin now! (http://)
Kind of sad if there are only 2 people lobbies, since I have a couple of friends I usually play with.
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.
http://www.mediafire.com/?38iw661ebv2152y (http://www.mediafire.com/?38iw661ebv2152y)
http://www.megaupload.com/?d=P2ZWUMYM (http://www.megaupload.com/?d=P2ZWUMYM)
Kof-I artwork now without the cut offs
Now has a size of 40 mb for those who had problems with a bigger file
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.
fans are like babies. They ask for one cookie, you give them two and then they cry for a third one.
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.I think you are taking what people are saying way too seriously. Just because someone expresses disappointment about a couple of things does not mean they suddenly hate the game. For instance, I said I was disappointed at there being so many EX characters instead of some completely different characters. I expressed my opinion, then I got over it. The level of hype I have for this game has not gone down even a little. Hell, I'm so excited for this game I got 2 copies pre-ordered so I can give one to a friend.
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version or if I install the game I will had loading times just like an installed ps3
dont get me wrong guys i am truly thankful for all the things we are getting in KoF but it just kind of odd not having some of these things that even lesser known fighting games have i know according to a few of you here i may be whining a bit over something i really cant control but i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.Didn't they say you could do that in that interview?
and i dont know about you guys but as a KoF fan i wouldn't sit here and say "oh well you should be happy they just brought the game out and added more to it" when you know they could potentially do more with it
dont really remember if it's in the game i apologize for that statement, though if not my point still standsdont get me wrong guys i am truly thankful for all the things we are getting in KoF but it just kind of odd not having some of these things that even lesser known fighting games have i know according to a few of you here i may be whining a bit over something i really cant control but i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.Didn't they say you could do that in that interview?
and i dont know about you guys but as a KoF fan i wouldn't sit here and say "oh well you should be happy they just brought the game out and added more to it" when you know they could potentially do more with it
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version or if I install the game I will had loading times just like an installed ps3
They were using Debug 360 provided by Microsoft, these 360s don't have as much RAM as the consumers version. Plus the fact that the game isn't not installed and the console doesn't have a HDD, all that causes the game to load that long. As you could see the PS3 version in PAX had minimal loading (1 to 2 secs) so that should be good enough to show that the 360 version will be on the same league or a bit slower (1 to 4 secs max).
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version or if I install the game I will had loading times just like an installed ps3
They were using Debug 360 provided by Microsoft, these 360s don't have as much RAM as the consumers version. Plus the fact that the game isn't not installed and the console doesn't have a HDD, all that causes the game to load that long. As you could see the PS3 version in PAX had minimal loading (1 to 2 secs) so that should be good enough to show that the 360 version will be on the same league or a bit slower (1 to 4 secs max).
Actually most debug consoles have MORE ram than the consumer versions. They also have hard drives as a requirement.
i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.At least that would mean that they meant robust as in good netcode, which is great imo. :)
i dont think having a good netcode would qualify as "robust" i think it would need more than thati just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.At least that would mean that they meant robust as in good netcode, which is great imo. :)
But I get what you're saying.
I was the guy who said was canceling their pre-order. Let me clear things up so as to abate this negativity: I was simply joking. However I am dissapointed in SNKP for their choice of DLC characters. I know its less costly to modify an existing character than making a new one from scratch. I would have personally preferred an EX Terry like in '98 with the Fire Kick.I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.I think you are taking what people are saying way too seriously. Just because someone expresses disappointment about a couple of things does not mean they suddenly hate the game. For instance, I said I was disappointed at there being so many EX characters instead of some completely different characters. I expressed my opinion, then I got over it. The level of hype I have for this game has not gone down even a little. Hell, I'm so excited for this game I got 2 copies pre-ordered so I can give one to a friend.
One guy said he was cancelling his pre-order (he was probably joking) and everyone just freaked out about it. I don't appreciate people assuming that everyone who has a complaint is some kinda cry baby. That's not how it is.
I think in general people read way too much into what people say on the internet.
i dont think having a good netcode would qualify as "robust" i think it would need more than thatYeah, that's true, I guess.
The thing that I had never understood is why in a room of 4 people, only two could play while 2 just had to watch/wait
Why not just make a lobby, where people reunite, play separately, without interfering on their matches, and then, if A and D wins, they play later while the losers B and C play at the same time
Or if there's only3 people, than you can go to training mode while you are waiting
If lag is the problem, I could understand why only 2 people could play a game, but the rest of the people needs to do something while they wait
Alot of news. I guess the netcode was somewhat tested recently?
if there is one more EX character coming I want EX KING
if there is one more EX character coming I want EX KING
KOFXIII already has "EX" King.
Ok then I want the non aof King. She is the easiest to make btw, so I believe it's her. Surprise rose as a normal move is ready, they just need to do illusion dance which is mostly combination of existing frames, do her qcb KICKS, her command grab and hcb+P which are frames they can use in illusion dance as well and a qcb qcb DM. Her neomax can be her throwing 30 venom strikes or something.
If we must have another EX character then it should be MOTW Terry. Give him his rekka, change up his power waves a little, give him his old CD, and his neomax could be his LDM from XI. Don't give him back his power dunk though, instead let him keep his rising tackle and make it a dp.wouldn't it be rather odd to see motw terry with a rising taco ya' know since any other game he's been in doesn't use it much rather he have power dahnk or else it feel just like playing regular terry
anyway i was just wondering : am i the only one who liked duck king in xi ? i think he wouldnt have been so bad in xiii
The thing is power dunk just isn't that good of a move. If they made it better I would have no objection. But as it stands, I would rather have rising tackle.If we must have another EX character then it should be MOTW Terry. Give him his rekka, change up his power waves a little, give him his old CD, and his neomax could be his LDM from XI. Don't give him back his power dunk though, instead let him keep his rising tackle and make it a dp.wouldn't it be rather odd to see motw terry with a rising taco ya' know since any other game he's been in doesn't use it much rather he have power dahnk or else it feel just like playing regular terry
The thing is power dunk just isn't that good of a move.
Mr. Karate at least can be a totally different, more violent and vicious character as an EX, and there are storyline reasons why he can't /doesn't do things like normal Koho's, not to mention all the vastly different variations he's had over the years.
Here's what's official:
- As of now, there are 5 extra characters to be in the console version that weren't in the arcade version
- Two of those will be available with the game
- Those two have been announced to be Billy Kane and Saiki (human form)
- The other three will be DLC
- One of those has been announced as Iori with the Power of Flames. The other two have yet to be officially announced.
- Subsequent new characters may be announced as DLC at later points
So obviosuly RSG did say some confusing things early on which has led to some misconceptions. Aside from that, I'd say the RSG rep you quoted above didn't know that when you said "Iori 98" you were referring to the character that's officially being called "Iori with the Power of Flames."
Also, I don't think there's been any reason for you to assume either of the bosses from the arcade version will be playable.
Sorry for the bubble bursting there that most of you should've picked up.
Found this post by a Atlus Staff at their Forums, which clears things up a bit about DLC and extra characters:makes a lot more sense nowQuote from: lol, forums - Atlus StaffHere's what's official:
- As of now, there are 5 extra characters to be in the console version that weren't in the arcade version
- Two of those will be available with the game
- Those two have been announced to be Billy Kane and Saiki (human form)
- The other three will be DLC
- One of those has been announced as Iori with the Power of Flames. The other two have yet to be officially announced.
- Subsequent new characters may be announced as DLC at later points
So obviosuly RSG did say some confusing things early on which has led to some misconceptions. Aside from that, I'd say the RSG rep you quoted above didn't know that when you said "Iori 98" you were referring to the character that's officially being called "Iori with the Power of Flames."
Also, I don't think there's been any reason for you to assume either of the bosses from the arcade version will be playable.
Sorry for the bubble bursting there that most of you should've picked up.
I've never heard of these reasons! Care to elaborate?
So there's a chance that the stage with KOF XII AOF Team will be Mr. Karate's Stage?
I received notice two days ago, that KOF XIII's netcode had been finished last week, and the game is ready for it's release in that area. It will be the biggest and best surprise about it when it's details are revealed...
err wat?I received notice two days ago, that KOF XIII's netcode had been finished last week, and the game is ready for it's release in that area. It will be the biggest and best surprise about it when it's details are revealed...
I received notice two days ago, that snkp is preparing a crossover with a big company. It will be the biggest and best surprise when it's details are revealed...
Nothing I am just sick of ppl trollingHrm. How do you know he's trolling?
Nothing I am just sick of ppl trollingHrm. How do you know he's trolling?
oh you people getting pissy at entry level trolling
thats a shitty excuse if i ever heard oneoh you people getting pissy at entry level trolling
It's the anxiety of waiting m8. :) I CAN'T WAIT for 28th of Oct!!!
Waiting for this game + listening to this Naruto Soundtrack - heavy violence. (http://www.youtube.com/watch?v=MR6pUblQgsA#) = bad combination :P
I'm not trolling, time will tell.well show us this notice then bro
Just letting everyone know, Atlus main page for KoF XIII updated again. They also didn't really "explain" the player data section.think someone posted something about that earlier but thanks again
No problem, just trying to get as much info about what's going on as I can. It's really hard to go day by day not knowing what you'll hear about next. :-(well i think we've just about heard all we can before all the dlc stuff comes into the picture
delta awesome sig is awesome
Any confirmation of a Challenge Mode? That was a cool feature in KOFXI.There is indeed a challenge mode. Its been known for a while.
Go play 98, then.I do.
Any confirmation of a Challenge Mode? That was a cool feature in KOFXI.No, it seems XI / 98UM / 2k2UM-style challenges won't be present. Mission mode includes time attack, survival and combo challenges.
Just finish watching the video challenge from team chaos, and i dont know who the challenge is for as you saw from the video and the many other videos posted on this very site these guys have played and have been playing the game for a long time.
In case you did not notice KOFXIII is going to be a game of have and have nots as far as who has and who has not play the game, so the first few days and weeks will be of players trying to get used to the game.
I for one say that once i get a couple of days with the game not only am i going to take them up on the offer of playing some of them i will literally hunt them down and any other players out there.
That's right people there is a fight coming are u in or are u out, you see while most of u are going to be playing KOFXIII im gonna be fighting in it.
LONG LIVE THE KING.
I'm pretty sure the challenge is for everyone like, "hey play with us and we'll eat you for breakfast!" Having played them many times in the past in tourneys, they're a force to be reckoned with.
Facing people better than you is the best way to learn.ive never really agreed with that i always thought it was better to go at a steady pace
Facing people better than you is the best way to learn.ive never really agreed with that i always thought it was better to go at a steady pace
Facing people better than you is the best way to learn.
my bad then most people make it seem like you only need to play high lvls in order to learn very rarely does anyone say you need to start small then go bigFacing people better than you is the best way to learn.ive never really agreed with that i always thought it was better to go at a steady pace
Well you shouldn't try to go from 0-60 (aka, going from barely knowing the game to facing complete high-level players), but once you get to the point where mediocre players aren't getting the job done for you and you can wipe them out with relative ease, you have to take your shot against the high level. If you don't, you start plateauing which is a disaster in itself.
my bad then most people make it seem like you only need to play high lvls in order to learn very rarely does anyone say you need to start small then go bigFacing people better than you is the best way to learn.ive never really agreed with that i always thought it was better to go at a steady pace
Well you shouldn't try to go from 0-60 (aka, going from barely knowing the game to facing complete high-level players), but once you get to the point where mediocre players aren't getting the job done for you and you can wipe them out with relative ease, you have to take your shot against the high level. If you don't, you start plateauing which is a disaster in itself.
(http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/312631_10150295648747756_723067755_8234384_558798553_n.jpg)
KOFXIII DLC List?
It looks like it's full of unlock keys. Weird that EX Iori it's not in the list already.
If that's legit, i see people whining about "paying to unlock" things, the same way people whined about paying to unlock things in BB.
That, and one pic has "1 of 7" and the other has "one of 8" , i don't have a 360, so anyone teach me please.
Where did this come from in the first place?
Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.
Where did this come from in the first place?
It came from GAF, dunno where the picture originated. I obviously assume it's Fake, but I just left it there for you guys to do the judgement.
Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.
Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.
So which video is? Anything new?
To be honest fellas it does not matter to me anymore this whole wether their in or not, personally i can care less if is real or fake if they're in or not is all extra shit anyway.Like I have said previously, PR/Testers/Developers/etc can tell us the Netcode has worked awesome when they tested it. But the REAL test is when the game comes out, then the real test starts.
I'm more concern about the only real question in everybodies mind how good is that NET-CODE is gonna be do we have any news in that front, cuz that i really like to know about.
Go play 98, then.I do.
But those who dont wont be able to enjoy it.
You should still receive the Pre-order bonus as long as they're offering it. So get a preorder!
im guessing as with most online retailers they charge you when the game shipsYou should still receive the Pre-order bonus as long as they're offering it. So get a preorder!
I just did! :)
Anyone has experience with preorders? Do they charge your card the day of dispatch?
Go play 98, then.I do.
But those who dont wont be able to enjoy it.
im guessing as with most online retailers they charge you when the game shipsYou should still receive the Pre-order bonus as long as they're offering it. So get a preorder!
I just did! :)
Anyone has experience with preorders? Do they charge your card the day of dispatch?
tell me about itim guessing as with most online retailers they charge you when the game shipsYou should still receive the Pre-order bonus as long as they're offering it. So get a preorder!
I just did! :)
Anyone has experience with preorders? Do they charge your card the day of dispatch?
I wish they had charged me when I had the money. Holding 50 dollars on a slim budget is difficult.
no god damn it why is mary not in this game :( :( :( :( :( :(I'd love to see them have a RBS/RB2 styled Mary in the game.
garou announcer sounded like he was boredno god damn it why is mary not in this game :( :( :( :( :( :(I'd love to see them have a RBS/RB2 styled Mary in the game.
As far as announcers, am I'm the only one that loved the Garou Guy?
Since Toxico seems busy doing something , I'll take the initiative again to do a quick blog summary.
-Blog has no story details in order to avoid spoilers
-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.
-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.
-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)
-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.
-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)
-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".
garou announcer sounded like he was boredno god damn it why is mary not in this game :( :( :( :( :( :(I'd love to see them have a RBS/RB2 styled Mary in the game.
As far as announcers, am I'm the only one that loved the Garou Guy?
never thought sounding bored as fuck was classygarou announcer sounded like he was boredno god damn it why is mary not in this game :( :( :( :( :( :(I'd love to see them have a RBS/RB2 styled Mary in the game.
As far as announcers, am I'm the only one that loved the Garou Guy?
He was cool because he sounded classy
Here !NOPE.avi
from neogaf :
(http://i52.tinypic.com/24xfjit.jpg)
(http://oi56.tinypic.com/312v5lx.jpg)
(http://oi52.tinypic.com/33a6iac.jpg)
Well, now we know people are going to be trolling with nude Raiden online.
They can't on the console version, this is a mod from the ROM. It's really easy to do color edit on it, since the pallets are available as PNG files and you just need to change the colors and it's shading.
They can't on the console version, this is a mod from the ROM. It's really easy to do color edit on it, since the pallets are available as PNG files and you just need to change the colors and it's shading.
But people can see your color edits online, right?
I just imagine some dude buying KOF for the first time then going online and seeing a nude raiden, Takuma, and Goro team and just blowing his mind.
What abiiut shirtless yuri? at least she on bra
man i was hoping to be immature with the color edit but oh well
An Atlus rep confirmed in their forums that the story mode will just have text, no voices.
I expected it to be like that but I know some people were expecting voices.
yes i can make half the east coast go blindman i was hoping to be immature with the color edit but oh well
Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol
yes i can make half the east coast go blindman i was hoping to be immature with the color edit but oh well
Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol
An Atlus rep confirmed in their forums that the story mode will just have text, no voices.
I expected it to be like that but I know some people were expecting voices.
hope you got glassesyes i can make half the east coast go blindman i was hoping to be immature with the color edit but oh well
Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol
But...I'm in the East Coast...
hope you got glassesyes i can make half the east coast go blindman i was hoping to be immature with the color edit but oh well
Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol
But...I'm in the East Coast...
Hey guys, is there any translation about the missions (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)? If not I can translate it. It shouldn't take me longer than 2 hours.i think evo takes place in the same city every year (las vegas i think) though the time might be a bit different
Also, do anyone of you know when and where EVO 2012 is going to take place? It should be cheaper to buy the ticket one year earlier.
Hey guys, is there any translation about the missions (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)? If not I can translate it. It shouldn't take me longer than 2 hours.
Also, do anyone of you know when and where EVO 2012 is going to take place? It should be cheaper to buy the ticket one year earlier.
@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?
@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?
I didn't read anything about the phone cards on snkp's site.Will everyone preordered kofxiii in Japan get a phone card?
@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?
I didn't read anything about the phone cards on snkp's site.Will everyone preordered kofxiii in Japan get a phone card?
Well I assume those cards with the artwork are phone cards. I remember several articles calling those things "phone cards" but I don't know really what they are.
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?
Done! (throw my cap again) This is the part of story guys. I feel KOF XIII is kind of close to Blazblue?Seems to be like it, yeah. Hoping they follow the lessons Arc learned before making BBCS and don't make matches that you're supposed to lose for different story paths (probably the thing that annoyed me the most in GG...what, sometimes I like messing around in story mode to practice <_< ).
Thanks for the translation, YO! ;)seriously it was a pain trying to finish story mode in gg and bb without a guide
Seriously, though, good job :)Done! (throw my cap again) This is the part of story guys. I feel KOF XIII is kind of close to Blazblue?Seems to be like it, yeah. Hoping they follow the lessons Arc learned before making BBCS and don't make matches that you're supposed to lose for different story paths (probably the thing that annoyed me the most in GG...what, sometimes I like messing around in story mode to practice <_< ).
I have so less information in hand so I cannot say it for sure, but I feel KOF is changing it's way. I wonder if SNK is looking for a different target market or something else, but I can tell KOF is no longer the same as we play 1998 or 2002.
I truly hope XIII can make a good sales now. I can feel how much time and spirit SNK had put into XIII. Even with Blazblue and Street Fighters out there, I believe XIII will be may game of the year.
si nobody knows about the EU bonusses and/or price of the game? im hoping it wont be more than 50 euros (which is already like 75 bucks in dollars).
On the subject of KOF changing...well, games do change, especially fighting games. KOF kept the same basic gameplay formula for a very long time, even when other series like SF and Tekken would drastically change the mechanics with each new installment. XII was also an attempt at something different, but that didn't seem to go over too well. If it results in a quality game I'm all for change.
that series hasnt change since TEKKEN3 you still play it the same way today as you did back when 3 came out
SF is probably your worst pick cuz that game is legendary for being the same game since SF2, and just to be more specific go ahead go back and play RYU in SF2 and see if he doesnt play the same way in every other SF game he has been in
It really does seem like we've been forgotten, swedish release date also seems to be a month after uk release.. I'll just import so i don't care, but it is odd.Hrm. Both Webhallen and Gamereplay addresses the release date as 30th of November. But hopefully, that's only a preliminary date. Games are usually released in Sweden on the same day as other PAL countries.
You know what man i can tell you right now that im new to this site, but im not new to fighting games man not by a long shot, i've played every fighting game u care about and some u probably never heard of before, like most players from my generation i've started with SF yes the first one and then moved on to two like most people did, and i've played every SF from 1 all the way up to 4 and everything in between i saw it go from version to version from console to console and if there's something that that franchise can say for itself is that for better or worse is still SF, when CAPCOM was promoting SF4 they had the producer Ono and that other guy Seth something ( i forgot his last name) tell everybody that if you had not play the game in a long time u could still play it now cuz they were playing that whole nostalgia bit (read) is the same game and the same characters u have play before, and if u need more prove go ahead boot up SF4 pick GUILLE and go crasy with his 2 moves that's right a character that's over 20 years old and has not learned a new fucking move in the process.this is really off topic and probably really rude but do you have to capitalize everything? i mean i under stand a few acronyms like SNK but little stuff like ryu,guile,tekken capcom you can just type those in lower caps or just capitalize the first letter seriously not trying to be rude but you keep making me think that you're pointing out something that i really should be paying attention to, or that you're just forum yelling
You wanna know something funny GUILLE was the reason i got into SF2 back in 1991 and funny enough GUILLE was the reason i dont play SF anymore.
As for TEKKEN yes i've have played it and play it still, so please tell me how is the fight different from TEKKEN3 if you need more prove of what i speak of i'll give u a good example, go watch EVO2011 TEKKEN6 was there look at the matches and tell me how is it different from what i said on my post, you either get launch in the air for a juggle or you get killed on the ground, shit man im not even gonna talked about getting hit on the wall cuz if you have played TEKKEN you know that's ur ass.
If you wanna tell me that the graffics in KOF did not change from 96 to XII well u got me there see im a fan of KOF and SNK but im not blind.
And so can u play RYU the same way in every SF since SF2 YES are u gonna win? maybe not, but can u still play him none the less.
Now can u play KYO the same way in every KOF since 94 simply put NO.... there's no maybe you just cant.
Now can u play KYO the same way in every KOF since 94 simply put NO.... there's no maybe you just cant.
only game thsat changed it was sf3 series, and even in that game you still use you shotos in the same manner for the most part.
I hope to see some more character variety this time around.would be nice but i doubt we will
I hope to see some more character variety this time around.Yeah I think practically everyone would like see more representation for the lesser used characters at this point. Personally i'd love to see some more Kensou action, but Like Xxenace I doubt there will be much more variety this week.
I didn't get to watch much of last weeks, but man I wanna see some Ralf n' Clark.
I'm not sure how to cool down the console release... But I can set up a countdown! ;)
I've been out of the loop but I have to ask, will we in the US get the special edition soundtrack version of the console game? Or is that only for Japan? If we do get it, anyone know which stores will be offering it?
^^ 3S and KOF13 go together like pizza and beer. Good shit dude.
i will pay you for an ibuki sprite
I'm terrible at this game though.
I was not very happy at that time. The person I was playing had badmouthed a friend of mine and it really got under my skin. That sort of crap-talking always does, especially when it could mean they don't play ever again. I'm normally not a person to get that way, but I am really passionate about the game and getting people to play up here. People who want to be jerks just rub me the wrong way.
If this starts looking like Street Fighter: The Movie, I'm gonna die. Also, Isaiah and I saw a live action film on Netflix about KoF, but we opted not to watch it for fear it would be as bad as DBZ was in films.
Oh shi-!! I started doing this randomly cause it made Haunts laugh and ever since I've known Haunts I've been trying to make him laugh, and then I just couldn't stop! EET TOOK OVAH MEE! AH WAS NO LONGA MEE! WHO AHM AY?! NNYHAAUL!!!!
Somebody could indicate the moment on the stream where that happens?
I believe they said it was because the stream got front-page time, so it drew people in. Very cool!
I think it got to about 2,700+, before it started to calm down. Most who bothered commenting seemed to be enjoying what they saw!
can EX kyo plz plz have this soundtrack? KOF XI Soundtrack - New Order (Original + Arranged) (http://www.youtube.com/watch?v=N2NFTAk_ER0#)no he can not why?
My favorite KOF soundtrack :P
There is only 1 song that is appropriate for "RekKyo":
OST or AST is fine.
There is only 1 song that is appropriate for "RekKyo":
The King of Fighters '99 Arranged Soundtrack: Tears [Kyo Kusanagi Theme] (http://www.youtube.com/watch?v=4wiqU6v4qss#)
OST or AST is fine.
If there is one theme I want to hear again in KOFXIII, it's Big Shot.
Actually, I think the FF team's alt theme is "Street Dancer" from XI. Which is fine by me, as I think Big Shot is a bit overused.If there is one theme I want to hear again in KOFXIII, it's Big Shot.
They included it as the 'alternate' BGM for the Fatal Fury team in the arcade version - you can hear it in some Japanese match videos.
Is not the better even though because his wild ambition track is superb
Same with Andy, his Wild Ambition Track always gets me hype, and fits him better than the italian music
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)
MAKAN-KO-SA-PPO!
I thought about it, actually; I kinda took it as "this is just Fersis being PS3sis", ha. I always think of that thread as "everyone should know better than this by now!", but that's not always dependable... if it comes up again, it'll be clear-up time! For the sake of new faces, especially.
Oh, and for some reason... Siliconera decided to talk about KoF XIII's replay options!
Share Replays with the world... if you're good enough! (http://www.siliconera.com/2011/09/22/the-king-of-fighters-xiii-shares-rank-match-replays-with-the-world-if-youre-good-enough/)
The pre-order package will include a limited edition 4-CD soundtrack from the history of The KING OF FIGHTERS. This pre-order incentive is in addition to the contents of the retail box, which includes: game disc, double sided A3 poster (artwork on one side, move list on the reverse), digital art disc, reversible sleeves (design specific to format).
I thought about it, actually; I kinda took it as "this is just Fersis being PS3sis", ha. I always think of that thread as "everyone should know better than this by now!", but that's not always dependable... if it comes up again, it'll be clear-up time! For the sake of new faces, especially.
Oh, and for some reason... Siliconera decided to talk about KoF XIII's replay options!
Share Replays with the world... if you're good enough! (http://www.siliconera.com/2011/09/22/the-king-of-fighters-xiii-shares-rank-match-replays-with-the-world-if-youre-good-enough/)
Indeed, every time I see some of the people reply (even the ones that post there frequently. They keep saying the load times are long, even if Atlus/RSG/SNKP have stated several times they will not be that long and after seen such fast loading times from the SonicTempest PAX Videos. Oh well... I wish I could post there again, but still puzzled why I got banned. =/
Regarding the Replay Options, it sound like how SF4 did it before the Replay Channel was added. I hope SNKP keeps the replay mode from XII, it was awesome to share replays of any match I had.
As i already said in a French forum, i don't care about the bonuses if they're going to push further away the day we're supposed to have the game. They are bonuses fcs ! The 4 CD shit is going to be on megaupload 2 days after the release anyway ! Just give me the goddamn game !I sent an e-mail to RSG regarding the exact release date yesterday, so I'm gonna post it once they get back to me.
Seriously, November ?! The US and Japan will have their game in october (20 october if i remember well ), and We stupid eurapeans will have it in Novembre ? And i even bet it's gonna be November the 15 or something like that, 1 month after the others.
Yes i FANBOY RAGE.
Only Finnish online store that has listed KOF XIII says that game will be released in October 31. (http://www.puolenkuunpelit.com/kauppa/product_info.php?products_id=56581&language=en¤cy=EUR (http://www.puolenkuunpelit.com/kauppa/product_info.php?products_id=56581&language=en¤cy=EUR)) Don't know about those pre-order bonuses. It would be nice to have them, but for me the most improtant thing is that game is actually released.Weird. So now I've read about stores from four different countries, and everyone has got a different release date listed.
i think i ll get 2 copies one for 360 (which in italy is 28 october) and one for playstation3 maybe on this last i could get it on 25 if shops here gets the north american version ... just one question dlc on psn store r region locked ? i mean if i buy the pal version do i have to use the european psn store ? cause i have two accounts one european and one american so if i buy the north american one i think i ll find the dlc on the american psn store and not in the euro right ?In most cases, you have to buy DLC from the same region of the PSN store as the region of the game.
Gah, it's been a while since my own schedule has fitted a blog update.
The translation is kinda.... abstract? Since the blog update wasn't that exciting it's not like I went out of my way to make everything sound better or better get things that I'm not sure of.
Now with the Tutorial
Good day everyone!
[ Talks about weather, odd of rain, typhoon and other stuff, thus I'm skipping this ]
Without further adieu to they we view the "tutorial mode". With us we have the always familiar "山P". Today YamaP's talk will be aimed to those who are a little green when it comes to it, so let's proceed immediately to the tutorial mode.
[ Tutorial menu image ]
Yamamoto P : This mode is there so that one can get familiar with the game and with the basic mechanics of KoF, either for those who play KoF for the first time or those who play fighting games for the first time.
[ Kyo Jumping at Raiden ]
"Moving forward", "Types of jumps", "Roll recovery" and basic descriptions as such are included in the BASE SYSTEM.
[ Kyo kicking Raiden ]
"Special moves", "Drive Cancel" and several other system that make use of the gauges which are divided in two modes explained on the GAUGE SYSTEM. The BASE SYSTEM will introduce a "sense of game" by making use of jumps and basic movements maneuvers while the GAUGE SYSTEM will present DRIVE CANCEL and other major forces for players.
[ Rose explaining Tutorial Mode ]
The responsibility of teaching everything about the tutorial falls into Rose-san. Incidentally the stage for this mode will always be the Kyokugen dojo, the player character Kyo and the enemy Raiden have also been "fixed".
Kyo is somewhat understandable, but why is Raiden there?
Yamamoto P : Having a prowrestler there, it's there for the aesthetic sense!
Somehow or another some sense can be made out of it...
Either way, on this tutorial mode, are features there included for other than beginner players?
Yamamoto P : This mode is essentially a practice that is there to create a solid foundation of the actual combat for the beginner to use. "Such a basic thing I already now it!", even those who are already experienced in the basis might come into contact with something that they don't know.
I see, with my playing level I guess that it wouldn't hurt to touch the tutorial mode once I get the game.
With this the basic coverage of tutorial mode is finished; which was covered after a great effort. Next we have [Character customize], look at how "some little stories" can be made with it.
[ DaiMaou Andy ]
......... Makan *** Sappou!!
Yamamoto P : ....... ( heh! )
Leaving Yamamoto here with the evidence of the crime, it's time for me to part ways with everybody.
Oh, also as someone might have noticed in the "Mission" review, some of the customs have been taken from popular characters, could you notice it?
See you next time.
I thought someone would post the translation of the blog, but nobody did. lol
Anyways, here is the translation of todays blog by Toxico:Quote from: Toxico from MMCafe*Blog Translation here*
Most useless interview and post i have ever seen.thank you!
Most useless interview and post i have ever seen.thank you!
And who are you to judge that?
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?
who are you to question me? LOL
sorry man you fail at posting...try harder
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?
What happened to DG?
He suddenly was gone lol
Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.
Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.
It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.
Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?
What happened to DG?
He suddenly was gone lol
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?
What happened to DG?
He suddenly was gone lol
He has different goals than Dream Cancel and does not agree with our approach to building the community and has thus moved on.
Prof Just posted this at MMC:QuoteQuick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.
Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.
It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.
Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).
I wonder if elive would sponsor any US players? Either way, this is pretty nice news to hear. One step towards KoF XIII at Evo, is having people who want to play it, able to get there...
is there a tourney in Belgium?
If SNKp or Atlus don't reveal what kind of netcode they used in KOF XIII's development till October 15th, I will say it. Anyone is free to believe or not.
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''
There are other well known netcodes out there, but in the end, even if the netcode is good, people will complain about the lack of spectator mode.
Prof Just posted this at MMC:QuoteQuick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.
Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.
It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.
Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).
I wonder if elive would sponsor any US players? Either way, this is pretty nice news to hear. One step towards KoF XIII at Evo, is having people who want to play it, able to get there...
No, he's saying that he has info that SNKP/Atlus/RSG hasn't released. He's saying if they don't announce it by Oct 15th, he'll let us in on the secret.
And without trying to sound like a dick, we've heard the "I have secret info about XIII, just trust me okay?" thing before. It's much more effective if you tell us HOW you know this. Or, more importantly, WHO you are. The anonymous tipster just doesn't carry much credibility these days. Sorry.
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''
Hello,Well if this is true, that's going to suck. :(
for the time being, it doesn't look like any Swedish provider (sorry. Not sure if that's the right word. Supplier maybe?) is going to stock the game, but we're looking around at our international providers too. Sadly, we can't give a yes/no answer right now, it's gonna be a bit more wait and see.
While I do agree with the above posts that GGPO isn't the be-all-end-all of netcode, I just wanted to point out that BB's netcode is helped by certain features of that game, like the 5 frame autorepeat or the huge throwbreak windows. If you put the exact same netcode with KOF, people will complain about it not being as good because of KOF not having those mechanics tailored for online play.In my experiences with BB, I've mostly had matches where lag/delay was extremely low. Such can be noticed simply doing a 5A with a character and see how fast it will come out.
Oh, yeah, I'm not saying the netcode for BB is bad or anything. It's pretty good, and I wouldn't complain if online XIII feels about the same. Just mentioned that because I know I've seen a lot of people blur the line between BB having good netcode and BB being made with online play in mind.Oh, sorry about that.
Well if this is true, that's going to suck. :(
The chance of the game being popular in Sweden would decrease, and I'm gonna have to wait extra long if I have to import it. :<
Ah, I see. I thought that RSG published for all of Europe, but that might not be the case.
Well if this is true, that's going to suck. :(
The chance of the game being popular in Sweden would decrease, and I'm gonna have to wait extra long if I have to import it. :<
Makes sense, rsg is a uk based publisher so they publish in the uk. All other countries around gb may suffer at the very least a delay because they will ofc see to their own market first and foremost. If you want the game at a good time, use the retailer rsg recommends from their site; www.amazon.co.uk (http://www.amazon.co.uk). I've ordered the game for myself and a couple of friends so we could split the cost of shipping and happily take the fastest option wich promises 1-2 days and the game sent on the 27th.
Also, the game costs about 350 sek from amazon so it is really cheap seeing how currency currently stands and since uk is a part of eu we probably won't have to pay toll either because sweden is supposed to be more open to trades with other countries inside.
has anyone confirmed that those dlc leak pictures were fake or not
Sorry for posting so often atm. -_-has anyone confirmed that those dlc leak pictures were fake or not
Piccollo vs trunks? Best colour edit ever!
Piccollo vs trunks? Best colour edit ever!
I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.
Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.
Wow, I am impressed. I was expecting no one remember to say thanks and yet here is one. You are welcome! I will keep an eye on the official blog and ready to translate anything comes in my eyes.Piccollo vs trunks? Best colour edit ever!
I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.
Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.
Wow, I am impressed. I was expecting no one remember to say thanks and yet here is one. You are welcome! I will keep an eye on the official blog and ready to translate anything comes in my eyes.Piccollo vs trunks? Best colour edit ever!
I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.
Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.
BTW, I am still practicing MOTW...I am having real trouble on canceling special. I wonder can I make it before the console...Oh well, I will just play with the Tutorial Mode then :)
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)
MAKAN-KO-SA-PPO!
you cant develop unless the companies allow you to by releasing games to do so. also you fail at realizing this isnt just at capcom but at companies in general and these fans in generall that buy every piece of shit released.
going anti company is pathetic? no son, gaming is pathetic, get a fucking life. i do this for entertainment not for a lifestyle. i dont support shit unless it entertains me, and thats not something cap has been doing lately. being a "fan" of any company is retarded, shit being a fan in general means your fucking retarded. just cause i enjoy some cap or snk shit doesnt mean i ride their dick.
also this hurting actual developement of a community and/or myself as a gamer? could you tell me wtf you smoking and if the force is strong in that motherfucker. if so id like some too. only dickriders appreciate what capcom has done so far after the release of the sf4 series. re turned shit. sf4 series milked out. dmc turned bs. only thing crappy cum are doing right now that interrest me, though very little is asura (snkpisspoor hadsome bs releases as well, defendingshit like those releases is retarded). and even that games fighting system may just turn out to suck ass, but ill wait till i play it (it might be good, who knows). instead of defending companies that dick you and rob you, try to focus on shit that actually matters. my thinking of capcom shouldnt be that unless you really aint got no shit to do.
Yea, I was trying to emphasize that in my last post, but being real literal this time:
Getting mad at companies isn't going to solve anything and getting mad at people mad at companies doesn't solve anything either. It only will when you've got the idealism and conviction to do what's necessary to change it. Nobody does so life goes on.
Anyway, how good do you think internet has to be to play the game? I'm still on really crappy DSL, like 3 Mgbs per second. Do you guys think that's too slow or should I be alright? An example, I can play Tekken 6 pretty well on the computer, but not with people half way across the world.
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.
Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.
Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT
Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.
Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT
Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.
Yeah Musolini is a big fat beep.Also theodora thank you for translating that useful interview.Keep up the good work!
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.
Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT
Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.
Yeah Musolini is a big fat beep.Also theodora thank you for translating that useless interview.Keep up the good work!
Fixed. Not everyone shares your "Be a big fat dick" mentality. Some people find it to be a great bit of information. Yes, I went there.
Thanks a bunch, Theo.
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?
I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.
After that, it's straight to network mode. Gotta put that netcode through it's paces. :)
First I'm gonna play arcade mode to defeat Billy and unlock him then I´ll do what ever is required to unluck Saiki.
Unlocking the characters is top priority for me.
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?
I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.
After that, it's straight to network mode. Gotta put that netcode through it's paces. :)
There is some rumor at NeoGAF from the user robut, he is saying he works at Gamestop and he saw in the computer that KOFXIII got delayed to Nov 23rd, which lands on Wednesday and not Tuesday.
Although the Gamestop Website and Amazon still say the game will come out on Oct 25th, so lets hope he just made a wrong read or it was a mistake.
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?skip school and play the game naked also a bunch of training since i refuse to learn anything about a game i cant touch
I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.
After that, it's straight to network mode. Gotta put that netcode through it's paces. :)
While I don't think 10/25 is solid, 11/23 isn't that sensible a date, and would be after Europe, which I just don't see happening period.Well I did not see anything about the rumor. At the Amazon (http://www.amazon.com/King-Fighters-XIII-Xbox-360/dp/B0054IN5RI/ref=pd_rhf_p_t_1) the date is still 10/25/2011.
Perhaps there's a possibility that KOFXIII hasn't received a gold status yet unlike this gamearkham city ftw
http://thegamershub.net/2011/09/batman-arkham-city-goes-gold/ (http://thegamershub.net/2011/09/batman-arkham-city-goes-gold/)
man my ps3 picked a bad time to get the blinking red light :( now i gotta save up for another 1 i hope i can make the dead line but any who if i dont get a ps3 in time then im gonna listen to that 4 disk soundtrack all day everyday then ill got to my friends house and just train for a little bit
off topic: there is a fly in my room that ive been trying to kill for 3 days the little bastard is annoying as hell
i dont really see why they would need to push it back
[spoiler](http://operatorchan.org/n/arch/src/n138214_oh%20you.jpg)i dont really see why they would need to push it back
I think atlus saw the final version of the game and told playmore to either fix it or go fuck themselves.my 2 cents
^For a big a month or 2 months delay, it has to be something big. The game content seems good now, but the only reason I think they would go all out to delay it that much is either this:
1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
3. Both of the above.
[Atlus would look stupid showing off a shitty product.
^For a big a month or 2 months delay, it has to be something big. The game content seems good now, but the only reason I think they would go all out to delay it that much is either this:
1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
3. Both of the above.
No/maybe (but they could patch this at a later date - no need to delay a game for this bullshit) and no(atlus clearly stated somewhere there will be nothing of that because it would cost them too much).To delay a game this much when it's so close to the release date it has something to do with the actual game at it's current state.I bet the neogeo cd loading screens are still there and occasional in game lag and netcode is kinda fucked up.
The gamefly link has a review for Xiaolon Showdown in place for KOF XIII.....yeah i noticed that too
The gamefly link has a review for Xiaolon Showdown in place for KOF XIII.....yeah i noticed that too
1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
You are thinking the same thing I am thinking.
Both minds come alike, huh?
And my guess for the delay is that Sony most likely denied the PS3 version for a disc release the first time. Could it be because of the lack of an English Dub? or probably something else?
And while there is some spoken English in the game, that probably did not comply with the "English Dub must be required for foreign games if sold on disc" policy.
Ask yourself, have you ever heard of a PS3 game being announced for a disc release, and then Sony pulling the plug? Have you? No? That's because it's never happened. Companies don't announce disk releases and THEN go ask Sony for permission. It's the other way around.
Also, don't make up policies that don't exist. The Yakuza games were subbed.
Look, the fact is that no delay has been confirmed. If it is, it'll be to fix some glaring problem with the game that would prevent them from selling it. Something like excessive slowdown, maybe excessive loading, or perhaps netcode.
SNK Delaymore is back.
Remember how many times KOFXI, NGBC and KOF98UM were delayed for western release?
SNK Delaymore is back.
Remember how many times KOFXI, NGBC and KOF98UM were delayed for western release?
I just thought of a possible scenario, maybe the Nov release is a misunderstanding by retailers.
Most retailers don't know KOFXIII is been published by 3 different companies, so some retailers will update the date to the latest one been announced. In this case it can be RSG November launch date is been confused to be ATLUS new release date in the case of Gamefly. For Amazon.uk, they might think ATLUS release date is RSG release date, which is still by the end of October. This is just something I thought, but it's a possibility.
Let's us wait until tomorrow Monday, since I bet no one at ATLUS is working, since it's still Sunday in the US. Hopefully we get a clarification and the date is still October 25th. *crosses fingers*
I asked the ebgames by my work today and they stated oct 25. Ebgames is owned by Gamestop, but I'm in Canada so maybe it takes longer to update the computers here :/i can tray asking tomorrow i know a guy who lives in canada and he says that gamestop rarely updates the site
if they delay the game to come out after UMvC3, this game will fail. I really hope they realize that. jesus christ. everything was looking good until this.
From the Professor
With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country. Here's his short reply about a delay in Japan. Take it as you will, it's up to interpretation. Translation is below.
Q: "Is it true that KOF13 is getting delayed? After all this waiting, having to wait even longer is going to shatter my heart..."
Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing any worries."
Well, it seems that SNK delaymore is back
I doubt that. I'm pretty sure this game will pick up buyers even after UMvC3 is out. As someone else mentioned long before, selling copies is determined by its marketing strategies and game content, not so much about competing with other popular games that were released before or on the same date. While both might be fighting games, content between UMvC3 and KoFXIII is way too different for a fan of both games to skip the other. Even if the guy's low on money, he can just buy the other later when he does, especially if it has received good reviews.
Delayed or not, I still think KoFXIII is a must buy.
From the Professor
With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country. Here's his short reply about a delay in Japan. Take it as you will, it's up to interpretation. Translation is below.
Q: "Is it true that KOF13 is getting delayed? After all this waiting, having to wait even longer is going to shatter my heart..."
Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing any worries."
Well, it seems that SNK delaymore is back
Don't worry. I checked the date at the Japanese official site just now and everything stay the same. I don't think there will be any delay for the KOF XIII.
An extra month would mean it would directly compete with UMVC3 and get buried. The only other time frame they have (like was mentioned) is around January.
I remember, at EVO, one of the Atlus reps Yu (Yuu?) said that October was definitely the timeframe and that a delay wouldn't go past the end of October.an extra month would be to damn long of a wait bruh
Besides, what's an extra month even if it were true?
as long as the shits not half assed i dont mind waiting more. it's not like theres other fighters or even other games in general that i want over 13.Sometimes, Musolini gets it exactly right.
Thing is guys that the people genuinely interested in KOF make up very low numbers in the U.S. I can't speak for Mexico or the rest of South America or China but the number of Americans who would run out and buy a copy on release would probably number in the hundreds, maybe. You absolutely need to have the casual fighting game players on board. And if they're busy playing Marvel (and they will be considering the very active tournament scene) then they don't have much reason to play KOF except if they're in an area with a very active tourney scene, and that area is So Cal.been saying that forever
I don't know anything about Tekken so I can't speak for that, but bottom line is that if this releases alongside UMVC3 it will fail. It might do better for December, ya' know? They might have to cut the price to $50 if it isn't already in order to compete. Also keep in mind that we're in the midst of the 2nd Great Depression and yet another Recession is coming. So joe schmoe who likes fighters but doesn't have a lot of cash has to be very choosy now. Does he go with a $40 dollar upgrade to something he may already have but features more shit and he knows tons of people and friends of his are going to be playing? Or does he go with a more obscure fighter that retails for $60? The outlook isn't looking good.
250k doesn't sound so good, snkp is still scrapping by again with these numbers, this is just 130,000 more units than 12, 250 k is hard for me to stomach and count as success, they got to step it up if they want to continue making games with that number for one more year, this is like living to paycheck for snkpthats actually pretty good for a lesser known dev im sure you guys have heard of the game demons souls right? at the time when it was coming out atlus only expected it to sell 75,000 copies of the game and after a while those sales just about tripled so 25,000 copies sold is actually good depending on the game
Let's be honest. The initial sales of XIII were never going to be very high. Most people who are on the fence about the game are waiting for reviews on the netcode. That doesn't mean the game can't be a success, however.
I'm personally hoping for sales that exceed Blazblue's levels. That seems like a surmountable goal (I hope). Also, I think KOF's market is different enough from UMvC3's market that they won't be completely at odds with one another.
Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.yeah not like we haven't tried already im sure most of the people here have tried to introduce KoF to friends family co-workers etc we pull a few in every now and then but to be honest its hard to get people into fighting games if they dont have to much knowledge of them especially if the game happens to not be popular
Then start from the basic. Just try to have fun with them, don't think about combo or who win who lose, just try to have fun get beating up. When they feel comfortable with it, introduce them with this site and all the people around here, show them the KOF video of all the cool combo, show them how powerful they can become in this fighting games.Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.yeah not like we haven't tried already im sure most of the people here have tried to introduce KoF to friends family co-workers etc we pull a few in every now and then but to be honest its hard to get people into fighting games if they dont have to much knowledge of them especially if the game happens to not be popular
as ive said before ive done all that and ive tried to get a few of my friends to join though they all passed on the offer and ive never said i couldn't introduce anyone to KoF i said its hard to get people into fighting games over all these days since they require time and effortThen start from the basic. Just try to have fun with them, don't think about combo or who win who lose, just try to have fun get beating up. When they feel comfortable with it, introduce them with this site and all the people around here, show them the KOF video of all the cool combo, show them how powerful they can become in this fighting games.Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.yeah not like we haven't tried already im sure most of the people here have tried to introduce KoF to friends family co-workers etc we pull a few in every now and then but to be honest its hard to get people into fighting games if they dont have to much knowledge of them especially if the game happens to not be popular
Don't say "I can't" before you did it. Even if you failed, try again! KOF need new players, and you guys all fighting here, nothing will change!
Try to do something!
Rating: Teen
Content descriptors: Mild Language, Suggestive Themes, Use of Alcohol, Violence
Rating summary: This is a 2D arcade-style fighting game in which players compete in one-on-one/three-on-three combat with a large international cast of selectable characters. Players mostly kick, punch, and use special abilities (e.g., fireballs, electricity, energy beams) to drain opponents' life meters; battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue.
Online Notice:
Includes online features that may expose players to unrated user-generated content (Xbox 360, PlayStation 3)
http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615 (http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615)
Problem is that with fighting games is not that easyI seriously doubt that. SNK did went bankrupt at 1999, remember? I wonder if the same thing can happen again. It is not impossible according to the economy today.
For example, with a FPS, a racing game, or a sports game, is actually easy to hook up a friend to play along and that they get slightly hyped, those look cooler and moe easy to pick that lots of fighting games, hell, some people don't realize this, but for lots of guys, doing a simple qcf is like the most complicated thing ever, plus they get the feel that is not worthy since they could get raped for better players and don't see th investment of time worthy.
That being said, I'm not honestly that worried for sales, the game has his followers, not every capcom fan loves marvel, some of them are really expecting XIII, you had the atlus faithful who really loves the atlus brand, then you had the anime geimus fans, who love how the game looks, and some other guys. Even they could just save their ''monthly games money'' just 30 more days
The game no matter what will be released, is still basically created by guys who are expecting the game from a really long time (I will dar say some are expecting this for 4 years)
If a game like XII sold relatively well, this game should be fine I'm sure that Atlus and SNKP knew well the expectations from this game, and are not waiting like LOLZ BOOM PERIOD like some fans had wongly believed.
SNKP is from a long time a Niche company, they will be fine
as long as the shits not half assed i dont mind waiting more. it's not like theres other fighters or even other games in general that i want over 13.Sometimes, Musolini gets it exactly right.
I don't think XIII releasing in November would be a disaster. KOF fans are going to buy it this Holiday season no matter what. They've waited years for this game, and no other game is going to replace it.
Yeah, it might hurt initial sales. But if the game has good word-of-mouth and a strong community behind it, it could get some legs behind it.
I don´t agree.
There is a reason they are offering the 4 CD pre-order bonus. Why would they do that? Because they just want us to listen to some nice themes?
No. This works similar to the box office of the film market. I mean, it´s not exactly the same but kinda close.
The first weeks sales determine the level of success you had on the market. A game eventually can make a lot of money throu time, but it is not really advisable to bet on that. No company would actually bet on that.
You said KOF's market is different from Capcom's. That is correct. But like LouisCipher pointed out, the real problem is there is no real "market" in the US for KOF. THAT has to change.
That is why, releasing the game with no competition on the genre, is the best scenario. That will guarentee attention from gamers who like the genre but don´t have anything new to play for the time being.
If there is nothing else on the market, they will try it. Some might even turn into fans and ditch their previous fighting game. But if the usual shit they like is on the market, why try something new? To make things worse Kof is anything but a user friendly game but lets save that for another discussion. Point is, if the usual KOF fans are the only ones who will get this...it will fail.
They need to make themselves a place in the market, and for that, they don´t need the support of the usual kof-ers, they already have that, they need new people.
To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.
you should play better gamesTo me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.
Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.
But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
Rating: Teen
Content descriptors: Mild Language, Suggestive Themes, Use of Alcohol, Violence
Rating summary: This is a 2D arcade-style fighting game in which players compete in one-on-one/three-on-three combat with a large international cast of selectable characters. Players mostly kick, punch, and use special abilities (e.g., fireballs, electricity, energy beams) to drain opponents' life meters; battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue.
Online Notice:
Includes online features that may expose players to unrated user-generated content (Xbox 360, PlayStation 3)
http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615 (http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615)
you should play better gamesTo me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.
Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.
But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
jesus christ you're no funyou should play better gamesTo me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.
Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.
But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
I play everything, SF2HDRemix, SF3rd, SSF4AE, BlazBlueCS2, Tekken 6, VF5, KOF02UM, Guilty GearXXAC+, Arcana Heart 3, CvSNK 2, Soul Calibur 4, Dead Or Alive 4, Mortal Kombat 9, etc. I have like 50+ fighters and I keep buying them when I can.
I still waiting for these games to come out so I can buy them: UMvC3, SkullGirls, KOFXIII, Tekken Hybrid, SFxT, BBCSExtend, P4 Ultimate, DOA5 and any other that will get announced in the future.
But I'm not saying I'm an expert in any, but I think I can defend myself ok in all and be competitive in some of them.
jesus christ you're no funyou should play better gamesTo me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.
Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.
But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
I play everything, SF2HDRemix, SF3rd, SSF4AE, BlazBlueCS2, Tekken 6, VF5, KOF02UM, Guilty GearXXAC+, Arcana Heart 3, CvSNK 2, Soul Calibur 4, Dead Or Alive 4, Mortal Kombat 9, etc. I have like 50+ fighters and I keep buying them when I can.
I still waiting for these games to come out so I can buy them: UMvC3, SkullGirls, KOFXIII, Tekken Hybrid, SFxT, BBCSExtend, P4 Ultimate, DOA5 and any other that will get announced in the future.
But I'm not saying I'm an expert in any, but I think I can defend myself ok in all and be competitive in some of them.
is anyone getting 96 tomorrow?
is anyone getting 96 tomorrow?
is anyone getting 96 tomorrow?
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.thanks for your opinion brosef jones ill be sure to take it into consideration
There's probably more overlap between SF or Blazblue fans and (potential) KOF fans. Just my impression.Maybe it's just selective memory, but I notice a lot of overlap between KOF fans and GG fans. Makes some sense, though, since both series are offense-heavy, relatively high execution games where getting knocked down is a very bad thing.
is anyone getting 96 tomorrow?My first KOF? Yeah, I'll be getting it.
BTW, someone has uploaded some pre-battle dialogues.
KoF XIII: All of Terry's Pre-Battle Dialogue (http://www.youtube.com/watch?v=U80K-zhVrwk#)
Not as good as in SVC Chaos....
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.
No way dude, early KOF's are classics and are pretty playable.
2k1, now that's a terribad KOF. Or 2k3.
well ive never played 96 or so could someone give me a few reasons on why they think 96 is good/bad
ok so thats the good so whats the badwell ive never played 96 or so could someone give me a few reasons on why they think 96 is good/bad
96 is one of the best kof, they replace so many thing: (from Wiki) KOF '96 made a few slight changes to the gameplay of previous KOF games by introducing new techniques. The Dodge technique from the previous two game is replaced by an "emergency evasion" or "attack deflector" technique, which allows the player's character to roll away or towards the opponent. In the latter case, the player can have the ability to roll towards the opponent and end up at the other side. The player can also determine the height of their jump and perform small or high jumps. Additionally, the graphics for all the character sprites from the previous games were redrawn and the commands for certain Special and Super moves were changed from previous games. Like in the previous, Super Special Moves can be performed when the Power Gauge is filled up or when the player's life gauge is flashing red. However, the player can also perform a more powerful version of their regular Super move if both conditions are met (the player has low energy and Maximum level power gauge).
everything that is regular in KOF now was introduce in 96...
I hope there's an option to turn these off
well ive never played 96 or so could someone give me a few reasons on why they think 96 is good/badBasically what the others said. It introduced stuff like SDMs, Kyo's rekkas, Iori's canopener grab, guard cancel rolls, etc. On the flip side, it had a lot of balance issues. If I'm not mistaken, you should be prepared to see a lot of Iori and Leona *laughs*
theres way more bad aspects than there are good aspects in 96 when it comes to gameplay. i dont think anybody that has played kof since it started likes 96 because it fails from the core, the gameplay. theres still people playing 95 and even 97,theres a reason people dont touch the shitpile called 96. its actually a shame if you look at how good the fucking game looks and sounds, damn shame snk didnt have the time to make 96 like 97, a damn shame indeed.
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.
No way dude, early KOF's are classics and are pretty playable.
2k1, now that's a terribad KOF. Or 2k3.
well i talked to a friend of mine who worked at gamestop and he said the release for KoF was late november instead of october
Honestly, 94, 95 and SamSho have netcode that I classify as really good. They're definitely better than any SNKP game on 360 (which isn't saying much) and better than BB or any SF game.better than bb? boy you iz trollin
KOF 96's netplay will tell a lot if SNKp has improved on that area
I really find the experience to feel better than BB.and here i was thinking you had had no jokes anyway so far ive found bb to be the best netcode out for the moment never even had a hic-up in any of the matches ive played the netcode for the neo geo station games are good but i dont think or anyone else can top blazblue for the moment of course this is just my opinion
still would like to know why it was delayed
Don't get sad, just push the game like it's crack cocaine! If you've got an arcade, get friends to try out the game, even on your dime, and teach as many people the basics so they get hungry to learn more! Do all you can and time'll just fly by!or i just play battlefield 3 til late november
nov. 22nd is my birthday! ^-^
also its take FOREVER for the psn store to update
yeah i noticed guess snk delayed that til november as well ehalso its take FOREVER for the psn store to update
Well it's up, but no KOF96.
And what does this do to the game's Status at NEC? Now the console version of the game will be out for only a grand total of 2 weeks prior to NEC.I would assume that it'll still be on for NEC, since it's hardly the first time a console port has been out for only 2 weeks prior to being featured at a major US tournament (BBCS2 at Revelations, MvC3 at Winter Brawl...digging deeper into the past, I think GGAC was also a last minute change at its first EVO). Of course, the NEC staff has the final word, but for the moment, as someone who wants to go to NEC primarily for KOF, I'm not getting concerned about it.
There better be a really good reason for this delay, which I would believe there is, and it's only a slight delay, but it's risky to go for it in November.
I think it'll be well-repped at NEC. People have *ahem* other ways of getting used to the mechanics of the game and learning combos before release. The only thing they'd have to learn are the new characters and get used to the changes. I'm curious to see some high level Raiden action without relying on the Drop kick TOD.
I'm curious to see some high level Raiden action without relying on the Drop kick TOD.
And what does this do to the game's Status at NEC? Now the console version of the game will be out for only a grand total of 2 weeks prior to NEC.
lol, raiden is top tier without dk.
Hi,
Thank you for your kind comments and pre-ordering THE KING OF FIGHTERS XIII.
We haven't announced a specific release date yet - we intend to do so this week. It will be November, but I can't give you a specific date today, sorry!
I hope you enjoy the game and the soundtrack CDs.
Well, I sent a mail to RSG last week, asking about the release date.
Got this yesterday:Quote from:Hi,
Thank you for your kind comments and pre-ordering THE KING OF FIGHTERS XIII.
We haven't announced a specific release date yet - we intend to do so this week. It will be November, but I can't give you a specific date today, sorry!
I hope you enjoy the game and the soundtrack CDs.
Doesn't say much though. But we should get a release date from them this week at least.
for the people complaining about mvc3u stealing kofs money, i think other games have way more priority. but iirc arant bf3, mw3, uc3 and other huge class A titles coming out in november? i think mvc3u is the last thing snkp hasto worry about.bf3 comes out late next month but everything else is in november an your right i think even capcom is gonna get a slight drop in sales because of all the big stuff coming out in november
my lil bro is a fps freak, so well be getting mw3. ill be getting xiii obviously. now the problem is uc3, i really digged2and bought it with my ps3, i think i wanna get that one as well but probably later on. its not even aoutthe money, its just cause of time. i still have to finish yakuza 3, demon souls, valkyria chronicles and some other titles. kof it is for me. i seriosly hope umvc3 fails hard, maybe that way capcom can add more than 5 pallette swaps next time.asking a capcom fighting game to fail hard is like asking a kleptomaniac to not steal shit
SnipTwo things
i need characters that can run after these bitches as fast as them.
Amazon.co.uk has changed release date for November 25thI see. Thanks for pointing it out. That's probably gonna be the release date over here.
So with one extra month leading to the console release, what do you think we can do with the arcade version till then? I've been doing a lot to tell people to try the arcade version and not wait to play the console version just yet because they're very similar.
In a sense, that's true. The mechanics for the game won't change to be a completely different game anymore than UMvC3, AE2012, and MK9 patches will be for other games. So it's a selling point to get them to try the game and get interested in it. Although there aren't many arcades around, I also think showing people footage of the gameplay gets people going. It's real useful to show them that there's so many options and ways to go about winning that it makes it more a thinking game. People will have their stigmas, but it's always a matter of trying.
Back to my main point, how have you all been trying to hype up the Console release?
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.
I don't get the desire for Spectator mode. It's a nice feature, but all I care about is good netcode and good balance. Everything else is just icing. Spectator mode is not worth delaying the game by a month and making it compete with UMVC3.
Well for me (and this is just going off of my 3SOE experience) I don't really get to see too much high level shit while I spectate. Mostly just randoms being random. If I want to watch some high level matches I'm going to Youtube instead of Spectating.
That's just me though.
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.
and pigs fly.
i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!
Don't take Noah seriously. It's likely for attention.
Though, it isn't surprising the more irrational people in the world would do this. It is a sad thing, but we can only hope the finished product is worth the wait.
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.
and pigs fly.
i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!
Are you serious? You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product? Would you prefer they release it earlier, have something be crappy and wait on patches constantly?
Them releasing the game later is more of a detriment to SNKP than it is to us as a player base. Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game. If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.
Also...hey, at least we GOT a new release date. Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).
If it for some reason gets delayed again, then we can all duck into the storm shelters. But it seems trivial unless there's another game you really want to buy in November.
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.
and pigs fly.
i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!
Are you serious? You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product? Would you prefer they release it earlier, have something be crappy and wait on patches constantly?
Them releasing the game later is more of a detriment to SNKP than it is to us as a player base. Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game. If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.
Also...hey, at least we GOT a new release date. Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).
If it for some reason gets delayed again, then we can all duck into the storm shelters. But it seems trivial unless there's another game you really want to buy in November.
Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I wanted to preorder this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.
@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant
Since many are asking, you're not gonna get any better explanation than the one that was quoted earlier. If we had more to say, we would've already said it--that's a general rule. And as was just mentioned, the delay is happening in Japan as well. Which is to say, the delay wasn't just our call, and you shouldn't expect us to go divulging things that concern our partners as well, just like that.
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.
and pigs fly.
i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!
Are you serious? You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product? Would you prefer they release it earlier, have something be crappy and wait on patches constantly?
Them releasing the game later is more of a detriment to SNKP than it is to us as a player base. Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game. If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.
Also...hey, at least we GOT a new release date. Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).
If it for some reason gets delayed again, then we can all duck into the storm shelters. But it seems trivial unless there's another game you really want to buy in November.
Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I preordered this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.
@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant
oi just leave em alone about it mmkay if he's not gonna buy it then so be itAs reason for the delay, SNK Playmore said that it wants to deliver a better product to players.
and pigs fly.
i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!
Are you serious? You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product? Would you prefer they release it earlier, have something be crappy and wait on patches constantly?
Them releasing the game later is more of a detriment to SNKP than it is to us as a player base. Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game. If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.
Also...hey, at least we GOT a new release date. Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).
If it for some reason gets delayed again, then we can all duck into the storm shelters. But it seems trivial unless there's another game you really want to buy in November.
Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I preordered this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.
@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant
blah blah blah blah blah
Quote from LOL, FORUMS (Atlus Staff) on Atlus' forums on the game, on the reasons behind the delay:QuoteSince many are asking, you're not gonna get any better explanation than the one that was quoted earlier. If we had more to say, we would've already said it--that's a general rule. And as was just mentioned, the delay is happening in Japan as well. Which is to say, the delay wasn't just our call, and you shouldn't expect us to go divulging things that concern our partners as well, just like that.
This, more than likely, has less to do with Atlus making demands of SNKP, and more SNKP making demands of itself.
While I respect Atlus and RSG's contributions to the project, in the end, I respect SNKP's more. They're the ones making the game. And what THEY'RE putting into it, is what I'm most concerned about.
Quote from LOL, FORUMS (Atlus Staff) on Atlus' forums on the game, on the reasons behind the delay:QuoteSince many are asking, you're not gonna get any better explanation than the one that was quoted earlier. If we had more to say, we would've already said it--that's a general rule. And as was just mentioned, the delay is happening in Japan as well. Which is to say, the delay wasn't just our call, and you shouldn't expect us to go divulging things that concern our partners as well, just like that.
This, more than likely, has less to do with Atlus making demands of SNKP, and more SNKP making demands of itself.
While I respect Atlus and RSG's contributions to the project, in the end, I respect SNKP's more. They're the ones making the game. And what THEY'RE putting into it, is what I'm most concerned about.
^Indeed, but I really hope they fixed the button config at least. If after this delay, they don't fix that, then I will definitely feel disappointed.
But I'm worried of another delay, since SNKP is saying TBA 2011 and ATLUS has a set date already.
2) Normally when a company announces a delay, they announce a time span bigger than a month, if they announce several delays as a row, they are almost always seen like a joke
Atlus announced November 22th as a new date, I doubt that they will that stupid to throw a random date and hoping that SNKP will finish it to release the game at that time
Unfortunately the one making the game is SNKP, ATLUS & RGS are just releasing that game in the other continents. ATLUS might have posted a date, but the one that has the final word on the date is SNKP, unfortunately.
KOF XIII might actually be using MVC3's hype to fuel their own game's marketing, since umvc3 is just a 5 characters expansion, and since KOF XIII is an immensely iconic new entry of the series, totally new for ps3, it's worth it way more, and that's how marketing will make it look like.
i think it was 12 new characters also i have to agree with you i dont see how any hype for marvel could bleed over to KoF "awwwww dude marvel is sick this is so much better than the last one now im totally hyped for KoF XIII" does that sound right to you?KOF XIII might actually be using MVC3's hype to fuel their own game's marketing, since umvc3 is just a 5 characters expansion, and since KOF XIII is an immensely iconic new entry of the series, totally new for ps3, it's worth it way more, and that's how marketing will make it look like.
IIRC UMvC3 it has 8 new characters, but dunno how using UMvC3 hype will work for KOFXIII.
Some of the trailers were nice, but I can´t stand the Sousai one. It looks retarted imo. Sorry, but I don´t like what they did, KOF doesn´t go with some cute pop song. KOF is supposed to be bad-ass.i think the song went well with the point it was trying to get across
Anyway, at least we will have an update on KOF´s blog soon with something and I really hope there's some direct feed videos from Paris Manga but I seriously doubt that will happen.
Only if the video was only Ash and Benimaru fightingyes i understand that the song didn't fit KoF as a whole and im sure that they knew that rather they used it for the main idea of the trailer instead
Rather than not fitting with the point, the problem is that doesn't fit at all with KOF at all, if for example one day they make a video about mai chasing andy using that song, showing all their history in old games, it could actually fit
Some of the trailers were nice, but I can´t stand the Sousai one. It looks retarted imo. Sorry, but I don´t like what they did, KOF doesn´t go with some cute pop song. KOF is supposed to be bad-ass.
Rather than not fitting with the point, the problem is that doesn't fit at all with KOF at all, if for example one day they make a video about mai chasing andy using that song, showing all their history in old games, it could actually fit
I think they should make a trailer that out right bashes Capcom. Something along the lines of:LOL
If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.
If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).
If you want a game that takes actual skill.
If you want a game that has good netcode (hopefully).
And if you want a game that will make you instant friends with all of the Mexicans in town.
Then look no further...
(Splash of hype gameplay moments, music, etc).
I think they should make a trailer that out right bashes Capcom. Something along the lines of:
If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.
If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).
If you want a game that takes actual skill.
If you want a game that has good netcode (hopefully).
And if you want a game that will make you instant friends with all of the Mexicans in town.
Then look no further...
(Splash of hype gameplay moments, music, etc).
I think they should make a trailer that out right bashes Capcom. Something along the lines of:
If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.
If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).
If you want a game that takes actual skill.
If you want a game that has good netcode (hopefully).
And if you want a game that will make you instant friends with all of the Mexicans in town.
Then look no further...
(Splash of hype gameplay moments, music, etc).
well battlefield is better than calla dooty
you knows it's truewell battlefield is better than calla dooty
Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
you knows it's truewell battlefield is better than calla dooty
Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
yes it's so easy to call anything generic these days isn't ityou knows it's truewell battlefield is better than calla dooty
Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
They're both generic FPS games so honestly, my caring level is really low. The arguments just annoy me though.
Anyway back on topic...uh...crap...can't think of anything.
yes it's so easy to call anything generic these days isn't it
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him." I remember specifically replying, "give him back his unblockable throw". Well it's a DM and not a special, but same thing. He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him." I remember specifically replying, "give him back his unblockable throw". Well it's a DM and not a special, but same thing. He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him." I remember specifically replying, "give him back his unblockable throw". Well it's a DM and not a special, but same thing. He's going to be more used now, that's for damn sure.
well lets just hope i usually try to learn what i can and its rather hard to learn if 95% of the good people playing are using the people you already know or dont usewell this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him." I remember specifically replying, "give him back his unblockable throw". Well it's a DM and not a special, but same thing. He's going to be more used now, that's for damn sure.
Idk how it could be like Arcade too much. I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him." I remember specifically replying, "give him back his unblockable throw". Well it's a DM and not a special, but same thing. He's going to be more used now, that's for damn sure.
Idk how it could be like Arcade too much. I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest
yes it's so easy to call anything generic these days isn't it
Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.
Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him." I remember specifically replying, "give him back his unblockable throw". Well it's a DM and not a special, but same thing. He's going to be more used now, that's for damn sure.
Idk how it could be like Arcade too much. I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?
Andy turned into Piccolo and everyone knows that in DBZ Piccolo does shit damage.
I never liked the "let's show how awsome KOF is by bashing SF/Capcom" mentality, seriously it only makes things worse to my eyes.
And not only about this case, but with videogames in general too.
It's actually "that day of the week", Blog Update.
I'm half sleep, half sick, half starving, half rest deprived, I have to replace some light tubes on the house and something is dancing in my eye. In other words it's a half interested half worked one, should be less clear than google translate translation
Mision second part
Even after the announcement of the delay, we are still here to give information about the game you have waiting for.
This has been mentioned before, but now let's take the chance and go more indepth with the trail mode.
Let's proceed with Yamamoto P. There are even video demonstrations for us to observe!
Yamamoto P : The previous talk about Trial was nothing but a brief description, now let's look at this more indepthly, first let's go with the pause menu.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/mission2_01.jpg)
They are quite easy to understand, on the side of the player we have the following instructions :
[NEXT] moves to the next trial
[BACK] moves to the previous trial
[DEMO PLAY] gives a demonstration of the current trial
[TRIAL LIST] Shows the "recipe" of the currently selected trial.
[TRIAL MENU] Shows all trials available.
The TRIAL LIST shows for about four areas that can be filled with a combo? what are those?
Yamamoto P : Normally one will suffice, but with later trials a bigger size it's needed to show the full combo, later we'll see an example.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/mission2_02.jpg)
Trial mode can be challenged from any level that the player might choose without needing to clear the previous ones. Quick on their hand players might enjoy challenging the high level trials from the get go.
Previously it was mentioned that one might cheat a little within these trials, what was that comment about?
Yamamoto P : One might include extra parts to the combo as long as it does fulfill the written conditions, for example Takuma; crouching B x 3, crouching A, Ryuuko Ranbu.
The issue....
http://www.youtube.com/watch?feature=player_embedded&v=KLckL4MGUT0 (http://www.youtube.com/watch?feature=player_embedded&v=KLckL4MGUT0)
As seen in the previous video, the "recipe" for the combo was not followed correctly.
[crouching B x 3, EX Hienshipuu Kyaku, Crouching A, EX Zanretsuken, EX 極限崩撃 , Ryuuko Ranbu.
It becomes clear that as long as you keep the main content of the combo, you might even go into HD in the middle of it.
So, people with good hand might be able to transform a short combo into a long one.
Yamamoto P : Exactly, even if the time to fulfill a trial is not that much, thus I would like to see how long of a combo can players challenge themselves to create.
A useful feature is that if one presses SELECT + Shoulder Buttons the characters return to their initial position.
Why don't we see one of those mentioned long combos?
Yamamoto P : Okay. Now, why don't we take a look at one of the actual advanced combos that can be found in the mode?
http://www.youtube.com/watch?feature=player_embedded&v=I31Xe43eiHc (http://www.youtube.com/watch?feature=player_embedded&v=I31Xe43eiHc)
This was Kyo Lvl 9.
Looks long and likely difficult.
If this is level 9, then there is an actual combo remaining that is effectively higher in difficulty.
Yamamoto P : Yes, Level 10 basically involves a MAXCANCEL in a long combo and might inevitably become something difficult. When trying to clear all of the trials for the characters we expect you to have a pretty hard time to the point when you want to call it quits several times.
So as to clear them, there is no other way than to practice!
In my case I even feel that it might be necessary to get some stringed fingers.
Give it your all to clear them, people! not only on Kyo's Level 9 but on all of the trials in there.
Thus, until the next time.
Fun fact, I needed a dictionary to read and write recipe... In all languages involved
Snip
Overall, I feel the all the characters could be widely used, except goro, I don't know why people don't like him that much, even clark is more used where I livePeople are probably still sick of seeing him all the time in OG98. I know I am *laughs*
that kyo combo was nice i also like how you can "cheat" the system as well
And in SF IV case, lots of moves will fail just by their nature when you add another move
Technically you can freestyle in BB's combo challenges (the markers will still light up) but it'll generally screw you over since that game has hitstun decay. KOF doesn't.
More bad news- Tekken Heybrid is also releasing on the 22nd.Is SNKP purposely doing this or what?
More bad news- Tekken Heybrid is also releasing on the 22nd.Is SNKP purposely doing this or what?
I think we should show how awesome KOF is, by just playing it and trying to improve.
QuoteI think we should show how awesome KOF is, by just playing it and trying to improve.
*too busy playing the BF3 beta and btw i have nowhere to play at - the pc dump sucks monkey ballz
Harada tweeted the release date this morning, so SNK didn't know.
hey dont be hatin on battlefield bro shit is beast to the max(the kids still say that right?)QuoteI think we should show how awesome KOF is, by just playing it and trying to improve.
*too busy playing the BF3 beta and btw i have nowhere to play at - the pc dump sucks monkey ballz
Good for you.
Harada tweeted the release date this morning, so SNK didn't know.
Yeah, because companies depend from Twitter to have information about possible competitors.
Mai hands down. She's 900 times more playable.
needs more jiggleMai hands down. She's 900 times more playable.
I think she needs more moves, at least 1 more Special or Super.
needs more jiggleMai hands down. She's 900 times more playable.
I think she needs more moves, at least 1 more Special or Super.
This is an interesting find over at mmcafe (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13301.shtml#58688), apparently someone dug into the KOF-i achievements. Take it with a grain of salt.
Mai hands down. She's 900 times more playable.
I think she needs more moves, at least 1 more Special or Super.
Mai hands down. She's 900 times more playable.
I think she needs more moves, at least 1 more Special or Super.
She could, but honestly, I think the whole cast could use an extra super here or there. For example, Maxima only has 1 super and he can't even do it in the air like other people. However, he still is a beast.
In terms of improvement, I say Mai because a LOT of her moves got safer, are a bit easier to combo with, and have neutral game applications like her ryuenbu which got a larger vertical hitbox. She's just all around better and probably the most improved of all the characters.
I'd say Kensou is a close second. The properties on his moves are much better and his command throw DM puts more use in a super that was really bad. I don't think it's RARE to see Kensou throw out any super, let alone his "I can't breath" punch super.
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.
Really, Joe? What makes him stand out in console?
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.
Really, Joe? What makes him stand out in console?
Tiger Knee invisibility is as stupid as KOFXII version. At least his Heavy/Strong Punch version. That was the main change I think will make him annoying to fight.
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.
Really, Joe? What makes him stand out in console?
Tiger Knee invisibility is as stupid as KOFXII version. At least his Heavy/Strong Punch version. That was the main change I think will make him annoying to fight.
Ex DM is faster and full screen if I recall, and NM MC's real easy now and does the full damage. I foresee a lot of Joes...
I'm also surprised his Rapid Punch didn't got nerfed as Ralfs. I'm still confused on the reason for Ralfs Rapid Punch getting nerfed. =/
I foresaw a lot of Joes to begin with because he's freaking Joe.
If Mai played closer to her RBS version with her fan rekka and that unblockable SDM, she'd be the shit.'95 dp fire flying kick wasn't shit. It was first anti-air move for Mai. A classic one! But yes, I agree with you. I prefer a new KOF Mai closer to her RB encarnations :)
Although I prefer RB2 Mai. Dat P-Power, too good.
I don't think she needs that shitty dp flipkick move though, that thing sucked.
Shiranui Ninja posted in Spek that KOF XIII is playable at the GAMEFEST 2011 in Madrid, Spain.That's right ^_^
Bandai Namco are the ones showing it since they will handle the distribution in Spain.
So this weekend people in Spain and France will be able to test the game.
Good, more exposure to KOF III in Europe.
What's a Gamefest?it's a festival of games you derp
What's a Gamefest?it's a festival of games you derp
derp isn't really a insult brosefWhat's a Gamefest?it's a festival of games you derp
Sheesh, no need for the name calling. If I needed the insults, I'd go to FPS sites.
derp isn't really a insult brosefWhat's a Gamefest?it's a festival of games you derp
Sheesh, no need for the name calling. If I needed the insults, I'd go to FPS sites.
im just calling you bro(i pray too odin you know what that means)derp isn't really a insult brosefWhat's a Gamefest?it's a festival of games you derp
Sheesh, no need for the name calling. If I needed the insults, I'd go to FPS sites.
Hmm, in that case, what's a brosef?
Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
im just calling you bro(i pray too odin you know what that means)derp isn't really a insult brosefWhat's a Gamefest?it's a festival of games you derp
Sheesh, no need for the name calling. If I needed the insults, I'd go to FPS sites.
Hmm, in that case, what's a brosef?
Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
i was told that either or was acceptable but whateverim just calling you bro(i pray too odin you know what that means)derp isn't really a insult brosefWhat's a Gamefest?it's a festival of games you derp
Sheesh, no need for the name calling. If I needed the insults, I'd go to FPS sites.
Hmm, in that case, what's a brosef?
Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
You spelled it wrong. It's Broseph. Like Broseph Brolo Emerbro.
Any news/info from this Gamefest in Spain? In the site it says it started this September 29th AKA yesterday.Nothing new so far. Some comments I read: PS3 version. You can unlock Billy. The game has large loading times, because is not installed on hard drive. Spanish dialogues, graphics look very nice, it moves smoothly, etc. Things like that, mostly coming from non kof players who saw/tried the game. All positive feedbacks, I think, except for loading times :)
I still don't get why RSG or atlus for the matter don't install the games on the PS3does KoF have a optional install? cause i dont think hardly any ps3 games do that anymore
Is like this were a big joke between altus, SNKP and RSG to see who can piss off more users here while at the same time, driving away potential buyers
I still don't get why RSG or atlus for the matter don't install the games on the PS3
Is like this were a big joke between altus, SNKP and RSG to see who can piss off more users here while at the same time, driving away potential buyers
I didn't know that sab-ca, is interesting to hear.
The other day I went to a EA party that was held here, the producers from NFS THE RUN and BF3 were here and I when I saw the PS3 for the demos, I noticed that they had the design of the old PS3 and there was a written a PS3 test, NFS looked with bad textures and I assumed that it was a really early build, but maybe the ram could had something to say
I don't think that load times is the problem either, must be another reason.
Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed
and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive
OT: pretty much all NFS games have been assbutt since underground 2 if you want a racing game id play forza 4 (assuming you have a xbox)I don't think that load times is the problem either, must be another reason.
Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed
and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive
The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy. Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).
Also, good for NFS, do you think it's worth a rent or a buy? Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).
Oh and Freerunner, where have you been the past week or so to not hear about it? And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy. Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).Job searching XD.
Also, good for NFS, do you think it's worth a rent or a buy? Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).
Oh and Freerunner, where have you been the past week or so to not hear about it? And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
OT: pretty much all NFS games have been assbutt since underground 2 if you want a racing game id play forza 4 (assuming you have a xbox)I don't think that load times is the problem either, must be another reason.
Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed
and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive
The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy. Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).
Also, good for NFS, do you think it's worth a rent or a buy? Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).
Oh and Freerunner, where have you been the past week or so to not hear about it? And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
Billy may be usable only on the PS3 version, whereas Saiki only on the Xbox360. That's what some people are assuming, after reading the latest issue of Arcadia magazine. The magazine is obviously wrong, but given that it's a major publication, it's definitely going to cause headaches to SNKP regardless of whether it's correct or not.
http://www.dotup.org/uploda/www.dotup.org2089527.jpg (http://www.dotup.org/uploda/www.dotup.org2089527.jpg)
Text on top:
"The Xbox 360 version and the PS3 version has different usable character(s), so be careful about that point as well."
Text on the side"
"Billy is usable on the PS3 version. Just like his costume, he can use his classic moves from the past. And in addition, he's gained new normal attacks and EX specials, and these elements allows him to move quite differently from his past renditions!"
My personal assumption is that the build that Arcadia was using was the same as the demo at Tokyo. (Billy default on PS3 and Saiki needs unlocking, Saiki default on 360 and Billy needs unlocking). SNKP's official 13CS site says nothing about them being exclusive to a console.
just put real bout on psn and ill be fine
Disastrous presention of KOF XIII in Spain... There was a PS3 which was turning off because of getting heat. Soul Calibur V was running on it, and they changed for KOF XIII. So, the game only was playable early on morning when the console was cold.. the rest of the day it was turned off. And just one screen/one game and difficult to see it.. So, yes, disappointing.
Anyway, some of our users could tried it and they are glad with the game. One of them said is one of the best fighting games port due to its features, content, game modes, etc. So, impressions are really really good :)
http://challonge.com/sfbkof202 (http://challonge.com/sfbkof202)
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!
Yea, but Christian picked Andy first by mistake the first round. I think that was a nice display, but I generally feel like I had the jitters. I could have done better. I'll try even harder next time. It was fun though, I feel like it was good even with the short group.you should wear a really silly hat next time makes you less nervous
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!
@HaxMurderer,
Great work btw, you hell upped your game (2nd and $11 richer, not to shabby!). I was really impressed with how crazy your Terry was and surprised at how many times you were able to hit with Screw upper for Joe. Have a feeling you could have taken it all with a few less unsafe Tiger Kicks ;) Way to bring it!
Why doesn't anyone post in the NorCal thread anymore ;-;? Anyway, standings for the latest tournament are up at the Fall Brawl thread (http://dreamcancel.com/forum/index.php?topic=1268.msg27578#msg27578)Probably will pick up again when Console version comes out
I should stop being on the mic after Haunts loses a match. Awkward.
edit: Also recorded some more of those post-stream casuals tonight, including a couple with Jose who showed up near the end of the tourney. I'll put them up in the video thread tomorrow.
I haven´t seen this posted so.
BILLY KANE ON PS3, SAIKI ON 360????
Professor from MMCafeQuoteBilly may be usable only on the PS3 version, whereas Saiki only on the Xbox360. That's what some people are assuming, after reading the latest issue of Arcadia magazine. The magazine is obviously wrong, but given that it's a major publication, it's definitely going to cause headaches to SNKP regardless of whether it's correct or not.
http://www.dotup.org/uploda/www.dotup.org2089527.jpg (http://www.dotup.org/uploda/www.dotup.org2089527.jpg)
Text on top:
"The Xbox 360 version and the PS3 version has different usable character(s), so be careful about that point as well."
Text on the side"
"Billy is usable on the PS3 version. Just like his costume, he can use his classic moves from the past. And in addition, he's gained new normal attacks and EX specials, and these elements allows him to move quite differently from his past renditions!"
My personal assumption is that the build that Arcadia was using was the same as the demo at Tokyo. (Billy default on PS3 and Saiki needs unlocking, Saiki default on 360 and Billy needs unlocking). SNKP's official 13CS site says nothing about them being exclusive to a console.
Uh...this date is during NEC, is this wise?
Uh...this date is during NEC, is this wise?
well not everybody is goin so for those who aint can get to know the community more and learn a few thing but he did say this aint nothin serious plus i think theres gonna be alot more tournaments down the road
It's unfortunate that this will take place during NEC, but the whole point of this is to celebrate the release of XIII on consoles. Try to think of this as a back up plan if you don't make it to NEC.Uh...this date is during NEC, is this wise?
well not everybody is goin so for those who aint can get to know the community more and learn a few thing but he did say this aint nothin serious plus i think theres gonna be alot more tournaments down the road
No, I know, I'm just sad I'd miss this tourney since I (HOPEFULLY...) will be at NEC.
Just wanted to let everyone know that I updated the date I'm holding the KOF XIII Online Tournament. If you have not signed up already here's the link.
http://dreamcancel.com/forum/index.php?topic=1270.0 (http://dreamcancel.com/forum/index.php?topic=1270.0)
@HaxMurderer: Good job yesterday. I knew you had it in you.
If the online is good, this will be the first of many online tournaments through Dream Cancel!It seems Atlus has put a lot of effort into it so I don't think you need to worry about it.
If the online is good, this will be the first of many online tournaments through Dream Cancel!It seems Atlus has put a lot of effort into it so I don't think you need to worry about it.
Let's think about if we actually going to have an online tournament, how is it going to be. I mean, how can the host (or how ever you call it) control the tournament when he's not personally in there?
I would join if I am strong, but I think I better don't show up to get laughed at...
Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.I would join if I am strong, but I think I better don't show up to get laughed at...
You can't get strong if you don't try and play.
Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.I would join if I am strong, but I think I better don't show up to get laughed at...
You can't get strong if you don't try and play.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)
I would join if I am strong, but I think I better don't show up to get laughed at...
However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)
Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.Yeah, like the others said, don't try to hide because you're new. Play some, learn what you can (either from what you noticed or from asking other players for help), practice, play more, etc. Not playing against people isn't going to help you get better. Everyone goes through a ton of really bad losses when they're new to playing.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)
Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)
European publisher Rising Star Games product manager Yen Hau has done a Q & A session with Spanish KOF community SpekSNK, and there's a bit of new info there. The full text can be read from the link, below is a quick summary.
http://www.speksnk.org/foro/viewtopic.php?p=573616#p573616 (http://www.speksnk.org/foro/viewtopic.php?p=573616#p573616)
-European release date is November 25. Japan is the same. (Japan is probably 24th in this case due to time zone difference. US is 22nd.)
-Netcode will be optimised for broadband and fibre optic connections, SNKP are still working on it. (Don't know when the interview was conducted, but it sounds rather recent)
-No demo before release.
-European version is slated to have a reversable sleeve. Aside on 4-disc preorder bonus, there's a reversable poster (art on one side, command list on the other) and art disc (includes artwork, wallpapers, videos and a visual story of the Ash Saga)
Also, I'll take the initiative to do the Blog translation this time around, give Toxico some breathing time from his usual hard chore.
.
.
.
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_45.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_45.html)
About Flame Iori
Good day everyone.
...Eh actually, it's pretty late already so it's more like "Good evening". (sweats)
Putting that aside, we've been doing a lot of explanations on the game modes so far. So for a change of pace, we're going to do something we haven't done in a while-- we'll talk about another additional character for the home console.
As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames, AKA flame Iori. He joining into the fight with his costume he wore back when he had his flames! In this article, we'll refer to the normal Iori as "Claw Iori" and the Iori with the power of flames as "Flame Iori" to make things easier to understand.
So let's get started and ask Producer Yama' about the charasteristics of Flame Iori.
Producer Yamamoto: To start off, in terms of direction attacks, he can't use the Geshiki Kui [3+C] that Claw Iori has, but he's regained his Geshiki Goufu In Shinigami [6+B], and he can use it instead.
Ah, so even his direction attack is different from Claw Iori.
Producer Yamamoto: Exactly. As for his specials, he has his old attacks such as Yamibarai, Oniyaki, and Kuzukaze. He also has his good old Aoibana as well, which can be used in the same way like before. Some of the EX specials have unique behaviors. For example, his EX Yamibarai stops the opponent for a limited time like his old Yasakazuki, and his EX Kototsuki is a different attack than his normal one. There might be other uses aside from hitting it regularly...
So that'll be something for us to find out when we use him. So next, let's hear about his supers!
Producer Yamamoto: In terms of his supers, he has his usual Yaotome and the Saika after-attack, and aside from that, he's also got back his Yamisogi. His Yaotome can be done as an EX attack, but it's important to take note that you can't do a Saika afterwards in that case. Also, the visual effects on his HomuraHotogi Neomax is really dynamic, so please try using it.
All the users are probably wondering whether "he's stronger" than Claw Iori. So what about that?
Producer Yamamoto: To be honest, neither of them is really stronger than the other. They both have different fighting styles so we hope people will pick them according to which style they prefer.
For example,
Claw Iori's normal Yaotome doesn't allow opponent to recovery roll / Flame Iori's normal Yaotome can be recovery rolled after it hits
Claw Iori's EX Yaotome can go through a Psycho Ball / Flame Iori's Yaotome will get hit by a Psycho Ball
So even if it's the same move, it can have a different attribute, and it should be interesting to check them out.
Alright. Are there any other noteworthy points regarding Flame Iori?
Yamamoto: Flame Iori has his own stage, and it's a remake of the rival team stage from KOF95, which was Iori's debut KOF title. And in the background, "those three guys" are trying to find their chance to get back into KOF. Also, there's some tidbits that might make old Iori fans react like "Oh?", so please look forward to the game's release.
"Those three guys" sounds interesting, and so does that little tidbit. Can't wait to play the game.
To wrap things up, here are the usual character introduction footages!
[ Combo Footage 1 ]
[ Combo Footage 2 ]
[ Neomax Footage ]
And that's all for now. Please try playing with Flame Iori.
See you next update!
I can't tell what it is exactly, but Flame Iori's animation seems just a bit "off" to me. It also feels like they mixed Iori's XII-style animation with his old school animations, without taking time to ensure they were consistent. I don't know, maybe it's just me?
Anyway, I'm still looking forward to him. But much more excited to see how EX Kyo turns out.
You're giving a character with highly damaging combos a freeze move?
Still hoping for HD Scumgale loops, lol.
I can't tell what it is exactly, but Flame Iori's animation seems just a bit "off" to me. It also feels like they mixed Iori's XII-style animation with his old school animations, without taking time to ensure they were consistent. I don't know, maybe it's just me?
Anyway, I'm still looking forward to him. But much more excited to see how EX Kyo turns out.
When I first saw him, I couldn't shake the feeling that he looks skinnier and a bit less impressive than the rest of the cast... Even Kyo looks more broadly shouldered with his large jacket! But I kind of like that about him, now; the skinny feel he has makes him feel more snakey, which fits with the "Clan cursed by Orochi" theme.
I don't much see the issue with the animations themselves (Clothes react just about right, his waist shirt has a bit more movement than normal, his rest frames in between rekkas could be a bit smoother, but are not bad), but maybe with the fact that the design is kinda "meh" for XIII. It's a classic, sure, but XIII is more about powerful presentation of characters. They recieved more weight, more strength. They became more significant looking. Yet Flames Iori feels so classic, that it's like he's stuck in time, haha.
This is probably fine for those who wanted the classics designs back / hate "bulky" Ralf and Clark, and "applebottom" Athena though, lol. But for me, it emphasizes why I really like the "larger than life" theme they went with for the characters since XII, rather than just a straight HD-ifying like those plain sketches from XII's development that so many claim to prefer.
I think it's fine to have all types in the new KoF style, though, and I appreciate differences. And it's inevitable, that as the art team changes, we'll see some shifts. But I hope their art team gets comfortable with shifting between the 2, so that characters who deserve the Nona-derived extremes can get them, such as say, Blue Mary, while those who could benefit from the whispier look, like Lin, could also benefit from that.
Still hoping for HD Scumgale loops, lol.
I almost read that as Scumbag loops.
Iori is a scumbag though.
Still hoping for HD Scumgale loops, lol.
I almost read that as Scumbag loops.
Iori is a scumbag though.
Tis speaketh the truth. He killed off his partners man.
Still hoping for HD Scumgale loops, lol.
I almost read that as Scumbag loops.
Iori is a scumbag though.
Tis speaketh the truth. He killed off his partners man.
His partners didn't seem to mind oddly enough.
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game
well yes netcode is a big determining factor for me with this game there are a lot of other games coming out these last few months that im going to hold off getting solely because of KoF XIII as this will be the first KoF i will really try to sit down and learn online is my only medium for playing with people so if the online is assbutt im not going to be able to critique myself and go back and fix whats wrong also i find it utterly useless to invest a lot of time into something if i know im not anyway to show for it.well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game
This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?
And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?
This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game
This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?
And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?
This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.
Netcode, Netcode... for me, it's a non-factor on purchase. I've wanted to play THIS game long enough, I'm getting it regardless. That's the most important factor to purchase.
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game
This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?
And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?
This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.
Netcode, Netcode... for me, it's a non-factor on purchase. I've wanted to play THIS game long enough, I'm getting it regardless. That's the most important factor to purchase.
THIS.
I will eventually try to find people to play with. In Brussels there are some top players who will obviously play the game regardless.
Btw guys Have u noticed that EX Iori's ex fireball does dot as well??
Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.
Except that I hope EX kyo is much different from current Kyo.
Btw guys Have u noticed that EX Iori's ex fireball does dot as well??
Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.
Except that I hope EX kyo is much different from current Kyo.
By triple Haoh Shokoken, I assume you mean his EX Haoh Shokoken? They haven't removed that.
Mr. Karate's getting Koho (his uppercut) seems all but certain. Maybe also a DM version, like SvC Mr. Karate. He'll likely lose his current command grab and his qcf+K projectile. His Shoran Kyaku (run, grab and kick move) and his counter punch (qcb+P) would be good replacements.
I'm hoping for a few other moves to make this character a bit unique. Maybe a 2002-style instant guard break move, or a Marco-style charge P move. I also like the idea of Mr. Karate having Haoh Shokoken as a normal, slow move. Like in OG98.
He'll probably have an EX Ranbu DM. Perhaps his NeoMax will be similar to EX Takuma's MAX2 from 2002UM? That'd be cool with me.
Btw guys Have u noticed that EX Iori's ex fireball does dot as well??
Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.
Except that I hope EX kyo is much different from current Kyo.
By triple Haoh Shokoken, I assume you mean his EX Haoh Shokoken? They haven't removed that.
Mr. Karate's getting Koho (his uppercut) seems all but certain. Maybe also a DM version, like SvC Mr. Karate. He'll likely lose his current command grab and his qcf+K projectile. His Shoran Kyaku (run, grab and kick move) and his counter punch (qcb+P) would be good replacements.
I'm hoping for a few other moves to make this character a bit unique. Maybe a 2002-style instant guard break move, or a Marco-style charge P move. I also like the idea of Mr. Karate having Haoh Shokoken as a normal, slow move. Like in OG98.
He'll probably have an EX Ranbu DM. Perhaps his NeoMax will be similar to EX Takuma's MAX2 from 2002UM? That'd be cool with me.
No, just the triple haoh shokoken comment.
If you're confused about what he said about Iori, he means Damage over Time, or a poison effect.
No m8, I mean remember at the loke tests of the arcade version, he had a triple haohshokugen ( 3 projectiles ). On the arcade's lunch they changed the EX version to 1 projectile hitting 3 times. I think Mr. Karate will have the loke test's version ( 3 projectiles). I hope u got it, sorry my english are bad:PI think your English is fine, but I'm still not understanding what you mean. His EX Haoh Shokoken has always been three separate projectiles. At least, it has been in every version of XIII I've played.
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game
This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?
And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?
This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.
Fear not, we will not have the same machines as TAC (sorry about that by the way, I had no idea the consoles would be that bad).
I will bring the same consoles I had with me in Paris this past weekend. No slow down problems this time, plus the latest build of the code…although sadly the loading times of the disc are still a bit longer than I would like, it is to be expected as it’s debug code, I hope you all understand :)
Looking forward to seeing you all on Wednesday again!
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.i am i was psyched as hell to find out that atlus was publishing XIII and they really aren't doing to much with it i understand about Katherine since it's there own game but wheres the love for KoF not trying to be picky but what they are showing is rather lame i much rather have a mini combo video then just a 30 second video showing of the characters moves
We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.
We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.
We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!
Maybe its not being promoted until the loading/slowdown bugs are fixed or there something new to show.
Man, I hate being the guy to say this but you guys need to turn the whining down a few notches. Atlus would have to be insane to waste the kind of time and money you guys are asking for to promote this game. Seriously, if they go a week without announcing something new you guys start complaining they aren't doing enough and that's just silly. I would love to see this game brought to a wider audience just as much as any of you but a giant marketing blitz isn't going to happen. The KOF franchise has consistently failed to gain a foothold in the US since it's inception almost 20 years ago. A smart publisher trying to get it established here would do it in baby steps.nope and honestly what promoting is there left to do for the game when it's out? and most people here are worried because there have been many conventions happening round the US and atlus either hasn't been there or either brought catherine instead of KoF while RSG on the other has been taking it along everywhere
With all that said they may step things up a bit later on. But I can guarantee it won't be till the release day is nearly at hand.
I know everyone is really tense right now as we are getting closer and closer to release. Just take deep breaths and relax. It will be okay.
I had a big rant ready to go but I don't wanna be an asshole, all I'll say is I'm frustrated, lots of people are frustrated, and Atlus promoting Catherine at Dromstruction isn't really helping, refusing to float a demo to Southtown Arcade so they can do a similar event to Ultimate Norcal vs Capcom isn't helping. We're doing everything we can here to push this game and while I understand, respect and HOPE that they have their own genius ideas for how to promote this game, I can also see how the mood around the fan can start shifting to bipolar-esque states. I'll agree with MTMadman, we gotta be patient, it'll be out eventually...
...Okay I lied, I'm also gonna say, and some of my best friends play this game, FUCK CATHERINE! Damn you Dacidbro!
RSG is no Capcom or Namco, but they can afford a booth and two staffers to be responsible for a debugged XBOX360. All I'm pointing out is the lack of exposure for XIII. It doesn't take a huge thing to put the game in the hands of arcades around the states and give it a shot. Why does Catherine need promoting when its already released?
My point is if we weren't carrying the game around, nobody would even know about it. Their marketing budgets are not small business status. I'm not saying we should just whine and do nothing. I am saying we should get in someone's ear about this as a whole.
So, anyone trying to identify all the characters appearing in those achievements? Just like the iPhone game, we've got Rimelo, Shroom, Heidern, and EX Takuma all showing up...
...But it also looks like Magaki and Mukai, Adel, and Rose appear, plus 2 I'm having issues identifying:
(http://www.xbox360achievements.org/images/achievements/1996/UP1osXc=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPyISeQ=.jpg)
The first 1 is too faded, and I think I'm looking at it wrong, and the 2nd keeps makng me think Cammy or something, lol. Maybe Botan?
Fun how they're all character lines and catchphrases.
I'd think that too, but we already have these:
(http://www.xbox360achievements.org/images/achievements/1996/UPrrUzs=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPwRsCs=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPlVvvo=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPmzW9I=.jpg)
The second one up there seems to have less baggy pants than Saiki or Ash, though they are using the same legs stance.
The first two pictures look like Shion and Botan
I always liked the rage quitters get paired up with rage quitter idea.i never liked that idea never seemed to do much i much rather they get a automatic loss or some form of public ridicule
I think that is a bad idea kane, just because I strongly believe that the universe will implode when both rage quitters try to rage quit each other, producing some kind of paradox
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard
generally if they dont get anything out of it they usually stop bro besides you get a free win anywayThe problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard
It's not even that. Just giving them a loss won't stop the ragequitting. I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
generally if they dont get anything out of it they usually stop bro besides you get a free win anywayThe problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard
It's not even that. Just giving them a loss won't stop the ragequitting. I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
i guess i understand though im not really a competitive persongenerally if they dont get anything out of it they usually stop bro besides you get a free win anywayThe problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard
It's not even that. Just giving them a loss won't stop the ragequitting. I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
If I honestly cared about wins outside of a tournament setting, then yeah that'd be nice, but I don't. All I care about is having great matches and working my way up to be truly competitive and actually enter the scene truly. If I beat someone so badly that they had to RQ, it wasted my time, because they probably weren't worth playing against in the first place and thrashing someone doesn't help me get better. I'd rather be the one getting mauled than the one doing the mauling.
EGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.
ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.
Interesting tidbit of this interview with Ono by EGM:QuoteEGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.
ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.
Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)
i dont think it's trolling to much id kinda figure capcom would at least put some though into cvs3 if XIII got enough attention and im all for a cvs3 provided capcom doesn't do it regular costume pack bullshit and make the snk side not shittyInteresting tidbit of this interview with Ono by EGM:QuoteEGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.
ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.
Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)
Trust me, the only thing to take away from the article is the part where he likes KOFXIII. Everything else is possible trolling, and the rage that will be felt for miles if people found out that Ono would be involved with a CvS3 would not be worth it.
i dont think it's trolling to much id kinda figure capcom would at least put some though into cvs3 if XIII got enough attention and im all for a cvs3 provided capcom doesn't do it regular costume pack bullshit and make the snk side not shittyInteresting tidbit of this interview with Ono by EGM:QuoteEGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.
ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.
Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)
Trust me, the only thing to take away from the article is the part where he likes KOFXIII. Everything else is possible trolling, and the rage that will be felt for miles if people found out that Ono would be involved with a CvS3 would not be worth it.
edit: ono could still eat a fat dick though
yes a new fatal fury would be nice
and as for capcom
they love cross overs and money so it will happen eventually because i dont think anybody wants a my little pony vs capcom just yet
Last time some one rage quit on me I was playing BBCS. I was finally nailing a big combo that would have finished the guy and he pulled the plug. Always willing to give people the benefit of the doubt I waited for a message either apologizing or saying that they got disconnected. I waited for 10 minutes and got nothing so I sent him a message that went into great length and detail on how he molested little boys. After I sent the message I blacklisted him so he couldn't send one back. Not my proudest moment to be sure..........................................you're doin it wrong bro you trade at least 3 messages for you block someone
Last time some one rage quit on me I was playing BBCS. I was finally nailing a big combo that would have finished the guy and he pulled the plug. Always willing to give people the benefit of the doubt I waited for a message either apologizing or saying that they got disconnected. I waited for 10 minutes and got nothing so I sent him a message that went into great length and detail on how he molested little boys. After I sent the message I blacklisted him so he couldn't send one back. Not my proudest moment to be sure.
As for a CvS3 I say bring it! Even if it sucks I don't see it affecting SNKP in a negative way. So many people have forgotten about SNKP that any press is good press. Besides, Capcom fans have been eating up every Capcom fighter since SFIV came out.
Alright uh...which is the best Team Theme within the game?Elizabeth/Duo/Shen
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
well i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
never liked chin and who ever i played against today in 96 made me hate him morewell i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
You have to be pinpoint accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96 just do qcb hk then up hk with chin it's all you need.
never liked chin and who ever i played against today in 96 made me hate him morewell i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
You have to be pinpoint accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96 just do qcb hk then up hk with chin it's all you need.
also
is there any hope that the controls in 97 are better?
That's like every KOF pre-XI, though.
well thats a relief cause honestly i feel a bit bad about buying 96 nownever liked chin and who ever i played against today in 96 made me hate him morewell i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
You have to be pinpoint accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96 just do qcb hk then up hk with chin it's all you need.
also
is there any hope that the controls in 97 are better?
haha yeah chin is pretty stupid, can be beaten though, its just really hard/hard
Yeah the controls in 97 are much better, probably at the best/ simplist upto xi maybe, the problem with 96 was that jump in's even when not maxed give alot of push back, couple with the fact you had to be really fast and really accurate just made the game really annoying to play and hard, and then you put in all the gay crap that's in the game, chin iori clark mature, glitches, no stun recovery, retarded jump Cd's just made 96 crap, dont get me wrong i loved it back in the day, but now i wouldn't touch it, but then i wouldn't touch 97 or 95 for that matter, even 98 maybe
That's like every KOF pre-XI, though.
Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?
That's like every KOF pre-XI, though.
Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?
That's like every KOF pre-XI, though.
Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?
You are the only one who thinks that.
2003's controls were the worst. Ever!
That's like every KOF pre-XI, though.
Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?
You are the only one who thinks that.
2003's controls were the worst. Ever!
Really? When I try to pull all 3 attacks of Terry's Power Charge in XI, I can barely do the 2nd one, but in 2003, I can do all 3 without effort. And moves that require pushing two buttons simultaneously are much easier to do in 2003 than in 2002 for example. Or are there dramatic differences between PS2 and arcade version of 2003?
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)
damn, i'll ask what's happened with the stream... hope is nothing serious too...Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)
It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.
http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)
I hope is nothing really serious, and that everybody is fine.
Just finished playing NGS:KOF96, will try to play online later tonight. But damn, those stage intros are awesome, I wish KOF XIII had Stage Intros, they are short and awesome, great to build hype for the fight.
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)
It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.
http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)
I hope is nothing really serious, and that everybody is fine.
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)
It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.
http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)
I hope is nothing really serious, and that everybody is fine.
Gunsmith posted on Twitter that no one was hurt but some Xboxes died.THE HORROR THE HORROR!
Gunsmith posted on Twitter that no one was hurt but some Xboxes died.
never liked chin and who ever i played against today in 96 made me hate him morewell i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
You have to be pinpoint accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96 just do qcb hk then up hk with chin it's all you need.
also
is there any hope that the controls in 97 are better?
SNKPlaymore has updated its blog and they're finally releasing official details on the character balance changes. They'll be revealed in random order in 4 weekly updates starting today.
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_46.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_46.html)
This translation is a rushed job so there might be some minor mistakes.
It's a damn lot of work too. UPDATED
Asterisk * notes that the move is featured on the sample video.
http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_embedded (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_embedded)
System
Neomax only uses 2 power meters during HD mode (3 meters when not in HD)
Hwa Jai
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter
Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.
Benimaru
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be "placed" on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel's timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version's damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219
Producer Yamamoto says: We've balanced him so that even the attacks that weren't being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.
Clark
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack's invincibility runs out when its hit detection comes out. Projectile invincibility doesn't, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won't come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: He's a throw character so we've buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.
Mai
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen
Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.
Leona
* Voltec Launcher chips less guard meter
- Strike Arch (directon move) comes out faster
* Fierce V-Slasher has different angle; weak travels short, fierce goes far. EX version is the same as the arcade.
- Ground Saber has longer recovery when blocked. About even when fierce version gets blocked.
- Moon Slasher has less hitback when blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade.
- EX X-Caliber comes out faster. Still can't be comboed from a normal or direction attack.
Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. We've balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Her Fierce V slasher has been buffed, and she's a character that's good in various occasions such as air-to-air combat or against projectiles.
Takuma
- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can't be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It's still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku's damage reduced from 70 to 50.
Producer Yamamoto says:
He has less stun values than the arcade, but he's still easier to dizzy the opponent than other characters. Also, it's not written above but damages on his other specials have also been raised, and he's a character that can do high damage. He's been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.
Mature
* Ebony Tears comes out faster. Can hit opponent afterwards
* Weak Metal Massacre is a one hit attack
* EX Deathrow correctly puts crouching opponent into hitback state on a hit unlike arcade version. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
- EX Despair doesn't move Mature behind the opponent even if they're crouching
Producer Yamamoto says:
Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.
Shen
* Gekiken Fakeout has faster recovery. It'll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent's guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable
Producer Yamamoto says: We've did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken's feint has quicker recovery so it can be used to lengthen attack strings.
Leona sounds slightly nerfed, lol :( But V-Slasher has become better at punishing from distance, so overall happy. And Strike Arch should be a more effective mixup. I hope Grand Saber's blockstun isn't WORSE than it's been in any old games, if it's about equal to older ones, that's ok. But Clark sounds nicely buff, and we now have a Max cancel from Flashing Elbow!Leona's nerfs don't sound too bad to me. Grand Saber not being advantage on block kind of sucks, but I'll gladly trade that for faster f+B.
Takuma does more damage, and less stun? And yay, I can abuse Takuma's ranbu like I always have (as an awkward Anti-Air)!
Great to hear Beni's Drill is actually USEFUL now, too.
Hwa being able to solidly combo after fierce dragon tail is pretty sweet. How in the world could he use drinking in a combo?!? XD That should be interesting to see work...
I'm not really sure what he meant by EX Death Row putting an opponent into pushback hit state. Does that mean a longer hit recovery?I'm guessing "pushback hitstun" is a longer hitstun that knocks back more, like with Kyo's j.d+C or Iori's j.b+B.
I WILL BEAT YOU WITH A STICK!never liked chin and who ever i played against today in 96 made me hate him morewell i was talking about pulling of move for some reason i cant pull off simple shit when i want toso uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
That's like every KOF pre-XI, though.
You have to be pinpoint accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96 just do qcb hk then up hk with chin it's all you need.
also
is there any hope that the controls in 97 are better?
That was me. Didn't like the Toes of my Chin? I had people try to imitate what I do and they just go tits up. It's funny though.
Great to hear Beni's Drill is actually USEFUL now, too.
I'm not really sure what he meant by EX Death Row putting an opponent into pushback hit state. Does that mean a longer hit recovery?
Is there a KOF 96 thread yet? If not, someone needs to make one. It would be a great place to discuss match-making, the netcode and the controls. :)
I really like most of these changes. A bit annoyed at the Leona nerfs, though. They're not that bad, but still seem a bit unnecessary.
Some of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.
I played 97 again on MAME. And it'd be nice if they add the option to listen to original music while playing (and not just accessing the MP3 function on your system and play it in the background). Some of the music in 97 (what little there is) is damn good and very atmospheric. It reminds me a lot of the OST to Akira.
RB2 is the best and most competitive one, RBS & RB are equal but still different.any exact reason why rb2 is considered the "best"?
RB2 is the best and most competitive one, RBS & RB are equal but still different.any exact reason why rb2 is considered the "best"?
sounds like musoliniRB2 is the best and most competitive one, RBS & RB are equal but still different.any exact reason why rb2 is considered the "best"?
He's gonna reply to that and say:
"...cause i say so!"
lol
Does anyone know what the changes are for Ash in the video?
Does anyone know what the changes are for Ash in the video?
It's just the SYSTEM change, they used ASH to show how you can now link a lv1 DM to NeoMAX in HD mode with only 3 bars in total.
EDIT: Also something SAB-CA forgot to mention (I think), Professor did an observation after his translation and posted again:
http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s)
1:24 ^ Takuma s.HP takes away, instead of giving, Stock Meter! WTF?
Does anyone know what the changes are for Ash in the video?
It's just the SYSTEM change, they used ASH to show how you can now link a lv1 DM to NeoMAX in HD mode with only 3 bars in total.
EDIT: Also something SAB-CA forgot to mention (I think), Professor did an observation after his translation and posted again:
http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s)
1:24 ^ Takuma s.HP takes away, instead of giving, Stock Meter! WTF?
It's probably just a glitch in the training mode, in the build they're showing this demo from... Prof posted it later after I had posted the previous info (and Thanks Kane for posting the Updated info later on), but even if I did see it... it's just a glitch, lol.
Would be funny if it occured because of some kinda testing / work on Mr. Karate elements. Mr. Karate chips away at your soul, by touching you with any normals!
Some of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.
My theory is that his 1 DM (UABB) Takes too long. This reduced the amount of combo-reps and overall damage he could land by moves, before going into the EXDM, as he needed to be able to have meter left at DM's end to Max Cancel.
By giving him a semi-DM (still takes 1 Bar) that he can MAX cancel out of, that's quicker to use, he essentially got a new DM/NM combo, and a buff to his overall end-game threat potential.
You normally cannot cancel the same move into itself in HD mode, right? So this new cancel for Gattling attack is quite unique. It's a nice replacement of his old ( ;c , ;df + ;a , ;df + ;a.... ) combo from XII, and it keeps opponents grounded, for that EX grapple into NM!
QuoteSome of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.
My theory is that his 1 DM (UABB) Takes too long. This reduced the amount of combo-reps and overall damage he could land by moves, before going into the EXDM, as he needed to be able to have meter left at DM's end to Max Cancel.
By giving him a semi-DM (still takes 1 Bar) that he can MAX cancel out of, that's quicker to use, he essentially got a new DM/NM combo, and a buff to his overall end-game threat potential.
You normally cannot cancel the same move into itself in HD mode, right? So this new cancel for Gattling attack is quite unique. It's a nice replacement of his old ( ;c , ;df + ;a , ;df + ;a.... ) combo from XII, and it keeps opponents grounded, for that EX grapple into NM!
I think it's there's something lost in translation but I read it as you can [SC] off the Ex Elbow, then [MC] out of it. Technically, if you do a NM off a special in [HD], it's just a [HDC] right? [MC] is reserved from specifically a (Ex) DM into NM.
Hey guys, just wanted you to know that there's a mistake in the translation regarding Clark (dunno if this is so in the repost). I took another look at the blog when I saw EX SAB > Flashing Elbow > NM in the translation. This should be EX SAB > Flashing Elbow > Super Cancel
Now THAT will change Clark's gameplay especially with his buffed hop. We'll see if that's going to overpower Clark, but I like the change.
Also, at the bottom of the blog it says (I'll summarize instead of going line by line):
That's it for the first release with details on 8 chrs.
We think there'll be a lot of folks wondering "What about Raiden!?" "Why start with Hwa Jai!?"
In order to be fair, we used random select and chose the characters that came up first in that order (true story).
As such, no one knows who'll be included in the next post. If you want to hurry up and see the characters that you use, please pray to the gods of random select!
Hey guys, just wanted you to know that there's a mistake in the translation regarding Clark (dunno if this is so in the repost). I took another look at the blog when I saw EX SAB > Flashing Elbow > NM in the translation. This should be EX SAB > Flashing Elbow > Super Cancel
Now THAT will change Clark's gameplay especially with his buffed hop. We'll see if that's going to overpower Clark, but I like the change.
Something to keep in mind is that you can [SC] off the Ex Flash elbow, so even if you did the Step --> Flash Elbow, you can't [SC] which is fair. Otherwise that's pretty scary with Guardpoint into [SC].Also, at the bottom of the blog it says (I'll summarize instead of going line by line):
That's it for the first release with details on 8 chrs.
We think there'll be a lot of folks wondering "What about Raiden!?" "Why start with Hwa Jai!?"
In order to be fair, we used random select and chose the characters that came up first in that order (true story).
As such, no one knows who'll be included in the next post. If you want to hurry up and see the characters that you use, please pray to the gods of random select!
That's hilarious, I hope they get Chin next on Random.
I'm confused with the big amount of terms, so can we just explain without technicism what can clark do now with his ex sab?
Mai
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen
Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.
you mean this?
- Weak Ryuenbu has more vertical hitbox
Hmm I hope that list isn't complete, although it seems like it, ...
So I guess he can't super cancel off a grab. That's okay, that'd be pretty nutso. However, I would like to see Goro able to super cancel into his grabs. Would they be that powerful if they could?
So I guess he can't super cancel off a grab. That's okay, that'd be pretty nutso. However, I would like to see Goro able to super cancel into his grabs. Would they be that powerful if they could?
Well, there's not many characters I can look at and say "well, they're for sure gonna land a DM every round they have meter". Clark would probably be one of them if he could Super Cancel out of his grabs.
Dunno how overpowered that would be as I barely see any Clark play, but it would bump his damage output big time.
Shen not having a command grab means happy days for me.Is that so? I think Shen is still very strong without his command grab.
Shen not having a command grab means happy days for me.Is that so? I think Shen is still very strong without his command grab.
An interesting mechanic to me, as I don't remember any specials being cancellable into command normals *ever* in KOF. Was pretty cool seeing that demonstrated in the video, adds depth to her air game for sure.
Hahah- yes I'm setting the stage for someone to correct me. It's a challange then!
An interesting mechanic to me, as I don't remember any specials being cancellable into command normals *ever* in KOF. Was pretty cool seeing that demonstrated in the video, adds depth to her air game for sure.
Hahah- yes I'm setting the stage for someone to correct me. It's a challange then!
Is not the first time Mai can cancel Musasabi charge into normal or commands moves. Since 99 (if I'm not wrong) she cancel Musasabi charge into Ukihane (as well as into dD or dC, or into D air grab) The weird thing this time is that you have to cancel it before she gets the corner, in old KOFs you had to cancel it when she bounced off from the wall.
You are wise my friend. Didn't know that m(_ _)mNo, I'm not wise... just an old Mai user :)
Thanks for the info...
I wonder if it is still possible off the wall, would be cool if that were the case.I don't know, but KOF XIII Musasabi charge is like her early encarnations one (she doesn't jumps off from the wall, just land in the ground when gets corner), so looks weird execute Ukihane after Musasabi charge, makes more sense do it before getting the corner. But if you could do wall jump after musasabi charge (in arcade you can't, if I'm not wrong), then you could execute Ukihane (or any aerial move), which could be really great. But since blog doesn't say anything about this... I don't see this happening.
Question: Is KOF XIII going to be at NYCC in any shape or form?
Question: Is KOF XIII going to be at NYCC in any shape or form?
Nope. Not Atlus/SNK type booth to speak of. Capcom has a rather large presence and Skullgirls had some setups (which is nice). But no KOF
Ahh its in December? I heard it was October but i guess i had the dates mixed up.how exactly would be able to find out the locations of the players?
Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.
http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)
Now to find both their locations. on another note, load times is shorter
Ahh its in December? I heard it was October but i guess i had the dates mixed up.how exactly would be able to find out the locations of the players?
Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.
http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)
Now to find both their locations. on another note, load times is shorter
Ahh its in December? I heard it was October but i guess i had the dates mixed up.how exactly would be able to find out the locations of the players?
Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.
http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)
Now to find both their locations. on another note, load times is shorter
Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.
Ahh its in December? I heard it was October but i guess i had the dates mixed up.how exactly would be able to find out the locations of the players?
Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.
http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)
Now to find both their locations. on another note, load times is shorter
Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.
And because the play is crappy, there is no way to discern tightness of online... Think they just wanted visits to their site IMO.
You must be playing people on the other side of the world if that the case, I've had pretty smooth matches.Ahh its in December? I heard it was October but i guess i had the dates mixed up.how exactly would be able to find out the locations of the players?
Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.
http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)
Now to find both their locations. on another note, load times is shorter
Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.
And because the play is crappy, there is no way to discern tightness of online... Think they just wanted visits to their site IMO.
This. We need high lvl combos to decide on the netcode. The video looks smooth, so does KOF 95 on neo-geo station which has like 1 second delay input.
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.
So it is bad then.
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.
So it is bad then.
Most likely, he can be thrown out of it, yeah. But can he then Tech the throw attempt? Not sure. If autoguard absorbs a hit, the only way to throw the person who absorbed it, generally, is to cancel the normal into a command throw yourself.
This basically NEVER HAPPENS, however! I can't think of any matches where I've seen, say, Maxima's Autoguard beat by someone cancelling into a throw. 99% of the time, the people are thrown off by the obb pauses, and the blow lands.
If you use Maxima's Autoguard to counter a special / DM with ANY type of recovery, you should win out. The opponent MIGHT be able to Super Cancel into something, but with the length of this guard, you'd probably absorb that too, and still win out.
NP:) Don't Forget Elisabeth, Athena, Shen, and Yuri, if you're willing to use "kinda grapples" as the basis of a potential grappling game. All 4 can combo off their EX grapples, and Athena can even Teleport -> Grapple.
Oh, and Benimaru. Benimaru Collder (and that Unique DM he had in CVS2) were the entire reason I picked him up originally, in that game. And he has one of the game's few air grabs, which he can combo into, which is pretty satisfying.
And like Saitsuofleves mentions, Console Hwa and Kensou!
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.
Yeah, Hwai is another character I really like. About 25% of the cast I'm really interested in and my team would look something like this:
1st: Kyo/King/Hwai/Terry. 2nd: Vice/Clark. 3rd: Ralf/Shen.
I never thought of Shen as a Rekka character. He's mostly just a heavy hitter if that makes any sense. He has a two -hit rekka but I rarely see anyone use it.
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.
Yeah, Hwai is another character I really like. About 25% of the cast I'm really interested in and my team would look something like this:
1st: Kyo/King/Hwai/Terry. 2nd: Vice/Clark. 3rd: Ralf/Shen.
I wouldn´t go with Ralf as the third character. I would switch him between some of the characters you mentioned for your first spot, specially King and Terry, but that's just me. Try them by your self, it might work better for you in the different way than mine.
My philosophy is always put first the character i know the least (of the team of course) and for third the character i know the most or my main.
But this is coming from a guy that doesn't play competitively.
Leona nerfs make me sad. Especially in light of Hwa getting the exact opposite treatment.
Regarding the videos recently posted on IGN:
The videos showing offline matches against AI opponents were taken on the second-to-easiest AI setting, which explains why the AI simply stands there.
The primary purpose of my visit to their offices, which was to give them a hands-on of the netcode, is represented in the video of a full, start-to-finish online match. That match was conducted between myself, located in San Francisco, CA, and a member of our production staff down in Irvine, CA (Bay area CA versus Southern CA).
Unfortunately, the nature of the video and the lack of the write-up fail to offer any additional context. I'll ask you all to be a bit patient, as there's plenty more coverage of the game, including the netcode, hitting soon, including an On the Spot stage demo, filmed live at GameSpot HQ, which also features a full online match.
Thank you for all of your passion; this community really is second to none!
Ahh its in December? I heard it was October but i guess i had the dates mixed up.how exactly would be able to find out the locations of the players?
Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.
http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)
Now to find both their locations. on another note, load times is shorter
Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.
Regarding the videos recently posted on IGN (and please don't mind that I basically copied and pasted my text from the KOF thread on GAF):
The videos showing offline matches against AI opponents were taken on the second-to-easiest AI setting, which explains why the AI simply stands there.
The primary purpose of my visit to their offices, which was to give them a hands-on of the netcode, is represented in the video of a full, start-to-finish online match. That match was conducted between myself, located in San Francisco, CA, and a member of our production staff down in Irvine, CA (Bay area CA versus Southern CA).
Unfortunately, the nature of the video and the lack of the write-up fail to offer any additional context. I'll ask you all to be a bit patient, as there's plenty more coverage of the game, including the netcode, hitting soon, including an On the Spot stage demo, filmed live at GameSpot HQ, which also features a full online match.
Thank you for all of your passion; the KOF community really is second to none!
Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)naw reiki would make a bad ass k' give him a white wig and some sunglasses and he be g2g
3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.
I say Reiki should totally be Maxima.
Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)
3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.
I say Reiki should totally be Maxima.
if michael jackson can do it so can he(god rest his soul)Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)
3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.
I say Reiki should totally be Maxima.
How can Reiki be Maxima? He'd like have to put on a crap ton of muscle...and turn white.
I say Reiki should totally be Maxima.
Mussolini should cosplay as Duo Lon.
Mussolini should cosplay as Duo Lon.
so you can be ash and kane can be shen, we could go as the classic not so classy lil bit girly new 3rd hero team.
Mussolini should cosplay as Duo Lon.
so you can be ash and kane can be shen, we could go as the classic not so classy lil bit girly new 3rd hero team.
See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.or we could find a few convincing traps to play ash
now if nilcam joins in as elizabeth well be the complete team from its first to last itteration. now THAT would be win.nilcam could TOTALLY pull off the boob window
maybe kane should be duo, he mains him too so..., nil as ash, louis as betty and me as shen...? this could work you guys, whichever one of us wins, we split the cheese.
See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.
Ash is pretty, however, I think I will still go with Shen since he is powerful (Shen+Kim+Iori, the best no-fireball team).See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.
Let's be honest, 50% of guys with knowledge that Ash is a guy...would still probably bang Ash lol.
95% of guys without that knowledge, and Ash gets freaking stalked.
Something bother me is that...Ash doesn't feel like a main character like Kyo and K'. As the main character of this saga, he is a bit too...hard to be notice, if this is how you say it in English.That's the same thing I think about K'.
Everybody knows Terry and Ryo are the real KOF heroes.
I would argue that Terry and Ryo are the real heroes of SNK; KOF has its own heroes. I hope the next hero of KOF is Kensou.oh yes kensou and his epic struggle to get with athena i pay 60 gil for that
new hero is always someone new.
Iori and K', even Ash, are the typical guys who started as enemies and then became something more. But they have the same profile. Cool, handsome, hating everyone, ignoring everything. Ash is a bit different because he looks girly, but is the same character profile after all.
Ash = I'm not going to hit you *hits the oppoent* Oops, I did!This is the greatest description of Ash I've ever seen.
I think that KOF doesn't necessarily need new characters, if the new story is about Kensou's mystical powers and Ron. Instead SNKP should concentrate bringing some characters back (Momoko for example) or newcomers from other franchises (Bob Wilson damnit!)
Iori's design couldn't be an emo's .
Btw K' isn't emo.
Iori's design couldn't be an emo's .
Btw K' isn't emo.
They are both hella emo and ***gish as hell.
KOF needs to get rid of trashy glamor fighters with about as much personality as a box of rocks like Iori and K'.
These "Dark" Anti-Hero types are getting lame as hell as time goes on.
Even Batman knew how to have a good time.
i blame japan honestly i prefer kyo over k' or iori sure he's a cocky little bastard but at least he's not a brooding guitar player or a dickish pretty boy who likes to wear ass tight leather pants and likes to "hang out" with a robot dude and a loli who gives frostbite inducing blowjobs*tee hee*Iori's design couldn't be an emo's .
Btw K' isn't emo.
They are both hella emo and ***gish as hell.
KOF needs to get rid of trashy glamor fighters with about as much personality as a box of rocks like Iori and K'.
These "Dark" Anti-Hero types are getting lame as hell as time goes on.
Even Batman knew how to have a good time.
No, turn Iori into Inspector Gumshoe.
Ash = I'm not going to hit you *hits the oppoent* Oops, I did!
i dont think ive ever seen somebody hate superheroes as much as you musolini im guessing you had a bad experience with one during childhood?
Ash = I'm not going to hit you *hits the oppoent* Oops, I did!
thats why i secrectly do like ash, i hate lizzy though. funny actually hated ash but he proved himself to be a girly bad ass non the less.
also people complaining about k's gay ass tight leather panst better not have a hard on for superheroes with even gayer and tighter spandex or whatever the fuck theyre wearing. nothing says im gay quite as well as wearing some superhero suite.
Any idea when the KOF XIII blog usually updates? Really wanna see them new changes~ :3It's usually on Thursdays. I'm also itching for some substantive news.
i dont think ive ever seen somebody hate superheroes as much as you musolini im guessing you had a bad experience with one during childhood?
Ash = I'm not going to hit you *hits the oppoent* Oops, I did!
thats why i secrectly do like ash, i hate lizzy though. funny actually hated ash but he proved himself to be a girly bad ass non the less.
also people complaining about k's gay ass tight leather panst better not have a hard on for superheroes with even gayer and tighter spandex or whatever the fuck theyre wearing. nothing says im gay quite as well as wearing some superhero suite.
Blog updated
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_47.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_47.html)
Elisabeth, Terry, Joe, Andy, Daimon, Ryo, Iori and Athena this time
Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it's harder to do combos)
- Special attacks in the air have generally been adjusted to come out faster, so combos from canceling normal moves in the air that could be done in the arcade version can still be done.
Elisabeth
- Etincelle (qcf+P) builds up less meter
- Ex Reverie-Geler (qcb+P) has a longer recovery time on a success. Because of that, normal moves can't be used to make an additional hit. The recovery time can be canceled with a special.
- An Ex version of her Reverie-Souhaiter (qcb+K) and Reverie-Prier (qcf+K) have been added in the game. It's invincible while in movement and cancelable with a special. What's more, the special will automatically come out as an Ex version without the cost of a meter. However, supers are an exception and will not turn into an Ex.
* Grand Rafale's (qcf,hcb+P) damage has been dropped from 200 to 150.
- Noble-Blanche (qcf*2+P) has longer invincibility.
- Ex Noble-Blanche's hitbox has been changed so that it's easier to get in all the multiple hits. With this change, it lands full hit in the corner.
* Grand Rafale has more Max cancelable frames.
Producer Yamamoto says:
With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral (hcb~f+P), so please try things out. Grand Rafale's damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.
Terry
* Crouching A > Crouching C is a chain combo. Can be canceled.
* Normal Buster Wolf's (qcf x2+P) dashing speed is now identical to the EX version. But the Invincibility is the same as before.
- Far D's recovery time has been reduced.
- Standing CD's hit detection lasts a bit longer.
* Trinity Geyser's (qcb~hcf+P) hitbox has been changed so that it actually hits 3 times.
Producer Yamamoto says:
We've mainly buffed up his normals, and he can do solid combos with the addition of chains. Also, His Trinity Geyser's hitbox has been changed, and he can also hit the opponent afterwards in the corner.
Goro
- Crouching C's recovery time has been reduced.
- Kirikabugaeshi's (qcf+C) recovery time on a whiff has been reduced. Doesn't cause a knockback when blocked.
* EX Chou Ukemi (qcb+BD) can be canceled with a special or a super. Meaning that Goro can go straight into a throw from his invincible roll.
* Kirikabugaeshi (hcf+C) and Kumotsukaminage (hcf+A) can be drive canceled.
* A super cancel version of Jigoku-Gokurakuotoshi (hcb*2+ P) has been added to the game.
* EX Chou Oosotogari's (dp+BD) recovery time on a whiff has been reduced.
Producer Yamamoto says:
As a judo fighter, we've strengthened his grab attacks. You need to super cancel, but he can combo his Jigoku-Gokurakuotoshi from all sorts of grab attacks. He can even do HD combos with just grab attacks, so please try them out.
Joe
* Ex Screw Upper (qcf x2+P) will stay in position when it hits. With this change, Joe can't be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken (rapid P). But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can't be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick (hcf K) can be drive canceled.
- EX Tiger Kick (Ex dp+K) comes out faster. Has strong invincibility in the front.
- Screw Straight (qcf x2+K) comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can't do it while there's another projectile on the screen.)
Producer Yamamoto says:
He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.
Ryo
- Ryo travels more forward when doing his Ko'ouken.
* Ryo's parries-- the Joudannuke (f+B) and Gedannuke (df+B) are faster (shorter overall frames). Gedannuke in particular is very fast and it can even be used for strings. (by canceling normals)
* Fierce Zanretsuken (f~b~f+C) recovers faster on a hit. It can be comboed to a weak Kouken (qcf A) in the corner. FIXED -Kane317
* Standalone f +A Hyouchuuwari (meaning, not from a cancel) comes out faster.
- Weak Koho's (dp+P) rising time/hit detection time has been reduced. But the move itself is faster, so it can be used for more various occasions.
* Weak Koho can be drive canceled and allows for juggling.
- Haou Shoukouken (f~hcf+P) comes out faster. It can be comboed from a normal fierce, or even be used as an anti-projectile.
Producer Yamamoto says:
We've mainly buffed up his defense, and it brings justice to his nickname "The invincible dragon". Ryo's unique moves, the Joudannuke and Gedannuke, have been dramatically changed. His Gedannuke is especially fast, and aside from using it for defense, it can also be used to reduce his recovery on attacks. His Weak Koho's motion is also faster than before, and it can be used in HD combos.
Andy Bogard
* Normal/high jump D has better hitbox for use in crossups.
* Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
* B>D is a chain combo. Can be canceled.
* Chou Reppadan's (qcb~hcf+K) damage has been increased from 162 to 198.
- EX Kuhadan's invincibility (Ex hcf K) has been taken out.
* Chou Shin Soku Zan'eiken (qcb~hcf+AC) NeoMax comes out faster.
Producer Yamamoto says:
We've focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.
Athena
* Phoenix Bomb (from Cancel: f.B) has a different trajectory from arcade version and hits a crouching opponent as a combo from a normal fierce.
* Weak Phoenix Arrow's (air qcb K) recovery time has been reduced, but it also causes a shorter Hitstun on the opponent.
* EX Psycho Teleport (Ex qcf K) can be canceled with a special or super. The Arcade version only allowed drive canceling at the second half of the move, but it no longer has that limit and it's also a normal cancel now (doesn't cost drive meter).
- Standing CD comes out faster.
* Shining Crystal Bit (hcb x2+P) doesn't move back on execution.
Producer Yamamoto says:
Weak Phoenix Arrow has been balanced so that it can't be punished with normal moves on a block. Since there's less worries about it being punished, it should be effective to use it together with her buffed up Phoenix bomb, There's other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.
Iori
* Geshiki Kui (df + C) has a larger hitbox than before. Easier to attack opponent from his command throw.
* Fierce Shogetsu (qcb+P) moves more forward. It combos in most situations after close C> Yumebiki(forward + A A).
* Yaotome (including EX) can't be saferolled after it hits.
* EX Shogetsu's invinciblity has been taken out. However, he's still invincible on his legs.
- Fierce Akegarasu (qcb+K) has shorter recovery when blocked. Can't be punished with normal moves.
Producer Yamamoto says:
With Fierce Shogetsu's longer reach and Fierce Akegarasu's shorter recovery, it's easier to do strings and combos. His Yaotome can't be saferolled so attacking on wakeups may become important. With his EX Akegarasu's projectile invincibility and EX Yaotome's long invincibility, we've designed him to be playable in a different style from Flame Iori. Enjoy this Claw Iori that's a bit different from the arcade version.
air combos from canceling AC are still present.Is that something I've missed?
Hrm, I don't quite get what they mean with this:Quote from:air combos from canceling AC are still present.Is that something I've missed?
Special attacks in the air have generally been tuned to come out faster, and combos from canceling normal moves in the air that could be done in the arcade version are still present in the game.
That's a bit of an odd translation (and statement in the first place), but maybe they mean to say that doing combos from the air, after light or strong hits, are still possible, even with the reduced hitstun on jump normals?Ahh. Thanks dude! I simply couldn't wrap my head around that for some reason...
The Arcade hitstun on air attacks was insanely generous. I'm glad they've been able to adjust it, without ruining things like Maxima's Hop C -> Air EX Vapor, or Mai's air gameplay (which has been buffed, even.)
There's a lot of good stuff up there, though. Goro for Highest-tier grapple shenanigans? I've never been a Goro player, but he sounds like a great Anchor for an Alt team now!
Update: The Prof has already cleared it up himself:QuoteSpecial attacks in the air have generally been tuned to come out faster, and combos from canceling normal moves in the air that could be done in the arcade version are still present in the game.
Working on the 2nd changes blog translation now. Will have it up in 20 more min or so.
Ahh. Thanks dude! I simply couldn't wrap my head around that for some reason...
Prof's Translations for todays change blog!
^Good translation both you and Professor!
I'm still puzzled on why Andy got so much buffs, I mean... he was strong in Arcade.
And it seems the US Stage got the TV Replays back too! That is awesome! Now the console version would not feel like the inferior version compared to the Arcade. But there still not many sumos in the Japan stage.
Also, based on the back covers a11111357 posted, the PS3 version doesn't say the installation size. Which is odd, since most games tend to tell you how much is the installation size on the back. Also it's me or the 360 version says "2 to 64 players Online"? WTF?
Also it's me or the 360 version says "2 to 64 players Online"? WTF?It's not just you... :o
Terry looks bad ass as always. I don't get the forward+C having a bigger hitbox and I guess easier hitconfirm for Iori. I mean, when you grab them you just do that upclaw (SRK motion) and do Super. It seems pretty easy but who knows.
I hope Andy doesn't become top tier and noticably better than the rest of the cast. I feel a bit bad about playing top tier characters.
Am I the only one who see all these changes like some kind of "let's buff every one"...?
I'm not sure about Iori and Liz's buff (do they really need a buff?), and I don't like Andy's buffs at all. I think Andy was fine, and B>D cancelable is unnecessary. Why Mai's B>D is not cancelable when is worst than Andy in arcade version? :(
I'm not sure about Iori and Liz's buff (do they really need a buff?), and I don't like Andy's buffs at all. I think Andy was fine, and B>D cancelable is unnecessary. Why Mai's B>D is not cancelable when is worst than Andy in arcade version? :(Shen's buffs also confuse me a little, but as long as nobody ends up broken, I say let it rock. As for Andy vs Mai on the B>D front, I see it as emphasizing the differences in their intended gameplay. Andy is a character who seems built to dart in and out while trying to dance on your face (notice how heavy he is in moves with forward momentum [slinky kick, elbow dash, even his DP moves forward a lot compared to non-K'/Kula/Elizabeth dp's]), while Mai is made to be extremely mobile (wall jump, wall dives, ninja bees, musasabi dive) and dictate spacing (via high priority air normals, air throw, and beefy projectiles) until the opponent is forced to leave an opening for her.
Liz needed a reason for people to play her different. She was a stagnant character in the arcade, who had a list of moves created for her, but no reason to use but 1 or 2. Her buffs and nerfs do a good job encouraging this.
You know you can balance a high-tier character with more than just nerfing, right? In the case of Kula, the only move that needs to be nerfed is her EX Spin Kick. Other than that, they may as well buff her other tools (especially her DMs) to keep her competitive.
I think Andy's buffs are reasonable. Very few of his moves were actually unfair. His strength comes more from the versatility of his movelist. From what I've seen, it's looking like K', Kyo and maybe Andy will top-tier in the console version. Juts my prediction.
"* Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce." <-- Does this mean it's an overhead, even when cancelled into? Or just that it won't whiff in combos? They don't seem to mention her EX Shining Crystal Bit can be done in the air now, which should really help her combos.
This is a small gripe, but I don't really like how Goro's super cancel looks (even though it is a much-needed buff). He slams the opponent to the ground, super-cancels, and the opponent magically teleports back into his hand. Is he a jedi or something?
. . . Actually, that might be kind of cool?
I'm glad to hear the changes on Andy's s.C>f+A and Athena's Phoenix Bomb. They tended to be inconsistent on legit punishes. The weak version Phoenix Arrow buff is nice too. I should pick her up again once console drops.
This is a small gripe, but I don't really like how Goro's super cancel looks (even though it is a much-needed buff). He slams the opponent to the ground, super-cancels, and the opponent magically teleports back into his hand. Is he a jedi or something?
. . . Actually, that might be kind of cool?
Mr. Karate, the final boss in Art of Fighting, will be a playable character in The King of Fighters XIII. However, you will need to unlock the extra fighter through downloadable content. Takuma Sakazaki, Mr. Karate’s true identity, is a playable character in The King of Fighters XIII.
Another character yet to be revealed is bein' called "NESTS" Kyo. This version of Kyo Kusanagi will have a different set of moves based on his appearance in The King of Fighters ’99. NESTS Kyo will also be released as downloadable content.
Is this the real facebook page of SNKP?
Description This is an unofficial page for SNK Playmore.
Address 333 S Grand Avenue, 25th Floor, Los Angeles, CA 90071 · Get Directions
Phone Add Telephone Number
Website http://www.snkplaymoreusa.com/ (http://www.snkplaymoreusa.com/)
SCR 2011 just got even better!!!
http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)
see i hate living in the east coast nothing cool ever happens here
Liz needed a reason for people to play her different. She was a stagnant character in the arcade, who had a list of moves created for her, but no reason to use but 1 or 2. Her buffs and nerfs do a good job encouraging this.
I can't really agree with that. If you played her, you'd know that pretty much all her moves had important utility.
- qcf + p built meter and was integral for combos
- dp used for practically all combos and anti-air
- command grab for mixups, EX version for combo potential
- EX counter was a strong reversal
The only thing she didn't use a lot was teleport. It was gimmicky, but you could still use it decently in blockstrings. I think people just rode the wave of hating Liz. All they needed to do was tone down her damage, not necessarily change the properties on her moves. If they toned down her dmg and took away the meter gain on her qcf + P, she would have been fine. EX counter is going to be terribly inefficient after the changes. If you think about it, they're only making her more stagnant.
I'm glad to hear the changes on Andy's s.C>f+A and Athena's Phoenix Bomb. They tended to be inconsistent on legit punishes. The weak version Phoenix Arrow buff is nice too. I should pick her up again once console drops.
SCR 2011 just got even better!!!
http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)
SCR 2011 just got even better!!!
http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)
Not cool...not cool...where's the love for the East Coast? I mean, I like Marvel as much as the next guy, but come on...give us at least a little entryway for other games. I mean, I know we're running XIII at NEC but...come on Atlus, where's the love?
Seriously, it's like ever since JWong took his talents to SoCal, East Coast has been Minor League (and most people on the EC who have visited the WC recently would tell you that).
Come on East Coast, this is a reason for us to step our game up. We all better hold our shit down at NEC.
SCR 2011 just got even better!!!
http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)
Not cool...not cool...where's the love for the East Coast? I mean, I like Marvel as much as the next guy, but come on...give us at least a little entryway for other games. I mean, I know we're running XIII at NEC but...come on Atlus, where's the love?
Seriously, it's like ever since JWong took his talents to SoCal, East Coast has been Minor League (and most people on the EC who have visited the WC recently would tell you that).
Come on East Coast, this is a reason for us to step our game up. We all better hold our shit down at NEC.
EC KOF isn't visible by any means so Atlus probably sees adding a pot bonus to NEC as likely giving Chris Hu a handout.
Not that I'd necessarily be against that.
Cool video, it's nice to get a real look at the menus and some of the options available. I'm a little disappointed with the lack of a spectator mode, though. MK9's 8 man King of the Hill really brought a lot of hype and friends together, especially with the voice chat on XBL parties. KOF13 could have really used something like that, or at least a way to spectate friend matches. Maybe they'll patch something in later.
The only thing that worries me about this video is the lack of mentioning about any delay. They talk about smoothness and the game not dropping, but that should be pretty standard for in-state play with any game. Even ancient netcodes can accomplish that. Avoiding the subject of delay doesn't seem legit to me.
Terry looks bad ass as always. I don't get the forward+C having a bigger hitbox and I guess easier hitconfirm for Iori. I mean, when you grab them you just do that upclaw (SRK motion) and do Super. It seems pretty easy but who knows.
Yeah I don't get it either, SRK claw works just fine. ;df ;c having a better hitbox is negligibly better for starting overhead HD combos with it!?! dunno...
Thinking about it for a little bit I'm a tad worried about the online based on what I saw in the video. Here's my reasoning:
Again, no ping numbers. I don't know why the fuck Japan has this obsession with bars representing ping. As everyone here should realize that bars are not a true representation of ping.
Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.
Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.
Again, no ping numbers.
Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.
I presume bigger hitbox for Iori's df+C means he can active HD after the hcf+P throw easier, which is pretty scary. I guess it's fair since his command throw is relatively slow compared to others, still a great option for him.
Japanese developers are very stubborn. It's simple fact. You can see it when Capcom Japan releases a game and when Capcom USA does. When Capcom USA releases crap, you get stupid shit that makes you pissed off...but at the very least, they TRY things that fans call out (Ping Numbers in MvC2, Button Config for 3SOE), Capcom Japan does not do that. Same old button config, same old no Ping numbers, same old crap.
I'd rather have a company come out and straight fail for trying something new than just halfass a game doing the same old crap. I can't really say anything for SNKP because they keep changing publishers lol. You know, but hey, as long as you're trying to actively make a difference in your game (not even so much gameplay wise, but how it functions on and offline for gamers of all types) then I can't really hate too much.
Also on a different topic, I really wanna get into commentating. Like I think I can provide more to it than most people who just randomly jump on the mic and just talk. Like I want the ability for people to actually hear people call a match. Now, when it comes to non-majors, I think people should just put up with it lol, locals are just about having fun and I can understand. At majors though, there should not be dead spots.
As such, if I can get up to NEC, i wanna throw my hat in the ring for commentary somehow. If I can't get my play up to a level at which a tourney can deserve, I wanna at least contribute in some way.
Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it's harder to do combos)
I expect this only to effect Kyo's jump Down+C antics, which is great.But they say "normal" jump attacks. Kyo's d+C would be a command jump attack.
I expect this only to effect Kyo's jump Down+C antics, which is great.
Well, usually you can do jump-ins with some characters and as long as you timed it right, you usually could get into a full combo. If it has less hitstun, that means you have to hit them with a deep hop attack. This means you've got a smaller window to pull off a connection after the hop and more chance for your opponent to react to your jump in.Thank you so much. Is perfectly clear now :)
It also means if you time it wrong, you won't get a combo from a hop-in.
http://kofkoucha.wordpress.com/2011/10/21/kof-xiii-%E7%B1%B3%E5%9B%BD%E3%81%AE%E4%BA%88%E7%B4%84%E7%89%B9%E5%85%B8cd%E3%80%81%E3%83%97%E3%83%81%E8%B1%AA%E8%8F%AF%E3%81%AA%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%81%8C%E5%85%AC/ (http://kofkoucha.wordpress.com/2011/10/21/kof-xiii-%E7%B1%B3%E5%9B%BD%E3%81%AE%E4%BA%88%E7%B4%84%E7%89%B9%E5%85%B8cd%E3%80%81%E3%83%97%E3%83%81%E8%B1%AA%E8%8F%AF%E3%81%AA%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%81%8C%E5%85%AC/)those 4 cd's will never leave my cars cd player
i don't think i've been soo fucking hype for a fighter since the neo-geo days (93/99).
Does anyone know if Atlus is planning on hving an exhibition during the Socal Regional tournament for players to test out the online mode vs someone from their company building? I'm sure I'm not the only one who would love to know this.So someone, please correct me if I'm wrong here. But doesn't the XIII netcode use the XII netcode as base?
I wonder if it's a brand new netcode or if they've improved on the netcode that was used in NGBC and Samurai Showdown Sen?
ok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?I want to know too. Wouldn't mind having the old school Iori's Arashi no Saxophone on disc.
I'm a bit confused about thisQuote from: The Professor!Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it's harder to do combos)
Does this mean combos are harder to do or is harder your opponent get stun in a combo?
Does anyone know if Atlus is planning on hving an exhibition during the Socal Regional tournament for players to test out the online mode vs someone from their company building? I'm sure I'm not the only one who would love to know this.SCR is on December 17.
I wonder if it's a brand new netcode or if they've improved on the netcode that was used in NGBC and Samurai Showdown Sen?
ok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?it's ost unless they decided to go ast sometime after evo
well thats fine though i do prefer the ast version for some of the tracksok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?it's ost unless they decided to go ast sometime after evo
sountrack pics
you guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.well it's not like you cant go download the different version of the soundtrack of the internet bro..........
you guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.well it's not like you cant go download the different version of the soundtrack of the internet bro..........
I'm pretty sure they're AST's.
Also your post was reply 1337, lol
no i dont find it really fucking retarded anything i want i can easily get by other meansyou guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.well it's not like you cant go download the different version of the soundtrack of the internet bro..........
you mean you dont find it really fucking retarded for them to add ost neo geo sound quality instead of real life instruments used for the always better arranged kof sountracks? its just something really retarded after so many good moves from snkp with the balancing and possible good netcode and all that, and we get the ast.
did anyone saw the gamespot kof xiii demo ?
if you pause it at 00:20 you can clearly see joe's stance been tweaked.
did anyone saw the gamespot kof xiii demo ?
if you pause it at 00:20 you can clearly see joe's stance been tweaked.
Sorry for the offtopic but krazykone123 is no longer a member of DC?
He appears as guest now. I remember he made a lot of threads and contributed a lot to the site.
Sorry for the offtopic but krazykone123 is no longer a member of DC?
He appears as guest now. I remember he made a lot of threads and contributed a lot to the site.
If I remember correctly, he had some personal issues, and had to leave for now. Maybe he deleted his account to keep from feeling the need to come back, while he does some stuff that deserves more attention?
Hopefully, he comes back some day!
On a random note, what have I learned today? If you're a top player in a FG, and you're laying your girl, they become endowed with all the knowledge you have of said game.
On a random note, what have I learned today? If you're a top player in a FG, and you're laying your girl, they become endowed with all the knowledge you have of said game.
Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(
Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(
Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(
Just Tenchi Haoh Ken her in the kootchie.
Buster Wolf doesn't do +50% damage on counter hit AND stun.
Referring to the classic Tenchi Haoh Ken of course. :P
gives a new meaning to moe blobBuster Wolf doesn't do +50% damage on counter hit AND stun.
Referring to the classic Tenchi Haoh Ken of course. :P
I had a rebuttal...but then I saw your new sig. I no longer have a rebuttal.
I still think the real reason for the delay was an inability to get shelf space, which isn't Atlus's fault- they got bumped by bigger publishers. SNK probably delayed outright, because it doesn't hurt them, and they get more time to polish the netcode up. Inability to get shelf space happens plenty to smaller publishers- and is a reason why many games have gone DD.
I think it if was truly a quality issue, Atlus wouldn't have been so set on the new date, and I don't think we're getting a second delay now- the game looks ready.
Personally, I rather SNK take more time to make a better game than buy a crap game for an early release.
I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.
Hmm and checking again today, the Japanese official site still has no release date other than 'Planned Release 2011' ...WTF!?
I know I shouldn't be worried, but still makes me want to rip off my sack.
I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.XIII should have good sales over time, it's just a matter of whether SNK can keep things together for as long as it takes for word of mouth to spread, since the release is wedged between enough big titles that it'll probably not have huge initial sales.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.
Hmm and checking again today, the Japanese official site still has no release date other than 'Planned Release 2011' ...WTF!?That's...an interesting reaction to a release delay *laughs*
I know I shouldn't be worried, but still makes me want to rip off my sack.
Perhaps I should start stalking their staff for a release date as a distraction ;)
Personally, I rather SNK take more time to make a better game than buy a crap game for an early release.
I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.
Perhaps I should start stalking their staff for a release date as a distraction ;)
Just don't scare them.
so apparently kof has over 50,000 preorders
so apparently kof has over 50,000 preorders
im a mutha fuckin wizard (http://www.vgchartz.com/preorders.php?date=40839)so apparently kof has over 50,000 preorders
That's outstanding. Genuinely curious, how do we know this? O.o
so is there any way to find out how many people ordered for ps3?not to sure i guess you can maybe add or subtract a bit from what the xbox got
i'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.well those numbers are based on a weekly basis so it maybe just didn't get a whole lot this week
i'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.well those numbers are based on a weekly basis so it maybe just didn't get a whole lot this week
well disregard what i said cuz im stoopidi'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.well those numbers are based on a weekly basis so it maybe just didn't get a whole lot this week
I took another look at it, and there is a column for weekly change and one for total of preorders. i also didn't see UMvC3 on the previous weeks of October either.
Well guys, we have approached the day we would've had KOFXIII in our hands. Remember this day as it will either be in mourning or celebration.tbh im actually glad it got pushed back so they could have fixed a few things and so i can play battlefield 3
KOF13 stickThat's cool. But it doesn't beat my KOFXI stick which is what my avatar is a pic of. Too bad I suck at using it.
http://kofkoucha.wordpress.com/2011/10/25/kof-xiii-%E6%B5%B7%E5%A4%96%E3%81%A7kof13%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E3%82%B8%E3%83%A7%E3%82%A4%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E8%B2%A9%E5%A3%B2/ (http://kofkoucha.wordpress.com/2011/10/25/kof-xiii-%E6%B5%B7%E5%A4%96%E3%81%A7kof13%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E3%82%B8%E3%83%A7%E3%82%A4%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E8%B2%A9%E5%A3%B2/)
they'll have limited japanese copies of KOF13
Definitely Gamestop and Amazon.
theres no difference between the versions, is there? even the box art was the same iirc.
alsoi was checking out a mago ineterview and dudes favo fighters besides the sf4 series are cvs2 (known) and kof? wtf, how good is he at kof?
1.http://www.youtube.com/watch?v=fGS8b506QHE#ws (http://www.youtube.com/watch?v=fGS8b506QHE#ws)
There's your soundtrack listing!
(http://www.atlus.com/res/kofxiii_faithful_soundtracktrailer_1a.jpg)
that soundtrack looks really nice.... i'm debating if i should pre-order or not.
@darkTown2: I would preorder, if for no other reason than to be sure you get the game on day 1. KOF is not so mainstream that every store will get it in.
I think this is a cool preorder but I would prefer something gameplay related, like free DLC characters.
that soundtrack looks really nice.... i'm debating if i should pre-order or not.
They should sell the ASTs as downloadable content that you can add to the game and play with.
I think this is a cool preorder but I would prefer something gameplay related, like free DLC characters.
I would preorder but I'm waiting on feedback for Netcode or bugs. I trust you guys much more than the SRK or Eventhubs guys for reporting on quality on netcode.
I would like an included DLC character too but from a business perspective it makes perfect sense to withhold them. Flame Iori is the fuckin' embodiment of rush down in a fighter. If you look up rushdown characters Iori is almost always the first guy to come up. So it makes sense to have him as DLC.
Where the fuck is Esaka 94? : (
Forget Esaka, we need Beauty And The Beast and Big Shot XI!
TBQH, the only one you should trust on quality of netcode is yourself, mostly because the quality of connections varies between people.
I mean, if you don't care so much about the preorder bonus, then you should just rent it out (shouldn't be too tough unless your region is in love with the game), or mooch off of someone else, and just test it out. Feels good, you know to go buy it, if not...well, better luck next time SNKP.
Considering when it's being released and the fact that it's not a Capcom game, it shouldn't be too hard to implement that kind of plan.
TBQH, the only one you should trust on quality of netcode is yourself, mostly because the quality of connections varies between people.
I mean, if you don't care so much about the preorder bonus, then you should just rent it out (shouldn't be too tough unless your region is in love with the game), or mooch off of someone else, and just test it out. Feels good, you know to go buy it, if not...well, better luck next time SNKP.
Considering when it's being released and the fact that it's not a Capcom game, it shouldn't be too hard to implement that kind of plan.
I would rent but the there's no rental shops within 50 miles of me, and I really doubt Redbox is going to get it. I don't play enough games to join gamefly either.
Well, Netflix is thinking of including games but who knows now. Oddly enough there's 3 Gamestops within a mile of each other but no more rental places.
Can't wait for this week's blog update. Hoping to see Yuri, Ralf, Kim, Takuma, Maxima in there.
I have a feeling they won't be announcing Nests Kyo, Mr. Karate until the week following the last changes blog update... ヽ(`Д´)ノ
96 has good aesthetics for all it's worth.
The secret is finally out, I have to repost this from the elive thread (http://dreamcancel.com/forum/index.php?topic=1237.msg30467#msg30467) since this announcement is pretty huge (http://www.elive.pro/en/watch/ZCfOCNXc3b5t) in the kof world!
Ok, guys, I'm establishing a new rule. You are never, ever allowed to quote VGChartz estimates on this forum.
Without revealing exact numbers or anything else, I'm going to tell you that number is absolute bull####. It's literally been kidnapped right out of Crazytown, located in the heart of Fantasylandia.
The secret is finally out, I have to repost this from the elive thread (http://dreamcancel.com/forum/index.php?topic=1237.msg30467#msg30467) since this announcement is pretty huge (http://www.elive.pro/en/watch/ZCfOCNXc3b5t) in the kof world!
Sorry, but I don´t understand.
In the games line up, they don´t mention KOF, yet some famous Japanese KOF players will be there.
What game will they be playing? They will have KOF XIII? They will play 2002? Or...
Dakou and Xiaohai? Wow.
Dakou and Xiaohai? Wow.
*World explodes*. With popular players like Justin Wong (https://twitter.com/#!/JWonggg/status/107950615728103424) and Ricky Ortiz (http://twitter.com/#!/HelloKittyRicky/status/127153455889518593) expressing their interest in picking up XIII among others such as Kindevu, RF and Juicebox -- XIII just got real serious.
EDIT: Found the links to their tweets.
Dakou and Xiaohai? Wow.
*World explodes*. With popular players like Justin Wong (https://twitter.com/#!/JWonggg/status/107950615728103424) and Ricky Ortiz (http://twitter.com/#!/HelloKittyRicky/status/127153455889518593) expressing their interest in picking up XIII among others such as Kindevu, RF and Juicebox -- XIII just got real serious.
EDIT: Found the links to their tweets.
I think it's safe to say that KOF has the best soundtracks collectively compared to any other FG.I dunno...KOF collective soundtrack has more songs I like, GG collective soundtrack has songs I like more.
I hope that KOF XIII reaches the oficial list of games on EVO 2012, i want to see Dakou and Xiaohai in the EVO stream. :)
I want to see J Wong fight Dark Geese in KOF13.
Okay guys, I lit the fuse. Now I'm going to walk away before the explosion.
Also, it would be cool to see Justin Wong enter XIII at NEC so that THE ANSWER can blow him up *laughs* .
I want to see J Wong fight Dark Geese in KOF13.
I want to see J Wong fight Dark Geese in KOF13.I was sparring with Dark Geese Saturday and he mentioned Justin Wong possibly coming to SCR. I won't repeat everything he said, but I can safely say he isn't scared. My bet would be on DG for sure.
all i gotta say about j wong is
[spoiler](http://thumbnails.hulu.com/120/50078120/192609_512x288_generated.jpg)
DERP DERP DERP DERP all jokes aside if he starts playing KoF and getts good then good for him[/spoiler]
We just got cable installed a few days ago. I went ahead and did the port forwarding thing for good measure, but I'm still not sure what exactly that was supposed to achieve. It's for KoF though, so you do it regardless.
ugh, I hope this doesn't turn into some turf war with KOFXIII to where only people who have actually played KOF religiously before should be the only ones allowed to win anything. Last thing I wanna see is this crap turn into that MK9 PDP tourney crap, or CEO when Tokido took MvC3.I don't have any problem with people who play other games also getting into KOF and doing well with it. I just don't want to see the winner of the first major console XIII tournament (or any of them, but especially not the first) be a guy who just relies on basic good tactics, strong general fighting game fundamentals, and yomi instead of someone who actually seriously plays the game. For the time being, I'm not strong enough to be winning big tournaments yet, so I'm going to be cheering for THE ANSWER (unless he gets matched against me, in which case, I'm out for blood *laughs* ).
There shouldn't be anymore of a mission to beat JWong than there is to beat anyone else in front of you.
just relies on basic good tactics, strong general fighting game fundamentals, and yomi
I wouldn't be surprised Jwong got good, you guys know he used to play kof right? Correct me if I'm wrong, JWong beat The Answer in 2k2 in the past at Texas Devastation '05.Yeah, he played 98 a lot back when he was on the east coast. But that was a pretty good time ago. I've heard that he played some of XIII in the arcades in SoCal, so I'd expect him to be decent, at least. Still, I don't think he's had the time with it that you guys have. Plus, 2005 was like 6 years ago, man ;)
You never know and no disrespect to either player.
blog updated
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_48.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_48.html)
working on it
I love Wednesdays. Thanks a11111357!
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and has its animation changed to make him roll recover from the attack. As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can't follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin's defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade's EX version, and the EX version's is shorter still.
- His EX counter does less damage.
SYSTEM
- DM damage can be scaled down to a maximum of 40% in combos now (as opposed to 50% before). However, scaling for NEOMAX DMs is unchanged, making them a better choice for ending HD combos. Moves that were unaffected by damage scaling in the arcade version continue to do 100% of their damage in the console version.
- (shown in video) You now get more meter when you are hit by or block an opponent's attacks, making it easier to escape from a rushdown situation using a guard cancel attack or something similar. It may be better to go for simple HD combos and to keep to combos that do fewer hits. (NOTE: This is something that Dune pointed out in one of the interview videos that Kane317 did recently).
CHIN GENTSAI
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and can connect into his rolling attack (HCF+K). As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can't follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin's defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade's EX version, and the EX version's is shorter still.
- His EX counter does less damage.
ASH
- (shown in video) All versions of Genie stay on the screen longer.
- (shown in video) Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.
- Floreal (forward) (b+B) has faster startup and can be comboed from light attacks.
- B version of Nivose (d_u+K) has had its invincibility increased. The invincibility ends as soon as the hitbox appears.
- EX Genie now knocks away while retaining its juggling properties
- (shown in video) Germinal now takes no gauge
- (shown in video) Thermidor's startup is faster
- (shown in video) The version of EX Genie done using both kicks tracks the opponent.
ROBERT
- (shown in video) stand CD has faster startup
- You can't roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.
VICE
- (shown in video) Strong version of Mayhem has less lag. If you hit with the edge of it you can do a strong attack as a followup.
- (shown in video) Added a new chain combo D -> D. Only cancellable in HD mode.
- jump CD is faster.
- (shown in video) EX Mayhem has faster startup.
- (shown in video) Strong version of Decide can be comboed into the Strong version of Mayhem.
- EX Decide has less lag and is easier to followup with normal attacks.
- (shown in video) Splash (including the followup version) can be super cancelled into Overkill AFTER it hits.
- (shown in video) Overkill can be MAX Cancelled.
- Overkill's command has been made easier. If the last input is in any downward direction it will register.
- Damage adjustments:
* Her f+A (when cancelled) does 45 damage (down from 70)
* Her Overkill does 200 damage (down from 220)
* Her EX Mayhem does 120 damage (down from 160)
RAIDEN
- (shown in video) Weak Poison Breath has less lag. When it hits you can followup with his command throw
- Adjustments to Super Drop Kick (lol)
* Charge times have been increased.
* Invincibility removed
* Guard crush ability has been reduced
* Can no longer be connected after a guard cancel attack
* Knocks the opponent away.
- Jump D's hitbox has been strengthened to hit downwards. It should whiff less often on short opponents
- (shown in video) Giant Bomb (feint) has less recovery
- EX Raiden Bomb's forward travel distance has been reduced.
- (shown in video) Raiden Bomber now has complete invincibility.
RALF
- (shown in video)Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- (shown in video) During Vulcan Punch (all versions) Ralf can move forward.
- (shown in video) EX Burning Hammer has faster startup and can be comboed from strong attacks.
- (shown in video) Both versions of Galactica Phantom can be charged.
- crouch D has less lag.
KING
- (shown in video) Jump D stays out longer
- (shown in video) close C has faster startup
- (shown in video) D Venom Strike (air) has a smaller recoil
- far D has less lag
- (shown in video) Slide can be cancelled without being cancelled into
KYO (a new color was shown on the video)
- (shown in video) 88 Shiki (df+D) moves forward more. As a result, stand C, df+D, QCF+K now does the full four hits.
- Kototsuki You (HCB+K) has more lag on block
- (shown in video) B version of 75 Shiki Kai (QCF+K) can now be followed up with other attacks. On the ground you can only follow up with an uppercut, but on a mid-air hit you can do more interesting things.
- (shown in video) Added an EX version for his mid-air Orochinagi. It does 3 hits and 300 damage. Unlike the ground version it has no invincibility but is very fast, so you can use it in combos or in air-to-air battles.
- far D has less lag.
I'm translating today's entry, but I thought I'd pop this in here just for Kane:
As for the drinking, correct if I'm wrong ST: 『飲酒』も防御力ダウンのデメリットがなくなりAC版より使い易くなっています。 Means there's an Ex version of the drinking, and that's why they said he doesn't decrease his defense, right?
The K' section of the video was just to show the changes in meter increase when you get hit or when you block attacks.QuoteAs for the drinking, correct if I'm wrong ST: 『飲酒』も防御力ダウンのデメリットがなくなりAC版より使い易くなっています。 Means there's an Ex version of the drinking, and that's why they said he doesn't decrease his defense, right?
That line just says that his drinking is now easier to use since it doesn't have the demerit of lowered defense.
Seems I made a mistake in translating some of the items (like how Sans-culotte is affected by scaling, lol). Whoops.
'AC version' refers to the arcade version :) When referring to the EX version of a special move/DM they use 'EX版'.
So Chin just flat-out has no minus to drinking anymore? So there's no element of being risky... it's just an overall buff? That's kinda scary. Even if his EX counter does less, he can now drink-it-up safely to still do a heap of damage, with the only negative being that he'll have to stand and drink a sec.
Very interesting that he's the only character in the game so far, who can hit after his normal throw!
Having never played the game, does/did King's stand-alone slide knock down?